Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, what is so important about something that was present throughout the whole series, right? What is so important about anything they removed, or dumbed down? Nothing I guess.
Wow, a whopping ONE elder dragon that is not even categorized as such. I'm so sorry that completely changes things.
Jin Dahaad was ok, Zoh Shia, which you can't even refight and has no craftable set currently, is just a worse version of Xeno'Jiiva.
Agreed. I would gladly welcome a new set of elder dragons!
At the same time though they've been in every game since like 4U so it makes sense why they'd put a pause on them for a bit.
Also you and I did not fight the same final boss if you think it isn't unique just because it uses Xeno'Jiiva's skeleton
They are mechanically different actually because you can't trap and capture them so they can only ever be slayed.
And he means that the final final boss isn't something you haven't fought before that point, and he's right.
Never capture a monster. Oh no that mechanical "uniqueness" means nothing now!
And again, you and I must have fought a completely different final boss