Monster Hunter Wilds

Monster Hunter Wilds

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MH WILDS RUN WITH 4GB VRAM
I bought this game without knowing that my PC didn't meet the minimum requirements and I was surprised to see that at minimum-low quality it can run quite well.
Don't expect great graphic quality, but it is playable and enjoyable.
GAME ON A MSI LAPTOP WITH: +3050 4GB VRAM
+I7-12650H
+16GB RAM
I've made this discussion in case someone is in doubt about buying it and it can help them.
Go hunting!
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Showing 1-12 of 12 comments
this game can even run on a toaster with two toast in it !!
It's more about today's rig whale$ wanting their inve$$$$tments pumping out the visual and performance bang for their bux; as well as casual plug-n-players getting a crash-free experience -- neither of which parties has been satisfied by what Capcom has barfed up with Wilds.

The game can likely be tweaked to run on far less than recommended specs, and made to look even smoother than it should for that kind of hardware -- thanks to frame generation etc.... However, the washed-out look of the game and its instability, cannot be papered over with middleware sleights-of-hand; and that is what most are complaining about... including console users, for that matter.
Originally posted by Shoah Kahn:
It's more about today's rig whale$ wanting their inve$$$$tments pumping out the visual and performance bang for their bux; as well as casual plug-n-players getting a crash-free experience -- neither of which parties has been satisfied by what Capcom has barfed up with Wilds.

The game can likely be tweaked to run on far less than recommended specs, and made to look even smoother than it should for that kind of hardware -- thanks to frame generation etc.... However, the washed-out look of the game and its instability, cannot be papered over with middleware sleights-of-hand; and that is what most are complaining about... including console users, for that matter.
I understand what you're saying, I've played it relatively little, I've put this discussion because in the Beta version of the game I only saw polygons wherever I looked and I was scared because I had the game pre-ordered and I was really looking forward to it. To have a complete opinion of it I'll have to play it for a longer time, I'm coming from World, I barely touched Rise, I just hope that if what you say is true they fix it soon.
Batman Mar 3 @ 2:42pm 
Originally posted by Shoah Kahn:
It's more about today's rig whale$ wanting their inve$$$$tments pumping out the visual and performance bang for their bux; as well as casual plug-n-players getting a crash-free experience -- neither of which parties has been satisfied by what Capcom has barfed up with Wilds.

The game can likely be tweaked to run on far less than recommended specs, and made to look even smoother than it should for that kind of hardware -- thanks to frame generation etc.... However, the washed-out look of the game and its instability, cannot be papered over with middleware sleights-of-hand; and that is what most are complaining about... including console users, for that matter.

For many people, the majority of the performance problems are a skill issue in computer maintenance. They're either leaving the FPS uncapped and their GPU is overheating, bad system setup (i.e. insufficient/too big pagefile, too much Windows garbage being enabled, etc.), overclocking without knowing what they're doing, or getting a prebuilt that comes with some weird proprietary settings that don't work too well.

PCs haven't become more user friendly with the years, they still require a lot of technical knowledge about drivers, windows settings, ability to troubleshoot - and that's part of their charm. I got into PCs as a kid through problem solving, and I'm 50/50 on the fact that problem solving is still a requirement for PC games.

They don't know if they should keep the framerate uncapped, they talk about latency without knowing if it matters... latency isn't a big deal in a game that buffers your input.

There are some games that just work, but... consoles exist for people who don't want to solve problems.
Alex Mar 3 @ 2:45pm 
They did say they worked on the game to run even with below minimum requirements. Interesting to see that they actually did and it works.
Originally posted by Batman:
Originally posted by Shoah Kahn:
It's more about today's rig whale$ wanting their inve$$$$tments pumping out the visual and performance bang for their bux; as well as casual plug-n-players getting a crash-free experience -- neither of which parties has been satisfied by what Capcom has barfed up with Wilds.

The game can likely be tweaked to run on far less than recommended specs, and made to look even smoother than it should for that kind of hardware -- thanks to frame generation etc.... However, the washed-out look of the game and its instability, cannot be papered over with middleware sleights-of-hand; and that is what most are complaining about... including console users, for that matter.

For many people, the majority of the performance problems are a skill issue in computer maintenance. They're either leaving the FPS uncapped and their GPU is overheating, bad system setup (i.e. insufficient/too big pagefile, too much Windows garbage being enabled, etc.), overclocking without knowing what they're doing, or getting a prebuilt that comes with some weird proprietary settings that don't work too well.

PCs haven't become more user friendly with the years, they still require a lot of technical knowledge about drivers, windows settings, ability to troubleshoot - and that's part of their charm. I got into PCs as a kid through problem solving, and I'm 50/50 on the fact that problem solving is still a requirement for PC games.

They don't know if they should keep the framerate uncapped, they talk about latency without knowing if it matters... latency isn't a big deal in a game that buffers your input.

There are some games that just work, but... consoles exist for people who don't want to solve problems.
The truth is that people touch their PCs without knowledge and they damage them quite a lot..... In my case, my laptop is "New", it was the best I could buy, I don't have a NASA computer but I can't complain about its performance, I had a 10th gen I5 with a 1050 that has been with me for 7 years and with which I played MH World and a thousand other titles that in theory "I couldn't play" They have done a good job of optimization, it is a relief for people like me who can't buy higher range PCs or desktops due to lack of space or money, now we just have to wait to see how future events develop, in April there is already a big update.
glad i found your discussion xD , i have a 5500xt 4gp vram will it run it smooth at low or mid ? because i want to buy it but im afraid i won't be able to play/enjoy it
would you recommend me getting it?
I've been comparing our graphics cards. I have a 3050 and they are quite similar. I guess it will also depend on the processor you have. I play it on low, prioritizing performance, and I play it quite well. Don't expect it to run at a stable 60 fps, but it is very enjoyable.
If you buy it on Steam you have the option to return it if it doesn't work well for you. hope the answer helped you.

Originally posted by Mostafa Esmael:
glad i found your discussion xD , i have a 5500xt 4gp vram will it run it smooth at low or mid ? because i want to buy it but im afraid i won't be able to play/enjoy it
would you recommend me getting it?
Damn, I actually preordered the game, have 4gb vram too. Was considering updating my setup before playing. But what can you tell about the visula quality? Is it enjoyable?
Last edited by wery_go0d; Mar 24 @ 8:41am
Originally posted by wery_go0d:
Damn, I actually preordered the game, have 4gb vram too. Was considering about updating my setup. But what can you tell about the visula quality? Is it enjoyable?

They wrote about it

Originally posted by Sacred.Waves:
I bought this game without knowing that my PC didn't meet the minimum requirements and I was surprised to see that at minimum-low quality it can run quite well.
Don't expect great graphic quality, but it is playable and enjoyable.
GAME ON A MSI LAPTOP WITH: +3050 4GB VRAM
+I7-12650H
+16GB RAM
I've made this discussion in case someone is in doubt about buying it and it can help them.
Go hunting!
Has anyone tried to run Monster hunter wilds on ASUS ROG ZEPHYRUS G15 GA502?

AMD Ryzen™ 9 4900HS Mobile Processor (8-core/16-thread, 12MB Cache, 4.3 GHz max boost

NVIDIA® GeForce RTX™ 2060 with Max-Q Design 6GB GDDR6

I ran the latest benchmark and got 35 FPS on MEDIUM graphics 12000 overall score wich makes it PLAYABLE but im not sure about the full game does anyone has experience with this laptop or knowledge to guide me? Thanks
ravenwars Mar 24 @ 11:45am 
Originally posted by Batman:
Originally posted by Shoah Kahn:
It's more about today's rig whale$ wanting their inve$$$$tments pumping out the visual and performance bang for their bux; as well as casual plug-n-players getting a crash-free experience -- neither of which parties has been satisfied by what Capcom has barfed up with Wilds.

The game can likely be tweaked to run on far less than recommended specs, and made to look even smoother than it should for that kind of hardware -- thanks to frame generation etc.... However, the washed-out look of the game and its instability, cannot be papered over with middleware sleights-of-hand; and that is what most are complaining about... including console users, for that matter.

For many people, the majority of the performance problems are a skill issue in computer maintenance. They're either leaving the FPS uncapped and their GPU is overheating, bad system setup (i.e. insufficient/too big pagefile, too much Windows garbage being enabled, etc.), overclocking without knowing what they're doing, or getting a prebuilt that comes with some weird proprietary settings that don't work too well.

PCs haven't become more user friendly with the years, they still require a lot of technical knowledge about drivers, windows settings, ability to troubleshoot - and that's part of their charm. I got into PCs as a kid through problem solving, and I'm 50/50 on the fact that problem solving is still a requirement for PC games.

They don't know if they should keep the framerate uncapped, they talk about latency without knowing if it matters... latency isn't a big deal in a game that buffers your input.

There are some games that just work, but... consoles exist for people who don't want to solve problems.
This!
Correct here,i have had som strange issues over the years because i did not know how to optimize in a good way,or the importance of good ram in some cases,or this and that....it can be tricky oh man.
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Date Posted: Mar 3 @ 1:40pm
Posts: 12