Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
Why Change Decorations?
I've been doing arkveld missions over and over thinking I just wasnt getting crit boost and crit eye decorations, then raelized that wasn't the case at all.

You can no longer slot any gem into any socket, it's armor and weapon specific. Why?

Why limit what builds we can come up with? Not that damage seems to be a huge issue,but im stuck slotting random 1 star decorations into gear just because I don't have anything else to put there (despite having like 10 attack jewels but those are weapon only sorry).

Please someone tell me im stupid and doing it wrong just don't understand the reasoning behind a change like that
< >
Showing 16-30 of 51 comments
Nyxtus Mar 3 @ 7:24pm 
Nope, everything you said was correct. Welcome to Wilds.
Originally posted by marsHm311oW:
Pretty sure this was always like this. You wasnt able to put crit on every slot.

Nope, this is a new MH Wilds thing. Armor and Weapon have different gems nowday's, wich is a good thing! Dont ever again give me the power to obliberate any foe within 30 or so seconds because i can stack dmg boosts PLUS elemental boosts on armor + weapon. That was a long overdue nerf on Capcom's part.
Originally posted by dskpnk:
Maybe wait and see before crying dude, you might have 5 decorations and 20h in the game why are you aloready making big statements...

I've got a lot more decorations and lot more than 20 hours. I've learned to kind of work around it, but as other have said, the mentality of, "just dont get hit," is a big part of the game. I paid for the game, cry is free, so tears it is bud.
You already do way more damage now you can kill tempered arkveld and gore in 4 or 5 minutes already (I'm using the double monster hp mod and still no hunt goes for more than 10 minutes besides tempered Jin Daahad) and my build doesn't even have any attack skill. Just 3 shield gems on both of my lances. If you could stack all offensive decos like in the older games stuff would melt in a minute or two
Raziel Mar 4 @ 4:01am 
Originally posted by Ragnell Avalon VTuber:
It's part of the rework with weapons having skills now as well

Kulve weapons in worlds had skills too.

Gonna be honest with you. This decoration change is terrible. And what decorations are weapon only, and armor only make no sense.

Focus is weapon only. Mind's eye that needs 2 levels to do the same thing as a level 1 mind's eye?

This rework is terrible. Weapons with skills on it would be so much more interesting if you weren't so brutally handicapped.

(Btw, most people ignore skills entirely, and get an end game artian weapon with 3, level 3 deco slots.)

If I could pick between NO weapon skills, and universal decos, and the current system? I'd pick universal decos and no weapon skills.

I could actually use gems like attack decos, agitator decos, or even guard up. (Yes, guard up, is a weapon only deco! meaning good luck fitting it in your build!)
Raziel Mar 4 @ 4:04am 
Originally posted by dskpnk:
Maybe wait and see before crying dude, you might have 5 decorations and 20h in the game why are you aloready making big statements...

limiting decorations is terrible. I beat the whole game, and made current endgame gear, and there's no interesting builds.

The decorations that are weapons only, make no sense. But you can fit BURST on your armor.

Enjoy getting to endgame and realizing that you could have every deco in the game, and can't find a use for them, since at most you have 30 choices but only 3 deco slots.
Raziel Mar 4 @ 4:25am 
Originally posted by GamingWithSilvertail:
Originally posted by Raziel:

Kulve weapons in worlds had skills too.

Gonna be honest with you. This decoration change is terrible. And what decorations are weapon only, and armor only make no sense.

Focus is weapon only. Mind's eye that needs 2 levels to do the same thing as a level 1 mind's eye?

This rework is terrible. Weapons with skills on it would be so much more interesting if you weren't so brutally handicapped.

(Btw, most people ignore skills entirely, and get an end game artian weapon with 3, level 3 deco slots.)

If I could pick between NO weapon skills, and universal decos, and the current system? I'd pick universal decos and no weapon skills.

I could actually use gems like attack decos, agitator decos, or even guard up. (Yes, guard up, is a weapon only deco! meaning good luck fitting it in your build!)
I dont remember Kulve weapons specifically having extra skills apart from critical status which wasnt obtainable anywhere else being only two armor set bonuses....

Kulve had the skills of crit element, and crit status.

You could also make a safi jiva weapon, and you could put set bonuses into those weapons too, and get critical element that way too. bowguns were also more customizeable in world, with stuff like the shield basically being a weapon skill. *The shield in particular*

World allowed much more fun builds, and much more freedom with builds. Crit element on kulve weapons with deco slots, or custom made safi jiva weapons with deco slots as well.

In Worlds, you can get a kulve weapon and put element damage on your armor. In wilds, you are going to be struggling to put anything on your weapon. Gore weapons have critical element, and people found out that Artian weapons with 0 skills are vastly better, just to get 2 extra 3 star deco slots.
Leown Mar 4 @ 4:40am 
It's mostly due to the amount of damage we already have access to. I believe it was also stated they wanted to cut back on the amount of decoration farming like what happened in World.

Artian weapons are for the build diversity and current end game grind while Rarity 8 weapons are more streamlined into a build focus then you pick either gear set for more deco slots or not/mix and match your preference.

It's a double edge sword. It's great we don't have to slot everything into damage for faster kill times because the TTK is naturally already faster. However the drawback is that people don't like it killing the "build diversity choice" which is also a 50 50 depending on who you ask.

Most people slot Raw damage, Elemental or critical into their builds then stack whatever effects for more damage or survival. All that happened was simplifying it down and make the farming less grindy. We also have more room to build for survival/utility then we did before.

It is weird state of we already have more but we also have less at the same time.
Siameasy Mar 4 @ 4:47am 
just give me an earplug deco capcom :steamsad:

...and my other complaint as a funlance enjoyer is that guard and guard up should be armor deco's not take up vauable weapon slots.
Last edited by Siameasy; Mar 4 @ 4:51am
Raziel Mar 4 @ 5:02am 
Originally posted by GamingWithSilvertail:
Originally posted by Raziel:

Kulve weapons in worlds had skills too.

To put it in perspective, Weapons have 51 exclusive skills to them. Meaning at most, you got 3 slots, and your choice of 3 skills. (SOME tier 3 slots come with an extra level 1 skill.) So including those? Maybe get 3 skills, and maybe a fourth?

Weapon: 3 deco slots max. Armor 15 deco slots max and Talisman.

Your wear 5 pieces of armor with EVERY PIECE having a skill, AND A SET BONUS, AND a talisman across all those armor pieces you have 66 exclusive skills.

51 skills, one choice to equip them.

66 skills, six options to get them.

So go ahead and try to convince me, that adding a skill or two to a weapon PUTTING IT ON PAR WITH most armors, justifies locking nearly HALF the skills in the game to ONE item.

Meanwhile, World: Equip whatever you want/have. Charms can have most skills too, weapon and armor can have anything, and the occasional weapon has a skill or a set bonus as well.

I would have been praising wilds, for more build diversity without the stupid weapon only/armor only restriction. The game would have so much build diversity without this dead weight design choice.
Raziel Mar 4 @ 5:05am 
Originally posted by GamingWithSilvertail:
Originally posted by Raziel:

Kulve had the skills of crit element, and crit status.
The deco skill was different.

Thats the point.

And how was it any different? I can get crit element on a weapon in both worlds and wilds right now.

Oh, you are right. In worlds, I can get crit element on silver rathalos gear as a passive too, and have all the build freedom I want to boot.
I feel like the current hp values causing tempered hunts to be under 10 min are directly caused by this change and i also feel like they turned the monster tuning knob a bit too strongly (while trying to compensate for no crit/attack boost stacking etc), otherwise the new system is great with the weapons having skills in them (seeing elemental/status boosting stuff already in the weapon makes me want to actually make sets for them)
Raziel Mar 4 @ 6:11am 
Originally posted by GamingWithSilvertail:
It has diversity thou.

You just dont know yet :)

Gone are the days where you could jusst go full glass cannon and get away with it tbh :)

It doesn't have diversity. But you aren't smart enough to figure that out.

Things don't get MORE diverse the more you restrict them. Btw, most people are complaining this game is too easy.

Out of any monster hunter, this is the game where I've seen people comment the most how easy it is.
I prefer it this way. I encounter way less glass canons that cart three times in a row.
Originally posted by Hariol:
Originally posted by marsHm311oW:
Pretty sure this was always like this. You wasnt able to put crit on every slot.
It was not, decoration slots were universal for all decorations before this game. Minus a few outliers like the rampage slots in base Rise.
in MHGU, you had to reach certain level of dec for them to be active.
< >
Showing 16-30 of 51 comments
Per page: 1530 50