Monster Hunter Wilds

Monster Hunter Wilds

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The Kid (SPOILERS)
I mean. I don't think i need to explain too much. But the kid in the story is nothing but infuriating. He just is, well exactly that that a kid. He carelessly runs forwards into things that just don't make sense. Like running towards the main monster in anger as example which even for a kid doesn't make sense.

Beyond that. The story writers honestly give you VERY little reason to be attached to this kid or the motivation behind him. His character strength and connection to them is far weaker than almost any other character in the story. As far as why id just say that there wasn't anything to cause you to make a bond with the character BEFORE any problem occurred. We had no reason to want to help the kid other than their existence alone. The kid didn't matter to us in any way before hand. Nor has he mattered to me since.

(side note: Yes ik the name is Nata but even when talking to my friends i refer to them as the kid. Also goes to show the disconnection to the character.)
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Mostrando 1-12 de 12 comentarios
Flolelan 2 MAR a las 6:48 p. m. 
Tbh you connect with nothing in this whole story. No char is realy explained with more than 2 sentences and we are then expected to care and your char is literally the "nah i'd win meme" especially when confronting the final boss.

The kid doing a 180 near the end also doesent realy make mich Sense If you ask me.
AlbinoFrog 2 MAR a las 6:54 p. m. 
The only character I really ended up liking was Olivia. The rest of them were unremarkable at best and boring at worst. Nothing was offensively bad, just not super great either. Alma/Gemma are definitely better than World's Handler at least. To be fair though, MonHun has never been known for its outstanding story. Its serviceable for what it needs to be.
HunterXCooL 2 MAR a las 6:56 p. m. 
yeah almost as bad as alma imo... but the kid will becomes useful in endgame anyway so...
xavier434 2 MAR a las 6:59 p. m. 
All of the posts complaining about Nata and the story in general just make me think that people really want MH to have a good story. At the same time, I don't think that most players want it to become a restrictive linear RPG either. That, to me at least, would kill what makes MH great. No reason why we cannot have the best of both worlds but if we want both then we really need to emphasize it.
Última edición por xavier434; 2 MAR a las 7:00 p. m.
QiQiko 2 MAR a las 7:01 p. m. 
I haven't finished the story, but the only thing i've liked so far is how your character is presented as the heroic figure you'd usually just see in cutscenes.
I'm not saying it's well done, it's kind of dumb tbh, but I thought it was a nice idea.
The moment you save the dumb kid in the sand village seemed kind of cheap and a bit too much but hey, it was fun for about 2 seconds.
Chaos 2 MAR a las 7:15 p. m. 
Yeah, low rank story arc was unbearable.
So much so I wish we go back to non-existing story older gen instead.

Good thing it's go back to World's level of bearable story in high rank part.
(Oh and the final showdown in low rank was pretty cool, but that's the only cool part)

Like I have no problem with story in MH as long as it's done well.

But this crap is poorly written, poorly directed and poorly paced.
On top of being intrusive to the normal gameplay to boot.


So if the story are going to be this bad, it might as well not exist.
Última edición por Chaos; 2 MAR a las 7:18 p. m.
\Forever Alone/ 2 MAR a las 7:30 p. m. 
Honestly i have no huge history with monster hunter series. I started since "world" But each game i played with story i have hated whole attempt to tell story. Like i´m not interested in some random kid or even how people keep acting like absolute idiot. Whole hand holding system in general...

Hey lets follow some NPC to trigger some monster battle. In "world" i ♥♥♥♥♥♥♥ hated that you could not start mission Co-OP because of story part need to be triggered alone then do SOS flare...

Like its not bad thing in general to add some story telling. But it needs to be done better. Personally not fan of childish aspect of game in general. Like it shows monster attacking villagers. Cool but then going full cuddle kids stuff same time is annoying.
ExiledToBronze 2 MAR a las 8:25 p. m. 
Publicado originalmente por Chaos:
Yeah, low rank story arc was unbearable.
So much so I wish we go back to non-existing story older gen instead.

Good thing it's go back to World's level of bearable story in high rank part.
(Oh and the final showdown in low rank was pretty cool, but that's the only cool part)

Like I have no problem with story in MH as long as it's done well.

But this crap is poorly written, poorly directed and poorly paced.
On top of being intrusive to the normal gameplay to boot.


So if the story are going to be this bad, it might as well not exist.
yeah i mean personally. I don't normally play games for the story. However i REALLY like hearing about the monsters. That was part and the ONLY part that i liked about world. The entire story of it was based around the monsters and what was going on with them. This seems more focused on the kid and his story. I don't remotely expect the HR story to be that way so hopefully it's way more monster based.
zero 2 MAR a las 8:28 p. m. 
so: the kid is acting like a kid, and you, the adult with a duty of care, find it strange you do basic empathy to his feelings?
Genesis 2 MAR a las 8:36 p. m. 
world try to be big with its story telling even though it has a plot hole zorah being missable (giant island dragon being missable) and with the overall importance on npc that isn't memorable beside commander (some are kinda dumb like the handler charging and wandering to monster)

wilds try to be even more bigger this time with villages that has survives through decade in the forbidden land with no weapon to defend themselves and coincidentally they are facing extinction when we arrive to save the day.

personally i will say the story in wilds is actually worse than world, not just because of the npc. if anything story affect with how the progression of monster we face, i was kinda hoping we would explore more towards the apex monster of the land we face, but nah we just glossed them and fight them cause they are in front of us after that we just fight lower rank new monster. not only that the authorization to hunt monster is annoying early on due to a new ingredient for requirement known as certificate needing it for certain armor set which makes the overall hunting in the open map pointless early on.

also yeah the kid being there just made it more annoying since it is logical and safe to bring a child with 1 hunter and 2 useless baggage to a new map filled with unknown danger
Flolelan 3 MAR a las 5:29 a. m. 
Publicado originalmente por Genesis:
world try to be big with its story telling even though it has a plot hole zorah being missable (giant island dragon being missable) and with the overall importance on npc that isn't memorable beside commander (some are kinda dumb like the handler charging and wandering to monster)

wilds try to be even more bigger this time with villages that has survives through decade in the forbidden land with no weapon to defend themselves and coincidentally they are facing extinction when we arrive to save the day.

personally i will say the story in wilds is actually worse than world, not just because of the npc. if anything story affect with how the progression of monster we face, i was kinda hoping we would explore more towards the apex monster of the land we face, but nah we just glossed them and fight them cause they are in front of us after that we just fight lower rank new monster. not only that the authorization to hunt monster is annoying early on due to a new ingredient for requirement known as certificate needing it for certain armor set which makes the overall hunting in the open map pointless early on.

also yeah the kid being there just made it more annoying since it is logical and safe to bring a child with 1 hunter and 2 useless baggage to a new map filled with unknown danger


my favorite part was also "they dont know what weapons are" only for the game to show a guard wielding a spear with a bone blade atached to it 2 cutcenes later, so the world isnt consistant with itself. also its fking stupid to think people wouldnt develop some kind of weapon to fight of atleast the small monsters when they are living for aeons next to them. oh noes a 1m-2m raptor is atacking me guess i'll die without resistance.

the whole pacing is mess as you correctly stated. in worlds you chased an apex in wilds you simply wander across them kill them and move on. the whole guild needs to aprove everything is also pretty stupid if you ask me. giant monster wants to atack me "dam i need aproval to defend myself"

on a funny note:
it also seems we are some kinda sleeper agent super soldier since it seems we can only fight once we hear our activating phrase "the guild authorizes you to hunt x". would you kindly comes to mind.



to the peole saying "the kid is acting like a kid dont be mad". sorry but nata is suposed to be 12 if i recall correctly. the 12 year olds i know wouldnt simply turn a 180 on a monster that intented to kill everyone they know and is destroying the eco-system just because we came to the conclusion "a monster is amonster and it chose to hunt for itself". thats more of a reaction of a 3-6 year old (you trying to hurt me is irrelvant 1h later). now true our 12 year olds arent fantasy world 12 year olds but it still is strange. i can understand the whole impulse thing for his anger but i cant understand the 180 he does near the end and it is a very weak "plot twist".
𝔐𝔞𝔩 3 MAR a las 5:33 a. m. 
SPOILER! he is the reincarnation of the handler from MHW. The connection is obvious, they are both unlikable and obnoxious.
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Publicado el: 2 MAR a las 5:38 p. m.
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