Monster Hunter Wilds

Monster Hunter Wilds

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Rain 2 MAR a las 3:42 p. m.
Be honest - what does MH:Wilds have over MH:World?
I played World a lot and I loved it, but optimization issues aside from Wilds I haven't really felt the pull to buy Wilds that much. So for those that have played Wilds for a while...

How would you compare the two? Where does Wilds shine in comparison to the latter? Where does World shine over Wilds?
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Mostrando 31-45 de 368 comentarios
Legion 2 MAR a las 4:30 p. m. 
Movement is smoother.
Monster schedules is nice.
Random "events" like material increases is nice.
Not having to be forced to tackle a quest when you leave the hub is nice.

Aside from that, there are less monsters on release than World and Arise had.
Última edición por Legion; 2 MAR a las 4:31 p. m.
xTobu 2 MAR a las 4:38 p. m. 
Publicado originalmente por Toyosatomimi no Miko:
No clutch claw and a more varied roster.
No clutch claw is basically why base wilds is 10 times better than worldborne.
The Debauchery 2 MAR a las 4:38 p. m. 
Publicado originalmente por Toyosatomimi no Miko:
No clutch claw and a more varied roster.
I swear some monsters still clagger though.
Pine Rune 2 MAR a las 4:42 p. m. 
Right now, I'd say it has more players to hunt with.
Physical Disconnect 2 MAR a las 4:46 p. m. 
im curious. why was the clutch claw hated but stuff like exploiting wounding which isnt new btw as you could wound enemies in world already with heavy weapons and clutch claw them and so getting a damage multiplier on hits connecting with the wounded part appreciated ?
Dragonmaster 2 MAR a las 4:51 p. m. 
Game has 1 less monster then world did. Can’t compare it to full ice borne now come on.
Wound plus focus attacks > clutch claw any day of the week. Move sets for a lot of weapons feel better. Combat a little more face paced then world but not as fast as rise was.
Better environments
Better weather and day system.

Difficulty wise is only slightly easier then world. But again we only count up thru high rank, not master rank and befor title updates.
xavier434 2 MAR a las 4:57 p. m. 
I get such a bigger rush connecting a good clutch claw attack than I have so far with the focus/wound system. I am not understanding the hate, but I also think it is perfectly fine if a lot of you prefer the wound system over it.

I do wish that wounding the monsters took more effort though. Either that or significantly reduce how often a focus attack on a wound stuns the monster. It is too often imo. I'm glad that the system exists but it is too often.
Cú/Moon 2 MAR a las 4:58 p. m. 
Lagi
Parmak 2 MAR a las 5:00 p. m. 
I'm gonna put performance off to it's own side right now and just talk about gameplay. I don't like the shady bs they did with framegen but you want to know what this game has gameplay-wise over World so here we go:

- Better Story (the flow is just better than World's, story hunts feel way more cinematic)

- Better Hunts (monsters AI feels way better, combat feels meaty AF, monsters more frequently will mix-up combos and delay attacks to try and catch you off guard, pack dynamics can be a pretty cool addition just adds to the sandbox feel)

- Better Weapons & Armor designs (This is subjective, but has a lot more varied weapon designs right off the bat rather than the pasting fur to bone we got on initial World release, and a lot more armor designs that I liked right away)

- Cooler monster designs (The cast of new monsters we get in this game so far is honestly some of the most varied and interesting of any MH so far in my opinion, we also get a healthy dose of classic returning monsters)

Gameplay is just overall more streamlined than World, that's such a general term but everything in this game is designed to try and keep the spirit of MH but also cut down on menu time for new players. This is honestly much closer to being what I would call a AAAA game than anything else that's tried to claim that name so far lol.

The game really is more easy/forgiving than World was though, and that's mainly because you have so much more fluid control over your Hunter than ever before. You can add directional mix-ups to a ton of your own combos and all the weapons received overhauls in one way or another. They also decided to give a whole bunch of weapons their own counter moves and all guarding weapons also have the ability to "Perfect Guard" now which is basically a counter too. This is what I believe makes the game a little too easy for the "veterans", however some of those people have several thousand hours of playtime across the franchise and I don't think anything would be very hard for them at this point, especially with how familiar Wild's controls feel to World's.

If you're on the fence I say buy it. If your computer is ♥♥♥♥♥♥♥ don't buy it yet unless you don't mind playing in 720p at 30fps
xTobu 2 MAR a las 5:05 p. m. 
Publicado originalmente por Drill Baby Drill:
im curious. why was the clutch claw hated but stuff like exploiting wounding which isnt new btw as you could wound enemies in world already with heavy weapons and clutch claw them and so getting a damage multiplier on hits connecting with the wounded part appreciated ?
Forced gimmick that was too broken, light weapons had to flip the monster 360 before attacking cause u couldnt soft the part in 1 hit before the last update. Not to mention the heavy wex nerf that forced you even more to use the claw.
Focus isn't forced at the very end if ure not speedrunning and i agree that getting iframes while staying on spot is too much and too powerful considering how weak highrank monsters are in this game.
xTobu 2 MAR a las 5:06 p. m. 
Publicado originalmente por GamingWithSilvertail:
Publicado originalmente por xavier434:
I get such a bigger rush connecting a good clutch claw attack than I have so far with the focus/wound system. I am not understanding the hate, but I also think it is perfectly fine if a lot of you prefer the wound system over it.

I do wish that wounding the monsters took more effort though. Either that or significantly reduce how often a focus attack on a wound stuns the monster. It is too often imo. I'm glad that the system exists but it is too often.
You're a world baby. That's why.

The clutch claw took alot away making it almost mandatory.

Focus is situational. You only use it when wounds happen or need to aim your Y/B hits.

You dont just spam LT + RB to do the wound attack, You loose alot of damage that way.
This guys is speaking facts :mhwgood:
RotGoblin 2 MAR a las 5:12 p. m. 
Publicado originalmente por Drill Baby Drill:
im curious. why was the clutch claw hated but stuff like exploiting wounding which isnt new btw as you could wound enemies in world already with heavy weapons and clutch claw them and so getting a damage multiplier on hits connecting with the wounded part appreciated ?

Clutch claw was required for Iceborne for half the weapons because you couldn't pen the monsters armour, so every fight was tenderise, tenderise, knocked off, tenderise....

In my friend group I basically ended up becoming the defacto tenderiser so my teammates could stick to DPS. Not exactly thrilling combat.

The wallbang mechanic also got really tiresome for me.

Meanwhile, wounds is directly caused by attack inputs, no clunky grapple mechanic, and I can pop them when I want to/need to.
OnePunchGay 2 MAR a las 5:18 p. m. 
Publicado originalmente por Goblin:
Publicado originalmente por Drill Baby Drill:
im curious. why was the clutch claw hated but stuff like exploiting wounding which isnt new btw as you could wound enemies in world already with heavy weapons and clutch claw them and so getting a damage multiplier on hits connecting with the wounded part appreciated ?

Clutch claw was required for Iceborne for half the weapons because you couldn't pen the monsters armour, so every fight was tenderise, tenderise, knocked off, tenderise....

In my friend group I basically ended up becoming the defacto tenderiser so my teammates could stick to DPS. Not exactly thrilling combat.

The wallbang mechanic also got really tiresome for me.

Meanwhile, wounds is directly caused by attack inputs, no clunky grapple mechanic, and I can pop them when I want to/need to.
im glad u word it properly, not gonna lie that stupid s claw turn me toxic
Oceuss 2 MAR a las 5:20 p. m. 
On paper the game is better, but something feels off. No vibrant and original areas, the game is very greyish/brownish, no indecent amount of beautiful plates full of food, no room with wildlife to reward you to actually chase them, no real quests to hunt for wildlife, areas are not really interesting to explore, monsters don't seem to really live that much in the areas, turf wars are extremely rares, hub is... sad, to say the least, too much plot that doesn"t focus much on monsters, no ecology introductions...

I like the game outside of the very problematic technical issues, but while there's heart in the game, the souls is not totally here imo.
Venator 2 MAR a las 5:21 p. m. 
No clutch claw, no tenderizing, just good monsters, great fights, and the seikret and wound system are ♥♥♥♥♥♥ AWESOME
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Publicado el: 2 MAR a las 3:42 p. m.
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