Monster Hunter Wilds

Monster Hunter Wilds

Xem thông số:
Be honest - what does MH:Wilds have over MH:World?
I played World a lot and I loved it, but optimization issues aside from Wilds I haven't really felt the pull to buy Wilds that much. So for those that have played Wilds for a while...

How would you compare the two? Where does Wilds shine in comparison to the latter? Where does World shine over Wilds?
< >
Đang hiển thị 346-360 trong 368 bình luận
Kiririn 20 Thg03 @ 12:37pm 
Nguyên văn bởi Tenko:
Nguyên văn bởi Kiririn:
Crashes.

World is so uneventful. In Wilds, it's much more exciting because at any moment the game can just crash. You never know what's going to happen!
Thats your computer. the game runs on RT. only walmart and amazon prebuilds crash while playing RT.

I don't have the game nor a prebuilt. It's everyone else that is reporting the constant crashes.
Nguyên văn bởi SimLec:
Nguyên văn bởi SlyCoop:

The first sentence confirmed this isn't a great sword player. The second sentence proves the point.

Greatsword isn't any nicer in wilds than it was in world apart from people who dont play Greatword, because they think its magically better somehow.
Well now if you are looking at the wrong side , if you use the focus stance while swinging , you can redirect the hit .

Personnaly prefer greatsword to not change too much . I love heavy weapon to stay grounded while the other weapon are going ♥♥♥♥♥♥ op movement weeb ♥♥♥♥

Focus mode shouldn't work when an attack has been inputted by the player. It should only redirect between or before every attacks. The entire point of greatsword is that it's big, slow and likely to miss if you play badly.
But if you are able to redirect the TCS during the animation, where's the satisfaction? It's just a heavier longsword
Mangaani 22 Thg03 @ 12:43am 
Nguyên văn bởi Demon King Tanjiro:
Wilds is too easy, nothing fun about just beating monsters with no skill involved.

Nguyên văn bởi Toyosatomimi no Miko:
No clutch claw and a more varied roster.
More varied roster? No, where are all the monsters at? Your new game should have better than the last and this does not do that.
absolutely more varied roster. it has a lot more enemy type diversity especially with the squid monsters, and they fight nothing alike. also, it only has one less monster on release than world did. y'all buggin
Mangaani 22 Thg03 @ 12:47am 
Nguyên văn bởi Legiondorf:
I don't care what Asmon says this looks like a washed out mess to me. Hard pass.
tf are you looking at? you try enabling hdr on a monitor that doesnt support it or sum?
Nguyên văn bởi Rain:
I played World a lot and I loved it, but optimization issues aside from Wilds I haven't really felt the pull to buy Wilds that much. So for those that have played Wilds for a while...

How would you compare the two? Where does Wilds shine in comparison to the latter? Where does World shine over Wilds?
Combat and movement are leagues better. Seikret being kind of a stop gap from alot of the problems you could have from single mistakes that would cause carts means the fights are less staggered, which I personally like, and chasing a monster with your raptor is just peak.

I also like the wounds systems, it feels like Im being rewarded for hitting weakspots on a monster that are fairly difficult to get specific amounts when Im using the HBG wound popper attack. Gives me more to do than just shoot at a monsters face.

I know this is controversial, but I like how limited the ammo is on HBGs. It felt like swapping bullets was so time consuming that most of the time, I just used basic bullets. And the crafting of bullets being reduced, as well as being able to buy most outright, makes being a gunner less of a chore compared to other classes.

I like the changes to decorations.

I also like how interconnected the world feels.
Mangaani 22 Thg03 @ 12:53am 
Nguyên văn bởi Oceuss:
On paper the game is better, but something feels off. No vibrant and original areas, the game is very greyish/brownish, no indecent amount of beautiful plates full of food, no room with wildlife to reward you to actually chase them, no real quests to hunt for wildlife, areas are not really interesting to explore, monsters don't seem to really live that much in the areas, turf wars are extremely rares, hub is... sad, to say the least, too much plot that doesn"t focus much on monsters, no ecology introductions...

I like the game outside of the very problematic technical issues, but while there's heart in the game, the souls is not totally here imo.
greyish browninsh? have you been to suja? green af. ice area? blue af. maybe adjust your saturation settings lol. i see turf wars almost every mission. hub isn't even a hub, and saying the plot doesn't focus too much on monsters is just a bold faced lie
Nguyên văn bởi Smallest_Goober:
World:
Complete game
Much better music
Preparation matters
Hub worlds
Better designed maps. More dense and detailed. Made to be traversed on foot
Canteens
More likable characters
Simple, traditional story
Personal houses with decorating and pets
Challenging difficulty
Monsters fight in different ways
More grounded, tactical combat.
Elder dragons
Better buildcrafting
More overall charm
Traditional character customization
Double the armor designs
Arena game mode
Minigames
Collecting endemic life is more enticing.

Wilds:
More intense combat
Gimmicks don't break combat flow
Areas connect seamlessly. No loading screens
More imaginative monster design (but fight in similar ways)
No copy and paste weapon designs
Interesting backstory

Overall I'd still stick to MH World. Even on day 1 it felt more complete.
Because it was more complete when it arrived on Steam: It already had at least two major updates from the word go.
Nguyên văn bởi Hunter Iradan:
Nguyên văn bởi Smallest_Goober:
World:
Complete game
Much better music
Preparation matters
Hub worlds
Better designed maps. More dense and detailed. Made to be traversed on foot
Canteens
More likable characters
Simple, traditional story
Personal houses with decorating and pets
Challenging difficulty
Monsters fight in different ways
More grounded, tactical combat.
Elder dragons
Better buildcrafting
More overall charm
Traditional character customization
Double the armor designs
Arena game mode
Minigames
Collecting endemic life is more enticing.

Wilds:
More intense combat
Gimmicks don't break combat flow
Areas connect seamlessly. No loading screens
More imaginative monster design (but fight in similar ways)
No copy and paste weapon designs
Interesting backstory

Overall I'd still stick to MH World. Even on day 1 it felt more complete.
Because it was more complete when it arrived on Steam: It already had at least two major updates from the word go.

It did not. We had to wait around the same amount of time the console players had to wait for the Deviljho.
Lần sửa cuối bởi Young Padawan; 22 Thg03 @ 2:31am
Nguyên văn bởi hotmatrixx:
I cannot belive no one else has ye mentioned the two best new additions to the game.

FOCUS mode, - mostly because it allows big combo's to re-direct and hit where they would have once missed. This is why Hunts are shorter and easier now - because you 'never' swing-and-a-miss. It's just swing/swing/swing/swing "Quest Complete"

Parry/knock/clash
Look, I know you miss the clutch claw - but I really liked the wallbang mechanic. No CC, no wallbangs (I've seen a GS user do it, I think). Instead now we have wounds for that bonus damage, and parry/clash to get some stuns/knocks/damage windows.
this isnt enough in my opinion. They should have focused less on the story and more on either introducing new mechanics or adding more content. They took away the cooking cats, you can't pay for friend's meal, you can't display trophies or endemic life in your camp or "player housing". In my opinion, Rise did better content wise. They added a vastly different game mechanic (the wirebug) that allows you to didge and include it in your combos. They even added a game mode called rampage where you fight hordes of monsters and stop them from coming into the village. Rise may suck graphically, but i find myself feeling that Wilds isn't that much better than Rise, and that is really dissapointing. At least base game Rise had more content and newer things to do. They had village quests and hub quests. 2 sets of different main story quests. .HWilds story is decent, I like the characters, but it feels like they sacrificed other aspects of the game to focus on story and the looks of the environment.
Nguyên văn bởi Demon King Tanjiro:
Nguyên văn bởi GamingWithSilvertail:
If you just button mash without sos you do cart.
No you do not. No need to sos when every monster is the exact same and takes the same amount of time to beat. Who even uses sos?

Funny. I tried to button mash on Tempered G. Doshaguma, just to see. Died. Tempered Arkveld? Dead. Essentially almost any other tempered monster in the game? How about that, I carted each time I just spammed attacks and ran after them, without any other buttons pressed. So please, oh Wise One. What weapon should I use to spam attacks without any thoughts of dodging, blocking, or otherwise anything that will prevent my health from hitting zero?
Xadiz 22 Thg03 @ 7:27pm 
I like the insectoid/arachnid style monsters designs more than all of worlds monsters combined
Nguyên văn bởi Callsign_Reaper4:
Nguyên văn bởi Demon King Tanjiro:
No you do not. No need to sos when every monster is the exact same and takes the same amount of time to beat. Who even uses sos?

Funny. I tried to button mash on Tempered G. Doshaguma, just to see. Died. Tempered Arkveld? Dead. Essentially almost any other tempered monster in the game? How about that, I carted each time I just spammed attacks and ran after them, without any other buttons pressed. So please, oh Wise One. What weapon should I use to spam attacks without any thoughts of dodging, blocking, or otherwise anything that will prevent my health from hitting zero?

Wdym.....

People cant even button mash in fighting games correctly.

Are you sure your button mashing is up to standard? :D
Wilds better than World: there are legally distinct chocobos in it.
World better than Wilds: B-29, my beloved.
Rise better than both: has B-29 my beloved, a dog, an owl and actual colors .
Lần sửa cuối bởi ModZero; 9 Thg04 @ 9:54am
Nguyên văn bởi SlyCoop:
Nguyên văn bởi Callsign_Reaper4:

Funny. I tried to button mash on Tempered G. Doshaguma, just to see. Died. Tempered Arkveld? Dead. Essentially almost any other tempered monster in the game? How about that, I carted each time I just spammed attacks and ran after them, without any other buttons pressed. So please, oh Wise One. What weapon should I use to spam attacks without any thoughts of dodging, blocking, or otherwise anything that will prevent my health from hitting zero?

Wdym.....

People cant even button mash in fighting games correctly.

Are you sure your button mashing is up to standard? :D

Last I checked button mashing is just pressing the attack buttons at random and hoping for the best 😂 exactly how I use to play on tekken titles and stuff lol
Nguyên văn bởi ModZero:
Wilds better than World: there are legally distinct chocobos in it.
World better than Wilds: B-29, my beloved.
Rise better than both: has B-29 my beloved, a dog, an owl and actual colors .

I'd be hard pressed to pick between wilds and Rise, I really like the wire bugs of rise and the new custom attacks you can add to weapons. Customizing it to you is great! Giving you the options to alter playstyles. For that reason only I'd probably pick rise, cuz lbg being able to flip over and drop your little dragon bombs directly on top of monsters is awesome lol
< >
Đang hiển thị 346-360 trong 368 bình luận
Mỗi trang: 1530 50