Monster Hunter Wilds

Monster Hunter Wilds

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Thoughts on this vs Rise/Sunbreak so far?
Obviously Rise/Sunbreak has more content than Wilds right now, but quality wise, which would you guys say is of higher quality, or more enjoyable to you so far? Currently playing through Rise/Sunbreak rn, and played up to 2hrs of Wilds so far, but keeping it at 2hrs for now in case I decide to refund due to performance crap lol.

Thanks for any responses :)
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Showing 31-45 of 58 comments
Roon72 Mar 3 @ 10:22pm 
I guess FOMO makes people jump the gun? I'm probably not going to get the game until late Spring after everything has settled and there have been a few patches. Gotta say...not impressed with the armor skills though. I like to maximize my Crit because I will pair the Bow with the Dual Blades, my best weapons and I am not seeing anything that comes remotely close to the level of Crit I prefer.
Karnaij Mar 3 @ 10:23pm 
Originally posted by McFuzz:
I didn't play iceborne or sunbreak because I don't consider any DLC as real content and never have. But compared to vanilla Rise and World, it's... different. Vanilla Rise and World had 10 months of devtime before making it to PC so they felt like more complete experiences.

Wilds just... High rank flat out doesn't end like it does in every other MH. And I'm a gun player, and they did the guns DIRTY in this game by removing the reload and recoil stats and skills. There are many little things that annoy me... But the combat is great, even if, well, it's not the Monster Hunter it used to be (I'm old, and I turn to dust now)
iceborne and sunbreak had more content then world and rise put together i do not know what that means. and guns as a gun main is 10x better,
Despell Mar 3 @ 10:23pm 
Rise was quite good and I played it up and down on my switch.

Currently I think Rise is in a better state than Wilds simply because it runs smooth, the multiplayer is not hidden behind multiple layers and the movement and the ability to switch weapon skills for your personal move set was quite refreshing.

The only thing that was weird is that you had to collect all these birds for a stat boost, but I just started to ignore them if I was not hunting something challenging.

This will probably change in the next few weeks (or months)
Karnaij Mar 3 @ 10:25pm 
Originally posted by Ihpkmn:
Rise at least didn't put you on rails for 90% of the main story and had functional multiplayer, neither of which is true for Wilds.
whats wrong with wilds multiplayer? iv had no issues I join people the same way and now we can explore and kill dozens of mons while in the group? also the rise did not launch with the full base story soooo it was ♥♥♥♥. sunbreak was amazing but iceborne was better as someone who has played since mh3 I can say this is the best its been.
Abilini Mar 3 @ 10:25pm 
rise is trash for me , bought it played it for 4 h and that is it ... I should have refunded that sh**.
I feel I’m one of the few that didn’t have the whole “Iceborne good, sunbreak bad” mentality. I loved em both.

So far Wilds is a bit disappointing with the optimization many are struggling with and the crashes. I’m holding out a bit of hope for future updates to make it better though. Also monsters have way too little health in this game. I should not be getting 5min kills when I’m not even being that aggressive.
Originally posted by Despell:
The only thing that was weird is that you had to collect all these birds for a stat boost, but I just started to ignore them if I was not hunting something challenging.

Eventually I finally got tired of that in sunbreak and grabbed a mod that spawned one of the “super” birds on me at the start of every hunt to max stats and just get rid of that annoying mechanic altogether.
its too early for me. i hated the wirebug stuff and the end game grind was very overwhelming but at the same time, it was basically the end game of the expansion and wilds still has a ways off before we get that.
Roon72 Mar 3 @ 10:31pm 
Originally posted by pcdeltalink:
I feel I’m one of the few that didn’t have the whole “Iceborne good, sunbreak bad” mentality. I loved em both.

If I'm being honest with myself, I feel like I am more effective, and do more damage as a Bow User in Rise/Sunbreak as opposed to World/Iceborne.
Roon72 Mar 3 @ 10:33pm 
Originally posted by Despell:
The only thing that was weird is that you had to collect all these birds for a stat boost, but I just started to ignore them if I was not hunting something challenging.

This is why I added the skill that randomly attracts a random bird to me to fill my health and stamina without having to run all over the map.
Gameplaywise rise was the best, i hated the introduction of the clutch claw in iceborn

Graphics were best in world, I liked em even more than in this blurry grey/brown n64 texture trash

I also liked the general gameplay design of the older games, like:

seperated maps that you explore on foot, with the chicken riding you miss a lot of the exploration

town hub instead of camps
cat kitchen
quest board
simpler multiplayer
...
pat Mar 3 @ 10:36pm 
Gameplay - RiseBreak
Content Quantity - RiseBreak
Content Quality - RiseBreak
Character/Plot - RiseBreak
Biomes - Wilds

So MH: World is better.
Originally posted by Mr. Fox ac-kljuc:
Gameplaywise rise was the best, i hated the introduction of the clutch claw in iceborn

Graphics were best in world, I liked em even more than in this blurry grey/brown n64 texture trash

I also liked the general gameplay design of the older games, like:

seperated maps that you explore on foot, with the chicken riding you miss a lot of the exploration

town hub instead of camps
cat kitchen
quest board
simpler multiplayer
...

I’m still disappointed in no proper cooking animation from a chef in town. I want something equivalent to grandma from Iceborne again.
Roon72 Mar 3 @ 10:39pm 
But Cats!!!
Jadepaw Mar 3 @ 10:39pm 
Originally posted by Mr. Fox ac-kljuc:
Gameplaywise rise was the best, i hated the introduction of the clutch claw in iceborn

Graphics were best in world, I liked em even more than in this blurry grey/brown n64 texture trash

I also liked the general gameplay design of the older games, like:

seperated maps that you explore on foot, with the chicken riding you miss a lot of the exploration

town hub instead of camps
cat kitchen
quest board
simpler multiplayer
...
Wilds has done a good job of making me appreciate what they gutted for the sake of reaching a wider audience. Seeing the posts in this thread has got me in the mood to play through Rise again.
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Date Posted: Mar 3 @ 9:38pm
Posts: 58