Monster Hunter Wilds

Monster Hunter Wilds

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4090 and artefacting?
Mega triangles popping all over the place?

Doesnt happen all the time and its random i cant force it sometimes it does it sometimes it doesnt...

Card drivers are updated.

Temps are solid.

No other game has done this...

Ive googled it and theres random results for everything.

My friend has the same card and hers did it too but again just random
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Visar 16-25 av 25 kommentarer
Setting Textures to Med fixed for me, already had config cpu16 parameters updated and had the artifacts popping up
I don't know the cause, but when this happens, switching mesh quality to wathever fix the issue on the spot. For example, if it's on high, go to highest or low.
4070 got it too black triangle artefact ,(sometimes) note that i have dlss 4 and framegen swapped by dlss swapper from the start. Just to mention that our CG aren't diying it's software related.
Ursprungligen skrivet av Shift:
I don't know the cause, but when this happens, switching mesh quality to wathever fix the issue on the spot. For example, if it's on high, go to highest or low.

I will test this next time but I'm very surprised no big streamer has did a video on this!

Overall I was getting 120 fps at max settings with rt 1440p but then this happened so I switched up but ill go back now and try that toggle to see if it works.

Overall the game is good but it's 2025 and you're making millions from this game... little bit time on optimisation please?
^^ feel sorry for anyone with lower end kit! Shocking as it's not really pushing the limits either my pc barely notices the game running
Ursprungligen skrivet av Bread:
Are you using dlss+frame gen? Have you tried updating those 2 with DLSS Swapper? The ones that CAPCOM packed for us are outdated

I was getting some noticeable artifacting during high movement cutscenes and words would jitter when move the camera around

After I updated dlss and frame gen, it was like playing a whole new game. Word jitters were gone completely and image quality became even sharper and better than before (I’m on DLAA)

I’m on a 4070 Ti Super so you having the superior card should also see noticeable improvements in terms of no artifacting and better image quality (assuming you’re also on DLAA)

My friend has a 3060 and it runs like ass for him but after I told him to update, frame gen worked better and again, no more word jittering. He didn’t notice any increase in image quality but that’s because he was on Balanced

Which DLSS did you update to? 310.2.1? Looks like that is most new, but there are 5 more recent than what Wilds is on...
I'm running an Ultra 7 265kf and a 4080 super. Got the triangles real bad last night when in the updated forest in high rank. I get character models that shake a tiny bit as well in cutscenes, and it messes with my eyes after some time. Besides that, the game has been running pretty well. All maxed out settings, and pc is still throwing cold air at me, so should be alright. If I can fix these random issues, everything will be amazing.
Just wanted to come back here and say that I did the config file fix and dlss swapped to the most recent version, for frame gen as well.. and the game is looking and feeling so much better. Playing in the area that was getting the triangles of doom, and so far so good.
I did the config fix of those two lines, switched to TAA as well and made sure my Mesh texture are at medium. Not sure which one fixed it but no more of those triangles either. Thank you :)
Ursprungligen skrivet av .DizzyInfusion.:
I did the config fix of those two lines, switched to TAA as well and made sure my Mesh texture are at medium. Not sure which one fixed it but no more of those triangles either. Thank you :)

Can you try 1 at a time and see which one fixes?
BKC 4 mar @ 14:14 
It's a bug with the game. Happens to me too on 4070ti. Seems to fix itself once I look away and back again. I seriously believe it's tied to the same LOD bug that is plaguing the game at the moment causing triangular monsters.
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Datum skrivet: 2 mar @ 19:53
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