Monster Hunter Wilds

Monster Hunter Wilds

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Griever Mar 4 @ 1:07pm
5
1
The casualisation of games and lowering of difficulty is a disaster.
I have only played the beta and then watched some hours of stream, so maybe this will change over time. But I feel that its disappointing how easy they made this game, compared to the difficulty of the beta, which felt relatively tough for me, but fair.

Somehow there is this trend with Japanese companies now to make games extremely casual and accessible to everyone without any challenge. I played games from Final Fantasy 16 to Dragon's Dogma 2, and now this. These Japanese developed games now are just zero challenge to breathe through, and you may not even die once in a campaign.

I'm not saying every game should be Dark Souls hard (though whether Dark Souls is truly hard is another can of worms, as the Ninja Gaiden 2 Black remaster showed what true difficulty used to be), but a game should be challenging at the very least, because that is what makes a game satisfying to play. Overcoming the challenge of killing these monsters and hunting them.

You have 16 weapons, many tools to hunt the monsters and mechanics to use. They clearly designed an entire system to be strategic to kill the monsters. But then they design the difficulty so you can just brute force and kill them without any effort whatsoever or use of the mechanics.

For me this is how with a simple decision, you ruin your own game and trivialise it.
I'm sorry. And I was so hyped when I played the Beta, because my brain was conjuring countless scenarios of "alright, I just died 5 times, I need to think about using a different weapon, how to use the traps, etc". That's what a strategic game should be about.

It's so sad that Japanese corporations making these games just make games that are low intelligence cutscenes without effort these days.

Will we have to wait for patches and better content for Wilds to truly come into its own?
Originally posted by Shoah Kahn:
Originally posted by Griever:
The casualisation of games and lowering of difficulty is a disaster.
Only for "veteran" / "boomer" players (industry parlance: "legacy gamers"); not for profits or the bottom line. Capcom have long ago re-directed their game development philosophy and K. P. I.'s towards the casual market, and with how well some of their games are selling, there will be no change to the mantra...

Monster Hunter Wilds Sells 8 Million Units in 3 Days[search.brave.com]

NB: Easy games attract the broadest consumer demographic; and with easy games being inherently shallow, the replay value of those games is reduced, thereby, making more room for continued / continuous DLC milking. This is a literal "win-win" for games companies: Products which move like hotcakes, and which demand continued content addition$.
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Showing 1-15 of 50 comments
ADRENOCHROME HARVESTER Mar 4 @ 1:12pm 
3
1
Why are you complaining about it being too easy when you haven't even played it
Tadici Mar 4 @ 1:14pm 
The difficulty is fine as is considering this games has by far the most newbies any MH ever had.

Base game is never really difficult. Rise was easy, World was easy, the 3DS ones were easy. If you're a person who spent some time grinding and getting good at killing Fatalis in World, you can't really expect any base game monster to give you a significant challenge. There's people who have gotten used to destroying Fatalis in under 10 minutes, getting upset that they are quickly killing base game monsters in Wilds. Like why would you expect to be fainting a lot, why would you expect to have some kind of insane difficulty curve?
Originally posted by Griever:
I have only played the beta and then watched some hours of stream, so maybe this will change over time. But I feel that its disappointing how easy they made this game, compared to the difficulty of the beta, which felt relatively tough for me, but fair.

Doesn't feel any easier than the beta to me, honestly.

It feels easier to me than Worlds did, especially if you utilize all the new mechanics you're given, but I think you'll find some challenge here if you felt the beta was tough.
Enzime Mar 4 @ 1:20pm 
make it harder on your own, play with one hand - starter kit only - hitless run

...you won't
I hard agree on your take with the difficult, the monsters is just consestenly flinching and tripping, it feels more like you hitting a target dummy, add KO and paralyze on top + all the wound flinches and then your cat just healing you all the time and cleansing other statuses from you like poison, sleep etc., buffing you, flashing the monster, putting traps down and yatta yatta yatta is just so OP, in Rise and World you had to make a choice of what your cat can do and in wilds it just has every single super power. :/
I really hope that the difficult will go up in future updates.
First off none of the Final Fantasy games are hard at all...I mean at all. Second you then proceed to list one other game DD2. Your introduction was as if you were going to list off all these games and franchises ruined by casualization which isnt even a word and then you proceeded to just not do that. Weird complaint....I mean truly baffling how you have such strong feelings about this but its not based on any real information...just a feeling. Reconsider how you draw conclusions or at the absolute minimum get better at conveying your criticisms in a way that people with wrinkles in their brain can accept without thinking how shallow and stupid your argument is
McFuzz Mar 4 @ 1:22pm 
You expect me to read all that when you admit in the first sentence you haven't played this game? Wild, man.
Rampage Mar 4 @ 1:25pm 
makes it pretty pointless.... why play a monster hunting game if the monsters pose no threath and a blindfolded monkey can do the hunts?
Imjimpi Mar 4 @ 1:26pm 
Ok
" But then they design the difficulty so you can just brute force and kill them without any effort whatsoever or use of the mechanics."

So you've never played MH before? you could always brute force your way through every fight...literally the best way to deal with Jhen Mohran
Griever Mar 4 @ 1:41pm 
Originally posted by #1 pear fan:
Why are you complaining about it being too easy when you haven't even played it

Because watching countless streamers play a game, you can easily gauge the difficulty.
I also put in 20+ hours in the two betas. It's obvious to see the difficulty difference between Beta and release game. They toned down everything.

Like there doesn't seem to be any Boss that's as hard as Beta Arkveld in the released game.
Griever Mar 4 @ 1:42pm 
Originally posted by Bob Meister:
I hard agree on your take with the difficult, the monsters is just consestenly flinching and tripping, it feels more like you hitting a target dummy, add KO and paralyze on top + all the wound flinches and then your cat just healing you all the time and cleansing other statuses from you like poison, sleep etc., buffing you, flashing the monster, putting traps down and yatta yatta yatta is just so OP, in Rise and World you had to make a choice of what your cat can do and in wilds it just has every single super power. :/
I really hope that the difficult will go up in future updates.

That's precisely what I'm saying.
Everyone just seems to spam the same combos over and over again without any strategy, because you don't need strategy in such a difficulty level. They made it too casual and easy to cheese.
Griever Mar 4 @ 1:44pm 
Originally posted by Lion of March:
First off none of the Final Fantasy games are hard at all...I mean at all. Second you then proceed to list one other game DD2. Your introduction was as if you were going to list off all these games and franchises ruined by casualization which isnt even a word and then you proceeded to just not do that. Weird complaint....I mean truly baffling how you have such strong feelings about this but its not based on any real information...just a feeling. Reconsider how you draw conclusions or at the absolute minimum get better at conveying your criticisms in a way that people with wrinkles in their brain can accept without thinking how shallow and stupid your argument is

You're avoiding the argument intentionally when you know exactly what i'm talking about if you existed and played in the PS1/PS2 era and onwards. I'm not going to list a billion games for you. It's obvious that difficulty has casualised with the latest generation of games. They make games more impressive graphically but easier on difficulty and gameplay.
Griever Mar 4 @ 1:45pm 
Originally posted by Chippawaffen:
" But then they design the difficulty so you can just brute force and kill them without any effort whatsoever or use of the mechanics."

So you've never played MH before? you could always brute force your way through every fight...literally the best way to deal with Jhen Mohran

The argument "you could always do that" isn't one.
Literally every professional and casual reviewer agrees that this game is too easy ,and this is a trend in the industry.

Games are made for low IQ casuals these days. There's literally a handful of challenging games anymore like souls games and Ninja Gaiden.
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Date Posted: Mar 4 @ 1:07pm
Posts: 50