Monster Hunter Wilds

Monster Hunter Wilds

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New Skill System
Right, let's invite some gameplay related discussion instead of all the... 'usual'... if possible.

What is everyone's take on the way skills work now, i.e. offensive skills locked to weapons and defensive locked to armour? In a way I think it's good when using 2 different weapons, but not when it comes to decorations. Not being able to use offensive skill decos into armour is a bit of a drag IMO.

How is everyone finding it in general?
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Showing 1-2 of 2 comments
zero Mar 3 @ 4:10pm 
bit lame, honestly, a deco is a deco, it should just go in any slot, makes it a pain for me to plan out what i want to do
The system, as it stands, is strangely stifling and doesn't exactly succeed where Capcom wanted it to.

The system was changed to accommodate for the second weapon mechanic. Many of the defensive skills are not utilized evenly across all weapons, however, so you basically have very few, if any, useful skills for the majority of LR and most of HR for *both* of your weapons, until you finally reach end game and can find weapons with multiple slots to let you actually slot in damage skills that are actually worth a damn (as many of the weapons don't have much in their innate skills that are worthwhile. Looking at you, all those bows with Focus. It's not fourth gen or earlier anymore).

Now that I'm at end game I finally managed to get a set roughly where I want it, but it took a while to get there.
Last edited by Pook and Pie; Mar 3 @ 4:17pm
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Showing 1-2 of 2 comments
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Date Posted: Mar 3 @ 4:08pm
Posts: 2