Monster Hunter Wilds

Monster Hunter Wilds

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[AMD] Difference between game and driver FSR/Frame Gen?
As the title already says I wonder whether there is a benefit of using the driver FSR/Framegen option or the ingame option (or whether there is a significant difference).

I use a 7800xt and R5 5800x3D + 32 GB DDR4 (and M.2 SSD)

The game runs subpar and I have to enable upscaling/framegen ... I dont know whether I gaslight myself into beliefing there is a difference or it runs smoother with on of them.

If anybody knows or has good advice on how to hit ~100-120 FPS feel free to share your wisdom.

PS.: No investing 3000€ for a GPU is not possible right now
Last edited by BugExterminator; Mar 4 @ 10:03am
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Showing 1-4 of 4 comments
Frame-Gen adds a second frame after the first (it's just showing you the same picture twice, not making a new frame). FSR downscales the game then sharpens it. Effectively making you play at 920p on a 1080p monitor (less or more, depending on settings). There's, obviously, more to it, but that's how it is more or less.

FSR is fine if you're okay with some slight muddiness or blurring, and I personally HATE frame-gen because of the input lag problems (which aren't noticable for some people) and the stuttering it can sometimes cause (putting the new frames behind the next frames when you are dropping frames, so you end up with a shaking screen as the old and new mix together.

DLSS is basically the same as FSR for Nvidia players. The 7800XT with FSR3.0 on quality at 1080p should easily raise you above 60+ FPS with your CPU. But with frame-gen you aren't getting 120 REAL frames, just doubling the number of frames you see for no real gain.
Basically, FPS number go bigger, not better.

EDIT: I'd also like to point out that you also need to know your Monitor's hertz. Trying for 120 frames on a 59.9hz monitor is pointless (like playing 2160p on a 1080p monitor, it can't show anything past 1080p, so you're making your system work harder for nothing). Also, I suggest capping your frame-rate, because a stable 60 will probably run better than a frame-rate dropping and raising from 90-120. Losing 30 frames is very obvious and looks bad on screen.
Last edited by Zeromentor; Mar 4 @ 10:10am
formsim Mar 4 @ 10:15am 
what drivers are you using. i struggled a bit before updating my drivers to 25.2.1 where it was noticeable bump in performance. I'm similar spec. 7800xt on a R5 5600x 32G M.2 NVME and i'm averaging 95FPS with upscale+framegen at 2k bouncing between 115 and 80 depending on whats on screen running high settings. Was mid 80s before i updated also more frame drops.

Not a fan of what frame gen does to cause the icons and ui stutter over npc heads and stuff but i've had no combat issues and seems fine to me. I did switch back to standard vs vs the high res pack, but i think that might be cpu choke before gpu. Not sure.
Thanks for the replies.
Im using the latest experimental AMD drivers. There is an option to let it do frame gen from the driver side seperate from the Game option
TursKia Mar 4 @ 12:04pm 
Originally posted by Zeromentor:
Frame-Gen adds a second frame after the first (it's just showing you the same picture twice, not making a new frame). FSR downscales the game then sharpens it. Effectively making you play at 920p on a 1080p monitor (less or more, depending on settings). There's, obviously, more to it, but that's how it is more or less.

FSR is fine if you're okay with some slight muddiness or blurring, and I personally HATE frame-gen because of the input lag problems (which aren't noticable for some people) and the stuttering it can sometimes cause (putting the new frames behind the next frames when you are dropping frames, so you end up with a shaking screen as the old and new mix together.

DLSS is basically the same as FSR for Nvidia players. The 7800XT with FSR3.0 on quality at 1080p should easily raise you above 60+ FPS with your CPU. But with frame-gen you aren't getting 120 REAL frames, just doubling the number of frames you see for no real gain.
Basically, FPS number go bigger, not better.

EDIT: I'd also like to point out that you also need to know your Monitor's hertz. Trying for 120 frames on a 59.9hz monitor is pointless (like playing 2160p on a 1080p monitor, it can't show anything past 1080p, so you're making your system work harder for nothing). Also, I suggest capping your frame-rate, because a stable 60 will probably run better than a frame-rate dropping and raising from 90-120. Losing 30 frames is very obvious and looks bad on screen.


You have a misunderstanding of how frame gen works.
It does make a new frame, from what the previous and the actual frame look like, and calculates what it would have looked like.
Also it shouldn’t affect frame pacing, and at best it make it better. Depends the game ofc, mh wilds got huge frame drop problems to begin with
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Date Posted: Mar 4 @ 9:59am
Posts: 4