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You still have to hunt the monster. Running around blindly until you just happen to find the zone the monster is in isn't hunting, it's running around blindly until you just happen to find the zone the monster is in
And again, congratulations that's what series experience does. When is the last time you started a fresh file in Worlds? I guarantee you'll be asking yourself if it was always this easy
Forget that the difficulty lies solely in how much you know, and how hard you want to make it. No, son, you're not supposed to be waiting until you're getting one shot to upgrade your gear, and spoiler alert, you can use food buffs to build past flat defences of your gear.
You can do this in the early games, and that even the most brain dead meta set doesn't stack defences and resistances for this very reason. But yet "I DIDN'T HAVE TO UPGRADE MY GEAR IN ORDER TO NOT CART IN A GAME WHERE I CAN CARRY ENOUGH ITEMS TO HAVE OVER TWENTY MEGA POTIONS AND STILL CAN JUST GO GET MORE REEEEEEE"
Like, wow. You're bragging about beating the tutorial. Good for you! And you did remember where your underwear goes, right? No one told you that in an enforced cutscene for a while, I thought I'd best remind you of a lesson you've been taught over and over a-
Anyway, it's especially telling when these "vets" call it a "boss rush" game as a negative. Especially given the fact the games previously never had full cut scenes, or cared about the plot up until 4 started to focus more on events other than "SOMETHING IS SHAKING T'GROUND, BOYO!"
Here's a question I want you to answer, my funny little poser.
Whenever was it not a boss rush game?
I mean, it's not like that's literally been a selling point of the game since it literally first started, eh? Hell, this is even PRE DEMON SOULS, but not that you were around for that, either.
"Oh, the scenarios never change anything!"
Yeah, so the only "change" is that in High rank, your starting position was changed, and that it had the chance of an invading monster. Which was defeated by Farcasters and dung pods. Both firmly a thing before World added fast travel. The added humour to this is that *ANY* monster now can wander into a fight, not just Deviljho.
Or did we also love the pickle? I get it, lost is painful. But this is delving into hallucinations.
There's also something utterly pathetic at throwing the label of "fanboyism" when you START by saying you're a long term fan.
What, did every other vet of the series all collectively huffed glue through Covid and forgot what World actually was, or am I remembering that game, and 4, differently than everyone else? I get skipping Rise and Sunbreak, because MUH PC GAMING couldn't be seen dead playing a hand held port of a game which literally has multiple development branches on most handhelds released period, but who cares about that when we're complaining pointlessly for forum epeen points?
And again. "Long term vet" complaining that "the game is short".
Whenever has rolling the credits on the VILLAGE QUEST been the whole game, honey?
Also, if all you're going to do is repost your review with less whining in it, you can leave the parts where you don't know how to turn the auto move off on the Seikret, which has been covered to death on here, as well as the fact you think having the game pop up a screen to tell you that your inventory is full while gathering is "a quality of life feature"
You can tell me you didn't know how to drop off stuff from your pouches, "Mr/Ms/Whatever Pro". It's not like you have the ability to set item and equipment loadouts since Tri, either.
See the problem with stressing how much invested in the series you are in a post where you're relying on other people also not knowing how to play the game either to "feel your vibe"?
But hey, it's not like you had the name of the bird set as a default name and constantly on screen and you *still didn't remember it*. Oh, but we need multiple pictures of your three monitor set up...
But then you've a positive review of Shadows of the Damned for "not having DEI in it". You know, a game that was developed a long time before Trump decided to wear adult nappies as an elected official and has the word "Boner" in it.
But hey, you needed a minimap in a Dark Souls inspired title so that you didn't know where the invisible walls are. Nevermind the fact there's no collectables, monsters or suitable methods of getting out of bounds, nah you need a line in a circle on it. Something which you seem to take offence to in this game.
But then, given that all these threads are identical in how they're listing each "issues", I don't think I need to remind people of the dangers of repeating stuff on the Internet hoping to get the same page count as a means of securing attention.
Signed, an actual MH veteran.
Yeah, clown this idiot. No only they forgot they should know this stuff.
I started playing World since release day on PS4 and the World base game had definitely more content and a more worked progression curve than the later MH games.
Literally everything that is not combat related (except dificulty) has been hard-nerfed, ignored or stripped out of the game. As people started saying with MH Rise, this is Monster Figthing, not Monster Hunter anymore... there are no Hunting mechanics left.
I guess is just a sad reality that we have to accept, these games are not made for the old players anymore, unless you just wanna enjoy some good combat. Since World Capcom have been full focus on attracting casual players, I just hope more players from World (90% of western player base) realize that the base-game are gonna be getting even more casual and start complaining about it.
I wish it was like Souls games, where they know their community and each game/DLC just gets harder because are made for the same experienced player base, but with some nice mechanics for newer players (like Elden Ring).
So did I, you are factually incorrect. Monster Hunter World had 27 assigned quests at launch, 2 of which weren’t even hunting large monsters. Wilds has 29, ALL of which have large monsters as the targets