Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think it's page 3 in Game Settings.
You're just changing how you see the actual weapon attack power in your equipment menu. In world you also had two different sets of stats, depending where you looked at it.
No, it literally just changes how you see the information. You are seeing a real damage number of the weapon, not a bloated number multiplied by arbitrary number.
Did you notice how when you have a skill that says +5 attack it never actually increased the attack by 5 but by a different amount? That's bloated damage numbers for you. So I would suggest turning the coefficient off as it makes all the calculations make sense. Now when a skill says +5 attack it will actually increase the attack by +5 and it will be easier to tell how much of an increase it actually is over your base without whipping out a calculator.
Also makes comparisons between different weapon types that much easier too. Now when you see a SnS that has 160 raw and a GS that has 150 raw it's immediately obvious which weapon has higher raw damage
Your 160 raw SnS is going to do less damage per hit than a 150 raw GS because of motion values, even though it has a higher value.
Ah, sorry. "Motion value" is a technical term that is used to describe the way the game assigns different damage values to different moves on a weapon. For example, GS rising slash and True Charged Slash do different damage, even though the weapon has the same attack value; this is because those attacks have different "motion values".
Slow weapons tend to have much higher motion values than fast weapons, with Greatsword at the extreme high end and Dual Blade at the extreme low end (typically).