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Splitting slots into weapon and armor jewels is also a bad idea. Functionally it doesn't add anything to the game, the only purpose here that I can think of is forcing players to use less offensive skills and more defensive ones. And if that was the intended goal... why? If somebody wants to go full big deeps why not let them? And in turn, if somebody wants to go full utility and defense, why not let them either? This is a perfect example of a completely pointless restriction that doesn't serve to make the skill system any more interesting.
Overall I have no clue why anybody thought these were a good idea.
All facts. First time I saw my hammer choices included one with critical draw, I knew some of the devs probably weren't playing their own game and just said 'yeah that's fine, go with it, ship it'.
Limiting player choice; agency is an issue. Late game Meta and theory crafters are not okay with this. It makes a bunch of autopilot builds and boring cookie cutter crap.
The only difference this makes is that you won’t bottleneck yourself or “waste” armorskills as easily because more weapon-specific properties like almost anything to do with Guard, Rapid Morph, Focus, Power Prolonger, etc. that are only useful on a subset of weapons can now be tied to that weapon wholesale. I assume this is to make mid-quest weapon swapping more appealing, but it takes so long to swap equipment that you need the monster to be moving to a different zone or otherwise enforcing downtime for it to be worth doing…
The choice is cool. But making it a center piece that effects more than just the choice is limiting other aspects of play. Like the other guy said, if I wanna build a glass cannon, let me. If I wanna build out for all defense, let me. Farming decos is part of their end game. Hell in Worlds, if you and Teostra weren't besties then you didn't make end game.
weapon swapping lets them make more bosses like Alatreon in the future for this game with less people whining about it though lol. I can see good stuff coming from it with new monster additions/G-rank stuff, or give ppl a reason to use paralyze weapons more etc etc.
It's still pure crit though
Also you didn't have to do this in the past nobody forced you, it was your choice. Now you are forced to optimize less. Also you can't make a full comfy set full of utility either, you HAVE to use some offensive decorations, it works both ways. It's just a bad idea.
No, they are locked to weapon slots only.