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I think there is content update coming in April iirc...
It would also just deter playing online. First off, you're already sacrificing your cat and going out of your way to play hunts online. While it's safer in some sense to have multiple targets for a monster to go after, it's also more annoying having monsters be less consistent and jumping all over the place, which negates some of that safety. Having hp double basically punishes people with a high dps playing online because they're carrying, they're carrying even more so with dead weight. Where as at least here dead weight isn't so dead.
Now I will just say the part about staggering is correct tho. I can say for certainty right now, that the expansion is gonna massively nerf staggering from wounds. Which is much needed. Part of the reason parts are also so easy to farm is because you're getting 15 wounds per fight, each giving a drop. And fights are faster/easier. No exclusive drops either from tail carves, closest thing to an exclusive monster part is Arkveld's callous shells for breaking his chains? They seriously need to tone down drops tho.
I know that doesnt mean that this is a reason that the game is easy but it is something you should keep in mind.
Second: the game is how long out? they will surely adjust thing in regards of balancing.
third: this game is mostly for people that have never played a monster hunter so that they can start easier, if that dosnt fit with you, play another monster hunter or wait until the dlc comes out where they bring MR in.
A simple example i can think of off the top of my head is that Quetz has about 4k or so HP in LR , if you have 2 people he has around 10k in LR, this si comparative to his starting HP of around 10k in HR with only 1 player.
The HP scaling is definitely doing fine. especially on later HR monsters who go in the 40k+ range
and 4 player coop can go way past doubled HP
And on top of that it's an illusion that higher HP equals more difficulty. Time and time again players complain about games doing this mistake in various games, since the only thing it does is making everything more of a chore.
Overall, if you want to have more time with the monster, you can always use weaker weapons, but the other way around, players who've a hard time beating monsters in time can't just take a weapon above the highest rarity to make it beatable.
Also we have to recognize that the power level of arkveld/GM just to represent a challenge is actually insane ! Those monster speed/power/aoe attack can't be the standard, can they ?
There are a lot of mh veteran and the modern mh formula is very streamlined and identified now for better or not.