Monster Hunter Wilds

Monster Hunter Wilds

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I Mar 2 @ 5:47pm
"Your HR is too low to start a quest"
Game lets me attack the roaming monster and kill him but says my HR is too low to start a quest, what kind of horsecrap is this?
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Showing 1-15 of 34 comments
it is what it is
I Mar 4 @ 7:05am 
Originally posted by Murders_Inc828:
it is what it is
Funny, because they are now pretending that killing monsters needs a permission, but you actually don't, shattering this "epic" idea into pieces.
What the hell is going on with Capcom writers? Are they out of their godd#mn minds pulling stupid crap like this?
Last edited by I; Mar 4 @ 7:07am
Yagger Mar 4 @ 7:06am 
Originally posted by I:
Originally posted by Murders_Inc828:
it is what it is
Funny, because they are now pretending that killing monsters needs a permission, but you don't, shattering the stupid idea.
What the hell is going on with Capcom writers? Are they out of their ♥♥♥♥♥♥♥ minds pulling stupid crap like this?
you always needed permission to hunt monsters thats what the quests are for, try again
Ne¥z Mar 4 @ 7:08am 
go for optioal and side-quests
Last edited by Ne¥z; Mar 4 @ 7:09am
This has been a thing since the first game in the series. You could never do a quest to fight a much later monster before actually unlocking the quest for that monster.

You could still fight them if they happened to show up in a quest for another monster or during a field survey, which is the exact same in this game.

You can still attempt to kill a late game monster if it just so happens to show up, and you can kill it if you're skilled enough, but it ain't gonna get you anything other than some materials early.
Originally posted by I:
Originally posted by Murders_Inc828:
it is what it is
Funny, because they are now pretending that killing monsters needs a permission, but you don't, shattering the stupid idea.

Hi, welcome to the series.

So, this is a framing mechanic that has existed throughout the series, and is only now something that you can organically walk into now that the zones always spawn in the full roster, whereas before they only spawned what you've unlocked. Oh, and before we had loading screens between hubs and zones, and even between map sections. Horror upon horrors, I know. And Flexing! And needing to craft and carry whetstones and picks a-

You don't care. You're just here for attention.

But hey, what's unlocking new quests, basic game progression and reading to a person who's cripplingly addicted to anime and clown farming?

Fun fact. This is why Fatalis was never offically talked about for 25 years, as even knowing about it was locked behind a "need to know" basis, and you "earned the right to know" with quest completion. Neat little gameplay and real life cross over, if you skipped the part where we could just share information freely.
Last edited by SirusTheMadDJ; Mar 4 @ 7:13am
Coth Mar 4 @ 7:14am 
Originally posted by Yagger:
Originally posted by I:
Funny, because they are now pretending that killing monsters needs a permission, but you don't, shattering the stupid idea.
What the hell is going on with Capcom writers? Are they out of their ♥♥♥♥♥♥♥ minds pulling stupid crap like this?
you always needed permission to hunt monsters thats what the quests are for, try again
But it does. Every Hunt must be authorized.
I Mar 4 @ 7:16am 
Originally posted by DilTinman:
This has been a thing since the first game in the series. You could never do a quest to fight a much later monster before actually unlocking the quest for that monster.

You could still fight them if they happened to show up in a quest for another monster or during a field survey, which is the exact same in this game.

You can still attempt to kill a late game monster if it just so happens to show up, and you can kill it if you're skilled enough, but it ain't gonna get you anything other than some materials early.
Yes but this time they really made sure to talk about PERMISSION to hunt anything, not quest or investigation. Like you have to beg to hunt anything when you always could go and just kill monsters.
Really silly stuff is going on in this new game
Last edited by I; Mar 4 @ 7:17am
Originally posted by I:
Originally posted by DilTinman:
This has been a thing since the first game in the series. You could never do a quest to fight a much later monster before actually unlocking the quest for that monster.

You could still fight them if they happened to show up in a quest for another monster or during a field survey, which is the exact same in this game.

You can still attempt to kill a late game monster if it just so happens to show up, and you can kill it if you're skilled enough, but it ain't gonna get you anything other than some materials early.
Yes but this time they really made sure to talk about PERMISSION to hunt anything, not quest or investigation. Like you have to beg to hunt anything when you always could go and just kill monsters.
Really silly stuff is going on in this new game

"I can't infer basic information solely on presentation and instead only notice it when it's outright told to me"

Thanks for clearing that up.
Originally posted by I:
Yes but this time they really made sure to talk about PERMISSION to hunt anything, not quest or investigation. Like you have to beg to hunt anything when you always could go and just kill monsters.
Really silly stuff is going on in this new game

Except it's not "new". And the system only was even visible is because of the way high rank handles spawns now.

Remember how the plot is framed. We're not some crazed settler going out to hunt everything to extinction, like good old day did back in the Wild West. Quests are issued to deal with threats to transport, gathering, or some silly woman trying to woo a monster to date her.

Yes. That's real.

Read your Quest notes. We're typically hunting targets effectively down to the fact they're posing a risk to the ecosystem, or to the villagers. Or if we needed parts for a construction that was then needed to do this for another problem, and so on.

It's all explained. You're choosing to ignore it for clown points.

You may continue.
Last edited by SirusTheMadDJ; Mar 4 @ 7:23am
I Mar 4 @ 7:23am 
Originally posted by DilTinman:
Originally posted by I:
Yes but this time they really made sure to talk about PERMISSION to hunt anything, not quest or investigation. Like you have to beg to hunt anything when you always could go and just kill monsters.
Really silly stuff is going on in this new game

"I can't infer basic information solely on presentation and instead only notice it when it's outright told to me"

Thanks for clearing that up.
My favorite part was when Erik screamed while running that he gives me permission to save him from monster and hunt it. Anyway, blocked
Originally posted by I:
My favorite part was when Erik screamed while running that he gives me permission to save him from monster and hunt it. Anyway, blocked

Yes. Because he's a handler.

We're the attack dog. It's a system to prevent screwing up the ecosystem. I know, it's anti american, yay oil boo hiss responsibility I want to hang that thing's penis on my bar and so on, but it's always been the case. It's clearer in World and here, but again, it's always why it's called the Hunter's Guild, not the Hunter's Frat Party.

But I get it. Reading hurts your brain.
Last edited by SirusTheMadDJ; Mar 4 @ 7:26am
The best was at the first Arkveld „please don’t kill him, he just wants to live“ and then the second one „just kill him, it’s best for him“ -.-
I Mar 4 @ 7:27am 
Originally posted by SirusTheMadDJ:
Originally posted by I:
Yes but this time they really made sure to talk about PERMISSION to hunt anything, not quest or investigation. Like you have to beg to hunt anything when you always could go and just kill monsters.
Really silly stuff is going on in this new game

Except it's not "new". And the system only was even visible is because of the way high rank handles spawns now.

Remember how the plot is framed. We're not some crazed settler going out to hunt everything to extinction, like good old day did back in the Wild West. Quests are issued to deal with threats to transport, gathering, or some silly woman trying to woo a monster to date her.

Yes. That's real.

Read your Quest notes. We're typically hunting targets effectively down to the fact they're posing a risk to the ecosystem, or to the villagers. Or if we needed parts for a construction that was then needed to do this for another problem, and so on.

It's all explained. You're choosing to ignore it for clown points.

You may continue.
It was always tongue in cheek, and now they're pretending it is incredibly serious business and you can't just go kill 100 Rathians for a ruby.
This is a case of game taking itself too serious for no reason destroying the magic that made it cool.
That's part of the game, the annoying thing is when you meet the rank requirements, but you can't take the mission because you have to continue advancing the story (You would think that after the credits you would be free, but no! More campaign missions).
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Date Posted: Mar 2 @ 5:47pm
Posts: 34