Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nope, this is a new MH Wilds thing. Armor and Weapon have different gems nowday's, wich is a good thing! Dont ever again give me the power to obliberate any foe within 30 or so seconds because i can stack dmg boosts PLUS elemental boosts on armor + weapon. That was a long overdue nerf on Capcom's part.
I've got a lot more decorations and lot more than 20 hours. I've learned to kind of work around it, but as other have said, the mentality of, "just dont get hit," is a big part of the game. I paid for the game, cry is free, so tears it is bud.
Kulve weapons in worlds had skills too.
Gonna be honest with you. This decoration change is terrible. And what decorations are weapon only, and armor only make no sense.
Focus is weapon only. Mind's eye that needs 2 levels to do the same thing as a level 1 mind's eye?
This rework is terrible. Weapons with skills on it would be so much more interesting if you weren't so brutally handicapped.
(Btw, most people ignore skills entirely, and get an end game artian weapon with 3, level 3 deco slots.)
If I could pick between NO weapon skills, and universal decos, and the current system? I'd pick universal decos and no weapon skills.
I could actually use gems like attack decos, agitator decos, or even guard up. (Yes, guard up, is a weapon only deco! meaning good luck fitting it in your build!)
limiting decorations is terrible. I beat the whole game, and made current endgame gear, and there's no interesting builds.
The decorations that are weapons only, make no sense. But you can fit BURST on your armor.
Enjoy getting to endgame and realizing that you could have every deco in the game, and can't find a use for them, since at most you have 30 choices but only 3 deco slots.
Kulve had the skills of crit element, and crit status.
You could also make a safi jiva weapon, and you could put set bonuses into those weapons too, and get critical element that way too. bowguns were also more customizeable in world, with stuff like the shield basically being a weapon skill. *The shield in particular*
World allowed much more fun builds, and much more freedom with builds. Crit element on kulve weapons with deco slots, or custom made safi jiva weapons with deco slots as well.
In Worlds, you can get a kulve weapon and put element damage on your armor. In wilds, you are going to be struggling to put anything on your weapon. Gore weapons have critical element, and people found out that Artian weapons with 0 skills are vastly better, just to get 2 extra 3 star deco slots.
Artian weapons are for the build diversity and current end game grind while Rarity 8 weapons are more streamlined into a build focus then you pick either gear set for more deco slots or not/mix and match your preference.
It's a double edge sword. It's great we don't have to slot everything into damage for faster kill times because the TTK is naturally already faster. However the drawback is that people don't like it killing the "build diversity choice" which is also a 50 50 depending on who you ask.
Most people slot Raw damage, Elemental or critical into their builds then stack whatever effects for more damage or survival. All that happened was simplifying it down and make the farming less grindy. We also have more room to build for survival/utility then we did before.
It is weird state of we already have more but we also have less at the same time.
...and my other complaint as a funlance enjoyer is that guard and guard up should be armor deco's not take up vauable weapon slots.
To put it in perspective, Weapons have 51 exclusive skills to them. Meaning at most, you got 3 slots, and your choice of 3 skills. (SOME tier 3 slots come with an extra level 1 skill.) So including those? Maybe get 3 skills, and maybe a fourth?
Weapon: 3 deco slots max. Armor 15 deco slots max and Talisman.
Your wear 5 pieces of armor with EVERY PIECE having a skill, AND A SET BONUS, AND a talisman across all those armor pieces you have 66 exclusive skills.
51 skills, one choice to equip them.
66 skills, six options to get them.
So go ahead and try to convince me, that adding a skill or two to a weapon PUTTING IT ON PAR WITH most armors, justifies locking nearly HALF the skills in the game to ONE item.
Meanwhile, World: Equip whatever you want/have. Charms can have most skills too, weapon and armor can have anything, and the occasional weapon has a skill or a set bonus as well.
I would have been praising wilds, for more build diversity without the stupid weapon only/armor only restriction. The game would have so much build diversity without this dead weight design choice.
And how was it any different? I can get crit element on a weapon in both worlds and wilds right now.
Oh, you are right. In worlds, I can get crit element on silver rathalos gear as a passive too, and have all the build freedom I want to boot.
It doesn't have diversity. But you aren't smart enough to figure that out.
Things don't get MORE diverse the more you restrict them. Btw, most people are complaining this game is too easy.
Out of any monster hunter, this is the game where I've seen people comment the most how easy it is.