Monster Hunter Wilds

Monster Hunter Wilds

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My take on the game post story (TL;DR it was fun but felt rushed)
My take on the game after beating it

TL;DR: Game was fun but clearly rushed.


Starting with the positive:

I had an absolute blast playing this game, all the weapons i used (GS, LBG, Swaxe, CB, SnS, bow) felt great and they all felt decently around the same power (aside from bow which dogwalked everything). They were all fun and engaging to learn.

The fights were fun, i loved the power clash, and the perfect guard and offset mechanic. I do feel wound attacks are over-tuned though. It feels like the clutch claw x100 in strength.

The world is beautiful, everything was vibrant and popped and nothing felt the same. It was all unique and cool and immersive.

Now for the negative:

Overall, the game felt rushed to me. Clothing and some environment textures reminded me of RuneScape, and did not look like something that should have been from 2025. The hair looks amazing but then clothing is god awful? What happened CapCom?

Anyways, there isn’t much monster variety. There were SIGNIFICANTLY less monsters than in world and rise’s base games, and it was very noticeable. Yes these were all brand new monsters but it just felt off and way too fast.

Speaking of too fast, the story. They should have spread it out between low rank and high rank. I feel it was all shoved into my face way too fast and i was watching cutscenes and in dialogue sections MORE than i was hunting monsters.
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Showing 1-9 of 9 comments
I just want to say while it does of have significantly less monsters than base game rise, it only has 1 or 2 less than base game world did at launch. 2 or 3 if you dont count the one you can only fight once I think
Last edited by liberator65853; Mar 3 @ 7:30pm
Grump Mar 3 @ 7:08pm 
Less intriguing monsters that were obliterated bc of how braindead easy they were through the story. I got to the high rank and still waiting for that wow moment. In world you got to climb a monster the size of a mountain at the start of the game. In Wilds....





You baby sit a lost kid. Yay. Woo..*sigh*Hoo.....
Riptor Mar 3 @ 7:31pm 
Theres a suspicious lack of elder dragons and it shows. (we dont even get the evolved version of gore.. wtf? And the big bad crystal dragon doesnt get its own armor set?)

Then theres the choice of returning monsters: I mean its nice seeing kutku and gypceros in current gen but taking a bunch of beginner monsters, giving them 1 or 2 new moves each and putting them into what is the endgame feels really disapointing, why not throw the dromes into endgame at that point? Also who has a hardon for the monkeys at capcom? I cant imagine anyone really clamoured for a return of the pink fart-ape and angry old white man on a mountain.

The Apex predators for each region are rather meh, same for their armor sets. Cant say there was really anything outstanding about them. Also doesnt help that 2 of them get totaly wrecked by the chain gang wyvern. Doesnt feel very "apex" if they get curbstomped by another monster in a cutscene. (special mention to the oily squid, his apearance actually made him out to be a menace)

The guardian monsters dont really stand out either that well in my opinion... considering they are these artificial monsters made to guard a certain place they just feel like perpetual pissed versions that have an explosion attack or 2 in addition to their normal attacks to annoy the player. Heck they even fight each other when you would expect them to work together against the hunters/normal monsters instead

All in all i think World beats the crap out of Wilds in terms of monster presentation and introduction. Wilds has the better story... wich can feel rather rushed in parts... and wilds has the MUCH MUCH better handler XD
Originally posted by liberator65853:
I just want to say while it does of have significantly less monsters than base game rise, it only has 1 or 2 less than base game world did at launch. 2 or 3 if you dont count the one you can only fight once I think

World had 37 at launch, rise had 29
Originally posted by Riptor:
Theres a suspicious lack of elder dragons and it shows. (we dont even get the evolved version of gore.. wtf? And the big bad crystal dragon doesnt get its own armor set?)

Then theres the choice of returning monsters: I mean its nice seeing kutku and gypceros in current gen but taking a bunch of beginner monsters, giving them 1 or 2 new moves each and putting them into what is the endgame feels really disapointing, why not throw the dromes into endgame at that point? Also who has a hardon for the monkeys at capcom? I cant imagine anyone really clamoured for a return of the pink fart-ape and angry old white man on a mountain.

The Apex predators for each region are rather meh, same for their armor sets. Cant say there was really anything outstanding about them. Also doesnt help that 2 of them get totaly wrecked by the chain gang wyvern. Doesnt feel very "apex" if they get curbstomped by another monster in a cutscene. (special mention to the oily squid, his apearance actually made him out to be a menace)

The guardian monsters dont really stand out either that well in my opinion... considering they are these artificial monsters made to guard a certain place they just feel like perpetual pissed versions that have an explosion attack or 2 in addition to their normal attacks to annoy the player. Heck they even fight each other when you would expect them to work together against the hunters/normal monsters instead

All in all i think World beats the crap out of Wilds in terms of monster presentation and introduction. Wilds has the better story... wich can feel rather rushed in parts... and wilds has the MUCH MUCH better handler XD

Ngl i thought that squid was gonna be an elder dragon that would have been super cool but nope! Anyways as i said, wilds was clearly super rushed, world is a significantly better game
Originally posted by Grump:
Less intriguing monsters that were obliterated bc of how braindead easy they were through the story. I got to the high rank and still waiting for that wow moment. In world you got to climb a monster the size of a mountain at the start of the game. In Wilds....





You baby sit a lost kid. Yay. Woo..*sigh*Hoo.....

Yeah bow dogwalks everything and its not even funny. But hopefully the dlc will fix these issues
Riptor Mar 3 @ 7:49pm 
Originally posted by CancerVegeta:
Originally posted by Riptor:
Theres a suspicious lack of elder dragons and it shows. (we dont even get the evolved version of gore.. wtf? And the big bad crystal dragon doesnt get its own armor set?)

Then theres the choice of returning monsters: I mean its nice seeing kutku and gypceros in current gen but taking a bunch of beginner monsters, giving them 1 or 2 new moves each and putting them into what is the endgame feels really disapointing, why not throw the dromes into endgame at that point? Also who has a hardon for the monkeys at capcom? I cant imagine anyone really clamoured for a return of the pink fart-ape and angry old white man on a mountain.

The Apex predators for each region are rather meh, same for their armor sets. Cant say there was really anything outstanding about them. Also doesnt help that 2 of them get totaly wrecked by the chain gang wyvern. Doesnt feel very "apex" if they get curbstomped by another monster in a cutscene. (special mention to the oily squid, his apearance actually made him out to be a menace)

The guardian monsters dont really stand out either that well in my opinion... considering they are these artificial monsters made to guard a certain place they just feel like perpetual pissed versions that have an explosion attack or 2 in addition to their normal attacks to annoy the player. Heck they even fight each other when you would expect them to work together against the hunters/normal monsters instead

All in all i think World beats the crap out of Wilds in terms of monster presentation and introduction. Wilds has the better story... wich can feel rather rushed in parts... and wilds has the MUCH MUCH better handler XD

Ngl i thought that squid was gonna be an elder dragon that would have been super cool but nope! Anyways as i said, wilds was clearly super rushed, world is a significantly better game


You would think after obliterating not one but 2 fire apes with ease just using its tentacles that thing would be a huge friggin deal.... and then you go and turn it into sashimi in an instant in a bog standard battle.
Originally posted by CancerVegeta:
Originally posted by liberator65853:
I just want to say while it does of have significantly less monsters than base game rise, it only has 1 or 2 less than base game world did at launch. 2 or 3 if you dont count the one you can only fight once I think

World had 37 at launch, rise had 29
Base game world has 36 after updates (Going by the wiki)
Ancient Leshan, Anjanath, Barroth, Bazelgeuse, Behemoth, Deviljho, Diablos, Black Diablos, Dodogama, Great Giros, Great Jagras, Jyuratodus, Kirin, Kulu-Ya-Ku, Kulve Taroth, Kushala Daora, Lavasioth, Legiana, Leshen, Lunastra, Odogaron, Nergigante, Paolumu, Pukei-Pukei, Radoban, Rathalos, Azure Rathalos, Rathian, Pink Rathian, Teostra, Tobi-Kadachi, Tzitzi-Ya-Ku, Uragaan, Vaal Hazak, Xeno'Jiva, Zora Magdaros. 36, But Lunastra, Kulve Tarroth, Deviljho, Ancient Leshan, Leshan, and Behemoth were added in title updates. So the base game had 30. Just 2 more than Wilds 28 (29 if you count Zoh Shia but I don't)

Rise has 46 with 9 being added from updates making its total 37 at launch.
Last edited by liberator65853; Mar 3 @ 8:04pm
Wild Mar 3 @ 7:54pm 
Performance wise it was rushed, also something makes the game look way worse than it should be when it comes to textures, even on high settings and on good PCs. But content wise I don't think it was, feels pretty complete to me but it is a small title which is typical for these new non g rank games (was the same case with tri, 4, generations, world, rise).

This also doesn't feature proper elder dragons (low rank final boss probably could count as an elder dragon, also gore magala is an immature elder dragon), but it was an intentional design and story decision from the developers, probably because they would only fit better on later with new content and expansion.
Last edited by Wild; Mar 3 @ 7:56pm
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Date Posted: Mar 3 @ 6:52pm
Posts: 9