Monster Hunter Wilds

Monster Hunter Wilds

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How to Properly Use Frame Gen or AFMF2 in Monster Hunter Wild
Understand the Basics:

To use AMD Frame Generation (AFMF2), you need to utilize FSR3 Or an Unofficial Mod.

There is an unofficial mod that allows you to convert Nvidia's DLSS to AMD's FSR3, enabling Frame Generation on Nvidia cards that are not officially compatible.

Frame Generation works by creating additional frames to increase FPS.

Limit FPS Correctly:

Set a realistic FPS limit in the game. For instance, if you want to achieve 144 fps on your screen, limit the game to 71 FPS. Frame Generation will double this, giving you around 141-143 FPS.

This helps to avoid abrupt rises and falls in frame rates, which can lead to terrible frametime and stuttering.

Avoid Vsync:

Disable Vsync when using Frame Generation, as it can interfere and cause instability.

Stay Within Freesync Range:

Ensure the generated frame rates stay within your monitor's Freesync range to maintain smooth gameplay.

By following these steps, you can optimize the use of Frame Generation in Monster Hunter Wild and achieve a smoother gaming experience.

Apparently, Monster Hunter Wilds is using AFMF2 to enable frame generation on AMD graphics cards and on other Nvidia cards that are not "officially" compatible, such as the 2000-3000 series Nvidia cards that use a mod to enable AMD Frame Generation.

To use AMD Frame Generation, you need to use FSR3. If some of you are not familiar with how to properly use AFMF2 (AMD Fluid Motion Frames 2), you basically need to know that to get good performance, you need to limit the FPS you want to achieve.

For example, if I want a maximum of 144 fps on the screen and I limit the game to 144 fps, it won't actually limit to 144 fps; the game will deliver 144fps x2 due to using Frame Generation. Obviously, it won't reach that FPS amount, but I'll have such abrupt rises and falls in frames that the frametime will be terrible. So, to have less stuttering, what I should do is limit the game to 71 FPS. Using Frame Generation, this will double, delivering between 141 fps and 143, just below the limit of my monitor, which has 144hz to stay within the Freesync range. Obviously, I disable Vsync because it shouldn't be used with Frame Generation active.

TLDR; When adjusting the FPS limit in the game to optimize performance with AFMF2 active, make sure to set a limit that, when doubled, stays just below your monitor's capacity (in terms of refresh rate). And, as you mentioned, disabling Vsync can also help improve frametime stability.
Last edited by Jeet; Mar 3 @ 1:14am
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Showing 1-6 of 6 comments
Witski Mar 3 @ 1:12am 
tldr : don't use It.
Jeet Mar 3 @ 1:18am 
Originally posted by Witski:
tldr : don't use It.
Why? Frame Gen is the only option people have to achieve acceptable performance outside of each brand's top-of-the-line models. We all know it's disappointing that we are forced to use this technology to achieve acceptable performance in most cases, but if we are going to use it, we must ensure we use it correctly. Another thing is that Capcom never tells you that AMD's Frame Gen is basically a copy-paste of AFMF2 from AMD Adrenalin within the game. It doesn't really matter if you activate it within the game or outside it with AMD drivers. But AMD has always insisted that if you are going to use AFMF2, use it correctly. This post is made with the official AMD recommendations.
Witski Mar 3 @ 4:01am 
Originally posted by Jeet:
Originally posted by Witski:
tldr : don't use It.
Why? Frame Gen is the only option people have to achieve acceptable performance outside of each brand's top-of-the-line models. We all know it's disappointing that we are forced to use this technology to achieve acceptable performance in most cases, but if we are going to use it, we must ensure we use it correctly. Another thing is that Capcom never tells you that AMD's Frame Gen is basically a copy-paste of AFMF2 from AMD Adrenalin within the game. It doesn't really matter if you activate it within the game or outside it with AMD drivers. But AMD has always insisted that if you are going to use AFMF2, use it correctly. This post is made with the official AMD recommendations.
Because the cons surpasses the "pro's" if you call fake frames as that, you can achieve the same thing going into medium settings and turn off the fps counter or any counters.
Even if the game is unoptimized , the gameplay and frames are smooth and responsive.
Last edited by Witski; Mar 3 @ 4:01am
Az Mar 3 @ 4:10am 
good post with good information. i'm not buying a game that forces me to use framegen. i hate the look of upscaling and the fake fromes from framegen...
i wonder where it all went wrong.
i play 1-2 year old games like High On Life or Outer Worlds: Spacer's Choice with 150-200 fps with every setting maxed out and they even look better than monster hunter. i dont get it
Last edited by Az; Mar 3 @ 4:12am
Originally posted by Az:
good post with good information. i'm not buying a game that forces me to use framegen. i hate the look of upscaling and the fake fromes from framegen...
i wonder where it all went wrong.
i play 1-2 year old games like High On Life with 150-200 fps with every setting maxed out and it even looks better than monster hunter. i dont get it
player expectation is exceeding what is actually doable while still retaining the ultra quality people are wanting. thats part of the reason. at some point people are gonna get left behind which poses another issue of its own when the components needed start getting outside of a reasonable price range
Last edited by Kriya Takagi; Mar 3 @ 4:19am
Divisionic Mar 19 @ 12:54pm 
Originally posted by Kriya Takagi:
Originally posted by Az:
good post with good information. i'm not buying a game that forces me to use framegen. i hate the look of upscaling and the fake fromes from framegen...
i wonder where it all went wrong.
i play 1-2 year old games like High On Life with 150-200 fps with every setting maxed out and it even looks better than monster hunter. i dont get it
player expectation is exceeding what is actually doable while still retaining the ultra quality people are wanting. thats part of the reason. at some point people are gonna get left behind which poses another issue of its own when the components needed start getting outside of a reasonable price range

nobody wants ultra realistic quality, they want decent style and good frames.
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Date Posted: Mar 3 @ 1:11am
Posts: 6