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Ein Übersetzungsproblem melden
no they aren't whole games... literally they aren't... they are games where they slapped a dlc onto then resold at full price. so according to you every single version that has a G rank isn't real which is crazy
Keep in mind I’ve only ever really played through World base game all the way, and dabbled in Iceborne a little, but never finished it or got to endgame, in truth I don’t even know what Monster Hunter Endgame consists of.
Well, I consider a Big Update something that smooths out all your Launch Day Bugs and beef up the difficulty of the monsters, which is what the April Patch is supposed to be doing.
This game has no challenge and you can ignore 90% of the mechanics for crafting. If you wanna really maximize a build you can, its there.... but do you have to? no, you can just make a Artisan 6 weapon and have some rarity 6-7 armor and beat everything in this game no problem.
Honestly I can put up with shoddy performance to a certain extent, but if the game is a cakewalk I just lose interest SUPER fast.
This game has made me appreciate Sunbreak a whole lot more.
Can't buy sunbreak at the shop without Rise. DLC's not even real lol
Same thing goes for Monster Hunter World and Iceborne. This isn't new.
The genuine dislike comes from how the game launched. It was seriously unfinished, lacking content, and made some of the same mistakes as Wilds with the rampage weapons. Speaking of rampages, they're horrible. Apexes... exist, there was, and is, zero reason to fight them. They don't have unique gear. The story wasn't finished and had to be added in title updates. The base game was pretty horrible.
Sunbreak fixed everything. Sunbreak legitimately took what was one of the worst monster hunter games and made it, to me, the best.
I think a lot of people had their opinions formed during the vanilla game, and that's fair. I also genuinely think there's a circle-jerk against the game because it's cool to hate on it, and the game kind of looks like ♥♥♥♥ visually. Going from world which is gorgeous and has such gravity and a living ecosystem to Rise which, to be honest, has a pretty dead and boring ecosystem also helped them frame their opinions on the game.
It's a fast-paced, much more arcadey monster hunter with less focus on immersion and world building and more focus on build variety, weapon variety, fights and difficulty (when you get to the endgame, it's really easy until that point). A lot of people who claim it's so easy you don't even need to try didn't bother to get to the endgame of Sunbreak and based their opinions on early G-Rank, which is easy if you use the tools they give you in the form of silkbinds and switch skills / wirebug recovery.