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A bit disappointed tbh.
All I've got left to do now is get Gold crowns for all monsters or wait for a title update,
and I've been playing really slow to purposefully drag out the game time.
you can get 100 decorations and 100 weapon parts in the melding pot INSTANTLY without needing to do meaningless hunts per 8 like in rise.
the gem pool also seems to be very shallow this time around, so you can feasibly get one decorations of each type per each 100 meld.
In previous games, you might never get charms or decorations due to rng, and you didn't get 100 results in seconds without hunts in between.
artisan weapons can not only guarantee status / element type (even to the point that bowgun normal rounds can apply statuses and elements now (!) ), but you can easily get 30% affinity baseline.
if you know what you are doing and wait until HR 55 to try to make artisan weapons, and have lots of parts/tickets lying around, you could get your full endgame set of decorations and a rank 8 artisan weapon in a few minutes.
I did not play Rise so I have no idea how it was in that game, but I appreciated the light-touch investigating you did in World to track a monster to its location, before you'd fought it enough times that you'd level your monster knowledge so that you just knew where it was from them on.
They forgot the "Hunter" part of Monster Hunter