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How well this works is a matter of opinion.
Currently a minor annoyance I'm having, though there is probably a solution I haven't found yet. Still progressing in the game.
I personally think it's a decent system, just not universally good for all weapon combinations.
Also, to all the people saying, "Oh well it's a new system, and you can swap weapons." What the hell do you mean? How does this restriction help/hinder a weapon-swapping system?
It's a dumb change and I hope they just lift the restrictions entirely at some point.
Having three jewels max on the weapon seems limiting as ♥♥♥♥ IMO. We'll have to see on the long run but I just get triggered by the fact that I'm currently stuffing random bad defensive jewels like increase heal or random ♥♥♥♥ instead of increasing my attack.
And there you have the devs own given reason aside from the dual weapon system as to why we can't put offensive decos on Armor.
Its specifically because when given the choice between a Defense/Utility or Damage decoration, people will pretty much always go for the damage boost.
Thus the split. Damage decos go into weapons, non damage decos go into Armor.
The dual weapon thing is a big part of it though.
Many skills just don't do anything for one weapon while being critical to the power of another.
So to avoid having Rapid Morph of your Armor for your Swaxe and then being a dead slot when you switch to your Hammer we have the system as it works now.
Yet this also means that if you want Rapid Morph on your weapon, you can't have any actual damage jewels. I do get that people tended not to use the defensive skills as much, but that simply comes from experience a lot of the time. "Just don't get hit." is a very true thing in MH. As a veteran of the series I'm just putting in jewels like flinch free and free meal while leaving some empty, because as long as something isn't a one shot it doesn't really matter what my defences are like, I'm barely taking damage anyways.
I don't dislike the system, it makes sense with the weapon switching, but if the system didn't exist I would still be putting Rapid Morph on my CB and not the armor for the same reason anyways. I just miss being able to make really cool mixed sets, it feels like the only thing that matters now is how the armour looks and not what skills or slots it has.
Also weapons having innate skills make some actually useless. There are DB now that have crit draw and punishing draw, those are completely useless skills for the DB.
Overall it's fine, but I think the old system was more interesting.
Now defensive skills only compete with other defensive skills. And dps skills like crit eye needs to compete with other offensive skills like weakness exploit.
I like the system honestly.
As people master to dodge all monster moves, the most logic decision is to go full damage.