Monster Hunter Wilds

Monster Hunter Wilds

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Definitely this game is bad
I'm a long time hunter that started playing MH since the PS2 games but I'll be honest here:

- Game difficulty is broken. The game is unbalanced as ♥♥♥♥. There is no difficulty until you get to the endgame. This basically breaks everything that the game has to offer, like the usage Flash bombs, Eating meals/Buffs, Equipment upgrade, Use of mantles, usage of camping sites, and those points are actually everything that makes the game a MH game. I completed the main story without upgrading armor nor equipment. The game is a ♥♥♥♥♥♥♥ joke. MH just became an anime ♥♥♥♥♥♥♥♥ and this started since Rise. At least World is more grounded in the game balance and movesets.

- Base game length, game is incredibly short and from my point of view it lacks a lot of content for a base game if you compare it to World or even a ♥♥♥♥♥♥♥ PSP game. Basically Capcom sold us a tutorial for 70 bucks and just wait to pay another 70 when they announce the expansion with the complete game.

- QoL changes like the bird or the dogs just broke the exploration in the game. You don't even need to traverse the scenarios not even once on foot to at least memorize it. Just hop on to the taxi and go to the monster. Basically the scenarios have no meaning in this game besides being a waste of time due to the forced RDR2 walking/look around sequences. ♥♥♥♥ is really bad not even need to go there to farm materials as there is no need to upgrade anything. It's just a boss rush game.

I'm really disappointed with the current product as it feels unfinished in every aspect making all the mechanics like eating, buffs, armor/weapon upgrades useless and it's also unfinished in the performance side.

People praising this game are blinded by fanboyism and should be more critical with what you are fed to play.
Naposledy upravil VGShrine; 4. bře. v 9.55
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Zobrazeno 1630 z 37 komentářů
VGShrine původně napsal:
Cadaver původně napsal:
Oh also this dude cheated his achievements in world for some weird reason
I used a save editor
At least you are honest.
90s bad, like down bad, bad to the bone! Lol
AuraFlash původně napsal:
Metaspark původně napsal:
>No difficulty until endgame

So, literally every other game in this entire series to "a long time hunter that started playing MH since the PS2 games"

>lacks a lot of content for a base game if you compare it to World

Wilds has ONE less large monster than World did at launch, and fewer of those large monsters are just reskins of existing monsters. Hello Rathalos, Azure Rathalos, Rathian, and Pink Rathian

>QoL changes like the bird or the dogs

Cool, so don't use them. I can think of exactly ONE location in the entire game where the Seikret is outright required to reach a monster, and that's Jin Dahaad...which has its own dedicated arena anyway

Seikret is fine the issue is how every monster shows up on your map EMEDIATELY. even if you don't KNOW the monster, it still shows up. They're basically removed the hunting aspect of the game and it's not monster hunter.

Secondly, when he said end game he means TRUE end game, like, the last two monsters in high rank. Monsters aren't difficult in this game, they're way easier. Even in WORLDS i had trouble with a few monsters. Not in Wilds.

You still have to hunt the monster. Running around blindly until you just happen to find the zone the monster is in isn't hunting, it's running around blindly until you just happen to find the zone the monster is in

And again, congratulations that's what series experience does. When is the last time you started a fresh file in Worlds? I guarantee you'll be asking yourself if it was always this easy
It's amazing that, out of all these "experts from the first playstation 2 game" never remember how the game releases, what was included and changed when, and my personal favourite...

Forget that the difficulty lies solely in how much you know, and how hard you want to make it. No, son, you're not supposed to be waiting until you're getting one shot to upgrade your gear, and spoiler alert, you can use food buffs to build past flat defences of your gear.

You can do this in the early games, and that even the most brain dead meta set doesn't stack defences and resistances for this very reason. But yet "I DIDN'T HAVE TO UPGRADE MY GEAR IN ORDER TO NOT CART IN A GAME WHERE I CAN CARRY ENOUGH ITEMS TO HAVE OVER TWENTY MEGA POTIONS AND STILL CAN JUST GO GET MORE REEEEEEE"

Like, wow. You're bragging about beating the tutorial. Good for you! And you did remember where your underwear goes, right? No one told you that in an enforced cutscene for a while, I thought I'd best remind you of a lesson you've been taught over and over a-

Anyway, it's especially telling when these "vets" call it a "boss rush" game as a negative. Especially given the fact the games previously never had full cut scenes, or cared about the plot up until 4 started to focus more on events other than "SOMETHING IS SHAKING T'GROUND, BOYO!"

Here's a question I want you to answer, my funny little poser.

Whenever was it not a boss rush game?

I mean, it's not like that's literally been a selling point of the game since it literally first started, eh? Hell, this is even PRE DEMON SOULS, but not that you were around for that, either.

"Oh, the scenarios never change anything!"

Yeah, so the only "change" is that in High rank, your starting position was changed, and that it had the chance of an invading monster. Which was defeated by Farcasters and dung pods. Both firmly a thing before World added fast travel. The added humour to this is that *ANY* monster now can wander into a fight, not just Deviljho.

Or did we also love the pickle? I get it, lost is painful. But this is delving into hallucinations.

There's also something utterly pathetic at throwing the label of "fanboyism" when you START by saying you're a long term fan.

What, did every other vet of the series all collectively huffed glue through Covid and forgot what World actually was, or am I remembering that game, and 4, differently than everyone else? I get skipping Rise and Sunbreak, because MUH PC GAMING couldn't be seen dead playing a hand held port of a game which literally has multiple development branches on most handhelds released period, but who cares about that when we're complaining pointlessly for forum epeen points?

And again. "Long term vet" complaining that "the game is short".

Whenever has rolling the credits on the VILLAGE QUEST been the whole game, honey?

Also, if all you're going to do is repost your review with less whining in it, you can leave the parts where you don't know how to turn the auto move off on the Seikret, which has been covered to death on here, as well as the fact you think having the game pop up a screen to tell you that your inventory is full while gathering is "a quality of life feature"

You can tell me you didn't know how to drop off stuff from your pouches, "Mr/Ms/Whatever Pro". It's not like you have the ability to set item and equipment loadouts since Tri, either.

See the problem with stressing how much invested in the series you are in a post where you're relying on other people also not knowing how to play the game either to "feel your vibe"?

But hey, it's not like you had the name of the bird set as a default name and constantly on screen and you *still didn't remember it*. Oh, but we need multiple pictures of your three monitor set up...

But then you've a positive review of Shadows of the Damned for "not having DEI in it". You know, a game that was developed a long time before Trump decided to wear adult nappies as an elected official and has the word "Boner" in it.

But hey, you needed a minimap in a Dark Souls inspired title so that you didn't know where the invisible walls are. Nevermind the fact there's no collectables, monsters or suitable methods of getting out of bounds, nah you need a line in a circle on it. Something which you seem to take offence to in this game.

But then, given that all these threads are identical in how they're listing each "issues", I don't think I need to remind people of the dangers of repeating stuff on the Internet hoping to get the same page count as a means of securing attention.

Signed, an actual MH veteran.
Cadaver původně napsal:
VGShrine původně napsal:
I used a save editor
At least you are honest.
Oh are you ♥♥♥♥♥♥♥ kidding?

Yeah, clown this idiot. No only they forgot they should know this stuff.
Metaspark původně napsal:
AuraFlash původně napsal:

Seikret is fine the issue is how every monster shows up on your map EMEDIATELY. even if you don't KNOW the monster, it still shows up. They're basically removed the hunting aspect of the game and it's not monster hunter.

Secondly, when he said end game he means TRUE end game, like, the last two monsters in high rank. Monsters aren't difficult in this game, they're way easier. Even in WORLDS i had trouble with a few monsters. Not in Wilds.

You still have to hunt the monster. Running around blindly until you just happen to find the zone the monster is in isn't hunting, it's running around blindly until you just happen to find the zone the monster is in

And again, congratulations that's what series experience does. When is the last time you started a fresh file in Worlds? I guarantee you'll be asking yourself if it was always this easy

I started playing World since release day on PS4 and the World base game had definitely more content and a more worked progression curve than the later MH games.
2/10 bait
Dude, I come from MHF2 and TOTALLY agreed with you, even tho I had a good time with Wilds and it was a decent fun experience with friends, this is not what MH used to be and it has only been getting worse and worse when it comes to the basic mechanics outside of combat.

Literally everything that is not combat related (except dificulty) has been hard-nerfed, ignored or stripped out of the game. As people started saying with MH Rise, this is Monster Figthing, not Monster Hunter anymore... there are no Hunting mechanics left.

I guess is just a sad reality that we have to accept, these games are not made for the old players anymore, unless you just wanna enjoy some good combat. Since World Capcom have been full focus on attracting casual players, I just hope more players from World (90% of western player base) realize that the base-game are gonna be getting even more casual and start complaining about it.

I wish it was like Souls games, where they know their community and each game/DLC just gets harder because are made for the same experienced player base, but with some nice mechanics for newer players (like Elden Ring).
Dude if you complaining about how short the story is.. imagine how players need to grind to high rank. if one low rank monster took more than 3 times trying?! the fact low rank is easy is so players can get to know the monster and the entire roster much faster so we can play the real thing in high rank.
To be fair there hasn't really been any difficulty in monster hunter base games since generations and even then it wasn't that challenging until they released ultimate. The base world and rise are both easy until deep into their respective endgames and didn't actually achieve any true semblance of challenge until their expansions.
Imagine being this bad at the game lmao. You want real difficulty go downtown tonight and try to pick up a babe, but we know there is no way in hell you can beat that hunt.
im a long time hunter too and youre just wrong homie lol. yes the game is easier than previous titles but im almost 60 hours in HR 71 and still finding the game incredibly satisfying.
VGShrine původně napsal:
Metaspark původně napsal:

You still have to hunt the monster. Running around blindly until you just happen to find the zone the monster is in isn't hunting, it's running around blindly until you just happen to find the zone the monster is in

And again, congratulations that's what series experience does. When is the last time you started a fresh file in Worlds? I guarantee you'll be asking yourself if it was always this easy

I started playing World since release day on PS4 and the World base game had definitely more content and a more worked progression curve than the later MH games.

So did I, you are factually incorrect. Monster Hunter World had 27 assigned quests at launch, 2 of which weren’t even hunting large monsters. Wilds has 29, ALL of which have large monsters as the targets
VGShrine původně napsal:
I'm a long time hunter that started playing MH since the PS2 games but I'll be honest here:

- Game difficulty is broken. The game is unbalanced as ♥♥♥♥. There is no difficulty until you get to the endgame. This basically breaks everything that the game has to offer, like the usage Flash bombs, Eating meals/Buffs, Equipment upgrade, Use of mantles, usage of camping sites, and those points are actually everything that makes the game a MH game. I completed the main story without upgrading armor nor equipment. The game is a ♥♥♥♥♥♥♥ joke. MH just became an anime ♥♥♥♥♥♥♥♥ and this started since Rise. At least World is more grounded in the game balance and movesets.

- Base game length, game is incredibly short and from my point of view it lacks a lot of content for a base game if you compare it to World or even a ♥♥♥♥♥♥♥ PSP game. Basically Capcom sold us a tutorial for 70 bucks and just wait to pay another 70 when they announce the expansion with the complete game.

- QoL changes like the bird or the dogs just broke the exploration in the game. You don't even need to traverse the scenarios not even once on foot to at least memorize it. Just hop on to the taxi and go to the monster. Basically the scenarios have no meaning in this game besides being a waste of time due to the forced RDR2 walking/look around sequences. ♥♥♥♥ is really bad not even need to go there to farm materials as there is no need to upgrade anything. It's just a boss rush game.

I'm really disappointed with the current product as it feels unfinished in every aspect making all the mechanics like eating, buffs, armor/weapon upgrades useless and it's also unfinished in the performance side.

People praising this game are blinded by fanboyism and should be more critical with what you are fed to play.
My first and only issue is that I can't mix three status parts on an artian weapon and get an affinity bow with poison, paralyze, and sleep. Which really pissed me off to be honest, but you're ready to just refund and you don't even have a single valid complaint other than that you don't like the vibe.
Bro......shut, up dumbass
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Zobrazeno 1630 z 37 komentářů
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Datum zveřejnění: 4. bře. v 9.54
Počet příspěvků: 37