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The kid doing a 180 near the end also doesent realy make mich Sense If you ask me.
I'm not saying it's well done, it's kind of dumb tbh, but I thought it was a nice idea.
The moment you save the dumb kid in the sand village seemed kind of cheap and a bit too much but hey, it was fun for about 2 seconds.
So much so I wish we go back to non-existing story older gen instead.
Good thing it's go back to World's level of bearable story in high rank part.
(Oh and the final showdown in low rank was pretty cool, but that's the only cool part)
Like I have no problem with story in MH as long as it's done well.
But this crap is poorly written, poorly directed and poorly paced.
On top of being intrusive to the normal gameplay to boot.
So if the story are going to be this bad, it might as well not exist.
Hey lets follow some NPC to trigger some monster battle. In "world" i ♥♥♥♥♥♥♥ hated that you could not start mission Co-OP because of story part need to be triggered alone then do SOS flare...
Like its not bad thing in general to add some story telling. But it needs to be done better. Personally not fan of childish aspect of game in general. Like it shows monster attacking villagers. Cool but then going full cuddle kids stuff same time is annoying.
wilds try to be even more bigger this time with villages that has survives through decade in the forbidden land with no weapon to defend themselves and coincidentally they are facing extinction when we arrive to save the day.
personally i will say the story in wilds is actually worse than world, not just because of the npc. if anything story affect with how the progression of monster we face, i was kinda hoping we would explore more towards the apex monster of the land we face, but nah we just glossed them and fight them cause they are in front of us after that we just fight lower rank new monster. not only that the authorization to hunt monster is annoying early on due to a new ingredient for requirement known as certificate needing it for certain armor set which makes the overall hunting in the open map pointless early on.
also yeah the kid being there just made it more annoying since it is logical and safe to bring a child with 1 hunter and 2 useless baggage to a new map filled with unknown danger
my favorite part was also "they dont know what weapons are" only for the game to show a guard wielding a spear with a bone blade atached to it 2 cutcenes later, so the world isnt consistant with itself. also its fking stupid to think people wouldnt develop some kind of weapon to fight of atleast the small monsters when they are living for aeons next to them. oh noes a 1m-2m raptor is atacking me guess i'll die without resistance.
the whole pacing is mess as you correctly stated. in worlds you chased an apex in wilds you simply wander across them kill them and move on. the whole guild needs to aprove everything is also pretty stupid if you ask me. giant monster wants to atack me "dam i need aproval to defend myself"
on a funny note:
it also seems we are some kinda sleeper agent super soldier since it seems we can only fight once we hear our activating phrase "the guild authorizes you to hunt x". would you kindly comes to mind.
to the peole saying "the kid is acting like a kid dont be mad". sorry but nata is suposed to be 12 if i recall correctly. the 12 year olds i know wouldnt simply turn a 180 on a monster that intented to kill everyone they know and is destroying the eco-system just because we came to the conclusion "a monster is amonster and it chose to hunt for itself". thats more of a reaction of a 3-6 year old (you trying to hurt me is irrelvant 1h later). now true our 12 year olds arent fantasy world 12 year olds but it still is strange. i can understand the whole impulse thing for his anger but i cant understand the 180 he does near the end and it is a very weak "plot twist".