Monster Hunter Wilds

Monster Hunter Wilds

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Why Change Decorations?
I've been doing arkveld missions over and over thinking I just wasnt getting crit boost and crit eye decorations, then raelized that wasn't the case at all.

You can no longer slot any gem into any socket, it's armor and weapon specific. Why?

Why limit what builds we can come up with? Not that damage seems to be a huge issue,but im stuck slotting random 1 star decorations into gear just because I don't have anything else to put there (despite having like 10 attack jewels but those are weapon only sorry).

Please someone tell me im stupid and doing it wrong just don't understand the reasoning behind a change like that
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Showing 1-15 of 51 comments
Pretty sure this was always like this. You wasnt able to put crit on every slot.
Tenz Mar 2 @ 5:07pm 
Don't like it play the old games?
Hariol Mar 2 @ 5:11pm 
Originally posted by marsHm311oW:
Pretty sure this was always like this. You wasnt able to put crit on every slot.
It was not, decoration slots were universal for all decorations before this game. Minus a few outliers like the rampage slots in base Rise.
It's part of the rework with weapons having skills now as well. The idea is that weapon-specific decos go in weapons, so that when you switch weapons in a hunt (because you can do that now), your off-weapon is already slotted and ready to go, and with decos that suit it.
How well this works is a matter of opinion.
Hariol Mar 2 @ 5:51pm 
Originally posted by Ragnell Avalon VTuber:
It's part of the rework with weapons having skills now as well. The idea is that weapon-specific decos go in weapons, so that when you switch weapons in a hunt (because you can do that now), your off-weapon is already slotted and ready to go, and with decos that suit it.
How well this works is a matter of opinion.
Yeah, I think it's good in theory, and works best with 2 different attack types (Ranged/Melee, or something like DB/Lance) where you'll want different offensive skills. But as someone playing CB/GL It's annoying that I can't have something like Load Shell for both if the weapons I want to use don't already have it and doesn't have slots.
Currently a minor annoyance I'm having, though there is probably a solution I haven't found yet. Still progressing in the game.

I personally think it's a decent system, just not universally good for all weapon combinations.
I think they should double the slots on weapons if they're gonna do this.

Also, to all the people saying, "Oh well it's a new system, and you can swap weapons." What the hell do you mean? How does this restriction help/hinder a weapon-swapping system?

It's a dumb change and I hope they just lift the restrictions entirely at some point.
It's probably because the meta will just become stack as much damage as possible.
Padrøx Mar 3 @ 5:00pm 
Coming from Worlds, it seems really limiting / frustrating for the builds. I remember stacking so much crit jewels or stuff like that. Usually, I feel like attack jewels are just way better than defense jewels except special cases like Stamina for Bows etc...

Having three jewels max on the weapon seems limiting as ♥♥♥♥ IMO. We'll have to see on the long run but I just get triggered by the fact that I'm currently stuffing random bad defensive jewels like increase heal or random ♥♥♥♥ instead of increasing my attack.
Lyote Mar 3 @ 5:08pm 
Originally posted by Padrøx:
Coming from Worlds, it seems really limiting / frustrating for the builds. I remember stacking so much crit jewels or stuff like that. Usually, I feel like attack jewels are just way better than defense jewels except special cases like Stamina for Bows etc...

Having three jewels max on the weapon seems limiting as ♥♥♥♥ IMO. We'll have to see on the long run but I just get triggered by the fact that I'm currently stuffing random bad defensive jewels like increase heal or random ♥♥♥♥ instead of increasing my attack.

And there you have the devs own given reason aside from the dual weapon system as to why we can't put offensive decos on Armor.

Its specifically because when given the choice between a Defense/Utility or Damage decoration, people will pretty much always go for the damage boost.

Thus the split. Damage decos go into weapons, non damage decos go into Armor.

The dual weapon thing is a big part of it though.
Many skills just don't do anything for one weapon while being critical to the power of another.
So to avoid having Rapid Morph of your Armor for your Swaxe and then being a dead slot when you switch to your Hammer we have the system as it works now.
Hariol Mar 3 @ 7:08pm 
Originally posted by Lyote:
Originally posted by Padrøx:
Coming from Worlds, it seems really limiting / frustrating for the builds. I remember stacking so much crit jewels or stuff like that. Usually, I feel like attack jewels are just way better than defense jewels except special cases like Stamina for Bows etc...

Having three jewels max on the weapon seems limiting as ♥♥♥♥ IMO. We'll have to see on the long run but I just get triggered by the fact that I'm currently stuffing random bad defensive jewels like increase heal or random ♥♥♥♥ instead of increasing my attack.

And there you have the devs own given reason aside from the dual weapon system as to why we can't put offensive decos on Armor.

Its specifically because when given the choice between a Defense/Utility or Damage decoration, people will pretty much always go for the damage boost.

Thus the split. Damage decos go into weapons, non damage decos go into Armor.

The dual weapon thing is a big part of it though.
Many skills just don't do anything for one weapon while being critical to the power of another.
So to avoid having Rapid Morph of your Armor for your Swaxe and then being a dead slot when you switch to your Hammer we have the system as it works now.

Yet this also means that if you want Rapid Morph on your weapon, you can't have any actual damage jewels. I do get that people tended not to use the defensive skills as much, but that simply comes from experience a lot of the time. "Just don't get hit." is a very true thing in MH. As a veteran of the series I'm just putting in jewels like flinch free and free meal while leaving some empty, because as long as something isn't a one shot it doesn't really matter what my defences are like, I'm barely taking damage anyways.

I don't dislike the system, it makes sense with the weapon switching, but if the system didn't exist I would still be putting Rapid Morph on my CB and not the armor for the same reason anyways. I just miss being able to make really cool mixed sets, it feels like the only thing that matters now is how the armour looks and not what skills or slots it has.

Also weapons having innate skills make some actually useless. There are DB now that have crit draw and punishing draw, those are completely useless skills for the DB.

Overall it's fine, but I think the old system was more interesting.
chima Mar 3 @ 7:12pm 
Originally posted by Jessiton Steele:
Why limit what builds we can come up with?
Why not? Seems like a good thing to me that you can't just mindlessly spam wexploit + attack boost + crit eye + agitator + crit boost on everything. At least I hope.
Originally posted by marsHm311oW:
Pretty sure this was always like this. You wasnt able to put crit on every slot.
You haven't played many mh games then
Auron Mar 3 @ 7:17pm 
Crit eye used to be a T1 deco. Which meant that all defensive skills like elem resist etc were all F tier by default since more dmg is always better than more defense.

Now defensive skills only compete with other defensive skills. And dps skills like crit eye needs to compete with other offensive skills like weakness exploit.

I like the system honestly.
Last edited by Auron; Mar 3 @ 7:18pm
dskpnk Mar 3 @ 7:19pm 
Maybe wait and see before crying dude, you might have 5 decorations and 20h in the game why are you aloready making big statements...
Originally posted by Gigadesu!:
It's probably because the meta will just become stack as much damage as possible.

As people master to dodge all monster moves, the most logic decision is to go full damage.
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