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Sure, and I've done that. You're right, it isn't hard. But specifically I'm referring to the mechanic that locks you in a certain area of the map or near certain NPCs until a quest is completed... more specifically, when the game takes control of your character and points you back at whatever your quest objective is. I also think that kind of quest/mission design in a game with what was described as an open, seamlessly connected, explorable world is just... very obnoxious design decision, to say the least.