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from the look of dialogues, they re also very religious, they believe in baubles and such. windchimes. and look how it worked out in the end.
They are unstoppable.
it would have been refreshing thematically.
I honestly loved it. Considering the genre was such unknown territory at that point it really added to the esoteric mystique of the game.
Badly written nonsense.
Humanity's ancestors developed weapons practically before anything else because they're an absolute necessity in a dangerous world. The Monster Hunter world is thousands of times more dangerous than ours and we're supposed to believe this tribe has survived there for centuries without anything more substantial than wind-chimes for defending themselves...
Yeah no. Not possible.
They went full white saviour syndrome, look at Alma
Yea, I agree. If you want to go with the angle that monsters are too big and scary for the native tribes to fight (for centuries, mind you) then they should at least have methods of luring and trapping the monsters. Make it at least somewhat believable that these people would be able to exist in a world with giant monsters for many years. The wind chimes were actually a nice nod to this, but there's got to be more than that.
Even just having dry moats or freakin boulder or pit traps set up to help defend their village would make a lot of sense. I don't buy it that wind chimes alone protects them from every threat.
You can still have them shocked and awed by the hunters ability to take the monsters head on rather than the methods they have to resort to to bring down monsters.