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Monster schedules is nice.
Random "events" like material increases is nice.
Not having to be forced to tackle a quest when you leave the hub is nice.
Aside from that, there are less monsters on release than World and Arise had.
Wound plus focus attacks > clutch claw any day of the week. Move sets for a lot of weapons feel better. Combat a little more face paced then world but not as fast as rise was.
Better environments
Better weather and day system.
Difficulty wise is only slightly easier then world. But again we only count up thru high rank, not master rank and befor title updates.
I do wish that wounding the monsters took more effort though. Either that or significantly reduce how often a focus attack on a wound stuns the monster. It is too often imo. I'm glad that the system exists but it is too often.
- Better Story (the flow is just better than World's, story hunts feel way more cinematic)
- Better Hunts (monsters AI feels way better, combat feels meaty AF, monsters more frequently will mix-up combos and delay attacks to try and catch you off guard, pack dynamics can be a pretty cool addition just adds to the sandbox feel)
- Better Weapons & Armor designs (This is subjective, but has a lot more varied weapon designs right off the bat rather than the pasting fur to bone we got on initial World release, and a lot more armor designs that I liked right away)
- Cooler monster designs (The cast of new monsters we get in this game so far is honestly some of the most varied and interesting of any MH so far in my opinion, we also get a healthy dose of classic returning monsters)
Gameplay is just overall more streamlined than World, that's such a general term but everything in this game is designed to try and keep the spirit of MH but also cut down on menu time for new players. This is honestly much closer to being what I would call a AAAA game than anything else that's tried to claim that name so far lol.
The game really is more easy/forgiving than World was though, and that's mainly because you have so much more fluid control over your Hunter than ever before. You can add directional mix-ups to a ton of your own combos and all the weapons received overhauls in one way or another. They also decided to give a whole bunch of weapons their own counter moves and all guarding weapons also have the ability to "Perfect Guard" now which is basically a counter too. This is what I believe makes the game a little too easy for the "veterans", however some of those people have several thousand hours of playtime across the franchise and I don't think anything would be very hard for them at this point, especially with how familiar Wild's controls feel to World's.
If you're on the fence I say buy it. If your computer is ♥♥♥♥♥♥♥ don't buy it yet unless you don't mind playing in 720p at 30fps
Focus isn't forced at the very end if ure not speedrunning and i agree that getting iframes while staying on spot is too much and too powerful considering how weak highrank monsters are in this game.
Clutch claw was required for Iceborne for half the weapons because you couldn't pen the monsters armour, so every fight was tenderise, tenderise, knocked off, tenderise....
In my friend group I basically ended up becoming the defacto tenderiser so my teammates could stick to DPS. Not exactly thrilling combat.
The wallbang mechanic also got really tiresome for me.
Meanwhile, wounds is directly caused by attack inputs, no clunky grapple mechanic, and I can pop them when I want to/need to.
I like the game outside of the very problematic technical issues, but while there's heart in the game, the souls is not totally here imo.