Monster Hunter Wilds

Monster Hunter Wilds

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udo Mar 3 @ 10:45am
why is weapon attack damage showing as 90-120 ,
any weapon i select shows attack damage from 90 - 120 ? why is the game only showing the low values , they used to be 375 to 405 , depending on which weapon i select?

same when i go to craft a weapon alkl weapons showing very low attack less than 150 on all weapons ?

Stealth Glaive II mhw attack 465, wine shows attack 120 ?
Last edited by udo; Mar 3 @ 10:47am
Originally posted by Scipo0419:
You turned off the Weapon Coefficient in the settings. You're seeing the True Raw value.

I think it's page 3 in Game Settings.
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udo Mar 3 @ 11:51am 
anyone have same issues or why this has happened?
The author of this thread has indicated that this post answers the original topic.
You turned off the Weapon Coefficient in the settings. You're seeing the True Raw value.

I think it's page 3 in Game Settings.
Last edited by Scipo0419; Mar 3 @ 11:52am
arks Mar 3 @ 11:56am 
Originally posted by Scipo0419:
You turned off the Weapon Coefficient in the settings. You're seeing the True Raw value.

I think it's page 3 in Game Settings.
What's the difference between the true raw value and turning this coefficient setting? I mean, the Monster hp (when hit) is affected by one of them?
DaBa Mar 3 @ 11:58am 
You are seeing actual weapon damage number, not a bloated value. I'd suggest keeping it as it makes comparing weapons and understanding what is happening in terms of numbers much easier.
Originally posted by arks:
Originally posted by Scipo0419:
You turned off the Weapon Coefficient in the settings. You're seeing the True Raw value.

I think it's page 3 in Game Settings.
What's the difference between the true raw value and turning this coefficient setting? I mean, the Monster hp (when hit) is affected by one of them?
Why would the damage done to the monster change lel -.-

You're just changing how you see the actual weapon attack power in your equipment menu. In world you also had two different sets of stats, depending where you looked at it.
Last edited by IchigoMait; Mar 3 @ 12:00pm
DaBa Mar 3 @ 12:00pm 
Originally posted by arks:
Originally posted by Scipo0419:
You turned off the Weapon Coefficient in the settings. You're seeing the True Raw value.

I think it's page 3 in Game Settings.
What's the difference between the true raw value and turning this coefficient setting? I mean, the Monster hp (when hit) is affected by one of them?

No, it literally just changes how you see the information. You are seeing a real damage number of the weapon, not a bloated number multiplied by arbitrary number.

Did you notice how when you have a skill that says +5 attack it never actually increased the attack by 5 but by a different amount? That's bloated damage numbers for you. So I would suggest turning the coefficient off as it makes all the calculations make sense. Now when a skill says +5 attack it will actually increase the attack by +5 and it will be easier to tell how much of an increase it actually is over your base without whipping out a calculator.

Also makes comparisons between different weapon types that much easier too. Now when you see a SnS that has 160 raw and a GS that has 150 raw it's immediately obvious which weapon has higher raw damage
Last edited by DaBa; Mar 3 @ 12:02pm
udo Mar 3 @ 8:46pm 
thank you all for replies, this is exactly what i did , i will keep it off , thanks again for the replies ,
Although the coefficient value is generally disliked by the community, the purpose seems to be to give you some idea of how powerful a weapon is while taking motion values into account, which is why GS hits insane numbers with the coefficient switch turned on. (Likely why it's been used in two games specifically aimed at new players.)
Your 160 raw SnS is going to do less damage per hit than a 150 raw GS because of motion values, even though it has a higher value.
YMD Mar 3 @ 8:51pm 
Originally posted by Ragnell Avalon VTuber:
Although the coefficient value is generally disliked by the community, the purpose seems to be to give you some idea of how powerful a weapon is while taking motion values into account, which is why GS hits insane numbers with the coefficient switch turned on. (Likely why it's been used in two games specifically aimed at new players.)
Your 160 raw SnS is going to do less damage per hit than a 150 raw GS because of motion values, even though it has a higher value.
Motion increases your damage? I thought that was sharpness
Originally posted by YMD:
Originally posted by Ragnell Avalon VTuber:
Although the coefficient value is generally disliked by the community, the purpose seems to be to give you some idea of how powerful a weapon is while taking motion values into account, which is why GS hits insane numbers with the coefficient switch turned on. (Likely why it's been used in two games specifically aimed at new players.)
Your 160 raw SnS is going to do less damage per hit than a 150 raw GS because of motion values, even though it has a higher value.
Motion increases your damage? I thought that was sharpness

Ah, sorry. "Motion value" is a technical term that is used to describe the way the game assigns different damage values to different moves on a weapon. For example, GS rising slash and True Charged Slash do different damage, even though the weapon has the same attack value; this is because those attacks have different "motion values".
Slow weapons tend to have much higher motion values than fast weapons, with Greatsword at the extreme high end and Dual Blade at the extreme low end (typically).
Last edited by Ragnell Avalon VTuber; Mar 3 @ 8:55pm
Originally posted by YMD:
Originally posted by Ragnell Avalon VTuber:
Although the coefficient value is generally disliked by the community, the purpose seems to be to give you some idea of how powerful a weapon is while taking motion values into account, which is why GS hits insane numbers with the coefficient switch turned on. (Likely why it's been used in two games specifically aimed at new players.)
Your 160 raw SnS is going to do less damage per hit than a 150 raw GS because of motion values, even though it has a higher value.
Motion increases your damage? I thought that was sharpness
Sharpness does add (or subtract) damage from the weapon, the motion value here is more or less just a damage modifier each attack has assigned to it. Basically this is a large attack it has a higher motion value, this is a small one so it has a lower value. I'm pretty sure there's more to it than that, but that's largely what it is.
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Date Posted: Mar 3 @ 10:45am
Posts: 11