Monster Hunter Wilds

Monster Hunter Wilds

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Be honest - what does MH:Wilds have over MH:World?
I played World a lot and I loved it, but optimization issues aside from Wilds I haven't really felt the pull to buy Wilds that much. So for those that have played Wilds for a while...

How would you compare the two? Where does Wilds shine in comparison to the latter? Where does World shine over Wilds?
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Showing 286-300 of 368 comments
Better gameplay, better mount, better list of monsters (compared to base World), and better story imo. Also, WAY better handler.

Graphics is at least one thing Wilds is definitely not better than World at. Wilds looks like a PS4 game, same as World. Unfortunately, Wilds doesn't have the performance to match how it looks.
Last edited by Gamephreak5; Mar 17 @ 3:01pm
They are almost the same game from a game play perspective and if you like them you should play both. If you don't like one you probably won't like the other and you should pass on both.

Wilds made me realize I like monster hunter games, so when I cleared the content in Wilds, I went back and bought worlds because I had never played it before.

I haven't had this much fun with video games since FF7 on the PS1 or Wrath of the LIch King.

Yes, it was Asmongold that pointed me to Wilds. If they didn't pay him they should have.
Originally posted by Gamephreak5:
Better gameplay, better mount, better list of monsters (compared to base World), and better story imo. Also, WAY better handler.

Graphics is at least one thing Wilds is definitely not better than World at. Wilds looks like a PS4 game, same as World. Unfortunately, Wilds doesn't have the performance to match how it looks.

It is graphically better, just not in a way you would expect. Not to mention the majority of us can't even run the high res pack lol
At this point, ABSOLUTELY NOTHING.

Anyone telling you that it has better gameplay are problably longsword or greatsword users, (so most players) the npc mind players.

Anyone telling you the graphics are better should problbly go to an occulist assap.

New monsters are cool in design, but most of them sucks gameplay wise.

Focus mode is the worst addition ever, i could write a bible about how bad it is and how it ruins everything about monster hunter spirit.

But hey, theres people out there who likes to be poooped in da chest, soooo...
Retsubty Mar 17 @ 3:34pm 
Originally posted by Oh!Zulkazkah:
At this point, ABSOLUTELY NOTHING.

Anyone telling you that it has better gameplay are problably longsword or greatsword users, (so most players) the npc mind players.

Anyone telling you the graphics are better should problbly go to an occulist assap.

New monsters are cool in design, but most of them sucks gameplay wise.

Focus mode is the worst addition ever, i could write a bible about how bad it is and how it ruins everything about monster hunter spirit.

But hey, theres people out there who likes to be poooped in da chest, soooo...

I played Longsword and not once was I wow'd by this game.

I think this series is just getting old tbh lol. The older games were definitely better in many ways but the new games have failed to shake things up in any interesting or exciting ways..

All they did was make it easier and streamlined but they didn't add any new exciting modes... or anything.

I'm all for a complete overhaul at this point. Of all the progression systems, RPG systems, modes, endgame etc.
Last edited by Retsubty; Mar 17 @ 3:34pm
Originally posted by Oh!Zulkazkah:
At this point, ABSOLUTELY NOTHING.

Anyone telling you that it has better gameplay are problably longsword or greatsword users, (so most players) the npc mind players.

Anyone telling you the graphics are better should problbly go to an occulist assap.

New monsters are cool in design, but most of them sucks gameplay wise.

Focus mode is the worst addition ever, i could write a bible about how bad it is and how it ruins everything about monster hunter spirit.

But hey, theres people out there who likes to be poooped in da chest, soooo...

Gunlance gameplay is way better lol the fact that you can now shell while attacking and use all moves in 1 fluid combo.
Hunting horn has also seen drastic and good improvements to both support and damage.

Graphics are objectively better, not our fault you don't understand it from a technical standpoint.

New monsters are great, just need a difficulty bump is all lol

Focus mode is great and they can and hopefully do make it harder down the line to compensate for this. They have said they are working on that currently actually.

Don't kink shame 🤣
Terron Mar 17 @ 3:47pm 
Most weapons now have a counter and an offset attack (or a kinda clash defensive move) which is amazing. Clutch Claw is gone thank god and replaced with a far far far far far far far more fun wound system. On the otherhand the game is only base game so lacks challenge and even as far as base MH games are its still lacking in challenge. Nothing in this game is as tough as high rank kirin for example. The game is also overly streamlined which takes from it imo. You will have all the decos you want and weapons and armour you want and fully levelled in a fraction of the time it normally takes so the grind is largely diminished. The new mount is a blessing and a curse. Its amazing being able to simply autorun to any monster and get straight back into the action but as a result the entire environment ends up becoming just a pretty backdrop. I rarely felt I needed to engage with the environment and learn my way around. Why would I when I can simply bring up the map and R3 click on the monster and boom...mount takes me there. (Love the mount animations too)

Graphically Monster hunter world looks better 60 percent of the time, the 40 percent of the time that the weather is good in wilds then it looks even more beautiful than worlds. Absolutely not worth the perfomance cost though, really wish they just used worlds graphics engine again, it still looks fantastic. No need for the open world at all, Could keep the game the same way pretty much just seperate the big areas with a load screen, no biggie, everyone fast travels anway.
There is balancing needed for sure too as wounds are too effective and the mount can essentially pick you up almost anytime you get knocked down so you rarely have to worry about a follow up strike and the palico is nuts this time as he does everything from heal you to laying traps to stunning the monsters to stealing their parts etc etc. He needs a nerf too. The new focus mode is also a blessing and a curse, its way easier and more forgiving now in terms of attacks hitting the monsters as you are not really punished at all anymore as you can spin on a dime but it does lose something as a result. It bit by bit is feeling more like a generic action game with cool monsters that does not demand as much mastery from the player as previous entries.

I am still very excited for the master rank stuff. Lets hope they knock it outta the park. I really enjoy the game and recommend it but I feel this game has lost something important as a result of some of these changes. I mean I really enjoyed it but I am already back playing world and GU.
be honest what does 5th gen+ casual trash heap have over freedom unite
Retsubty Mar 17 @ 3:53pm 
Originally posted by Cracker Barrel Breakfast Battle:
be honest what does 5th gen+ casual trash heap have over freedom unite

I think the series just isn't aging well tbh lol.

The progression systems and stuff aren't exciting in today's landscape anymore.

They do nothing to excite long time fans. No shake ups. Just QoL. QoL isn't exciting or new content lol.
Originally posted by Eirawyn:
Originally posted by Cracker Barrel Breakfast Battle:
be honest what does 5th gen+ casual trash heap have over freedom unite

I think the series just isn't aging well tbh lol.

The progression systems and stuff aren't exciting in today's landscape anymore.

They do nothing to excite long time fans. No shake ups. Just QoL. QoL isn't exciting or new content lol.

I disagree as a long time fan lol the new mechanics with each installment mix it up enough to make it fun and they aren't repeating them so we don't have the same boring gameplay on repeat. As much as I enjoyed some of the wirebug move sets from rise even allowing for customization of weapons with that aspect.

However the difficulty feeling slightly lower, or perhaps just we so keenly took to the redirection mechanics of focus mode made it easier for veterans then expected. They have said they will be adding hunts harder theb rhe current hardest so hopefully that is actually solid.
Retsubty Mar 17 @ 6:12pm 
Originally posted by KingOfFriedChicken:
Originally posted by Eirawyn:

I think the series just isn't aging well tbh lol.

The progression systems and stuff aren't exciting in today's landscape anymore.

They do nothing to excite long time fans. No shake ups. Just QoL. QoL isn't exciting or new content lol.

I disagree as a long time fan lol the new mechanics with each installment mix it up enough to make it fun and they aren't repeating them so we don't have the same boring gameplay on repeat. As much as I enjoyed some of the wirebug move sets from rise even allowing for customization of weapons with that aspect.

However the difficulty feeling slightly lower, or perhaps just we so keenly took to the redirection mechanics of focus mode made it easier for veterans then expected. They have said they will be adding hunts harder theb rhe current hardest so hopefully that is actually solid.

I think we aren't talking about the same thing.

Not the gameplay mechanics. i think the abilities and stuff are fun.

The issue is the upgrades/armor/weapons/progression systems all the way into endgame.

They've stuck with the same system for far too long. A system that doesn't drive engagement for people that don't care about fashion in game.

It's pretty much just fashion hunters.

All you have to do is get G rank alloy set and upgrade it (with armor spheres) and you are done lol. Fully ready for endgame and the rewards in endgame don't matter. You can optimize small amounts of dps by following the same build everyone else makes which doesn't take long to get. (In the case of 4U and prior)

In the case of World and Wilds, you just use a clown suit. You just need the newest pieces, not a full set.
Last edited by Retsubty; Mar 17 @ 6:24pm
Originally posted by Eirawyn:

The progression systems and stuff aren't exciting in today's landscape anymore.

They do nothing to excite long time fans. No shake ups. Just QoL. QoL isn't exciting or new content lol.
A long time fan and MH veteran would know how LR/HR releasses go.

This happenend in MH1, Mh Dos,, Tri, 5, X, World, and Rise.

Bassically.. every non U version....

Originally posted by Eirawyn:
All you have to do is get G rank alloy set and upgrade it and you are done lol. Fully ready for endgame and the rewards in endgame don't matter. You can optimize small amounts of dps by following the same build everyone else makes which doesn't take long to get.

In world this was incredible false.....
Last edited by GamingWithSilvertail; Mar 17 @ 6:17pm
This PC (Banned) Mar 17 @ 6:22pm 
honestly, nothing, they're both amazing games, but just to put things in context, many people say this from every monhun releases. :P
Originally posted by Eirawyn:
Originally posted by KingOfFriedChicken:

I disagree as a long time fan lol the new mechanics with each installment mix it up enough to make it fun and they aren't repeating them so we don't have the same boring gameplay on repeat. As much as I enjoyed some of the wirebug move sets from rise even allowing for customization of weapons with that aspect.

However the difficulty feeling slightly lower, or perhaps just we so keenly took to the redirection mechanics of focus mode made it easier for veterans then expected. They have said they will be adding hunts harder theb rhe current hardest so hopefully that is actually solid.

I think we aren't talking about the same thing.

Not the gameplay mechanics. i think the abilities and stuff are fun.

The issue is the upgrades/armor/weapons/progression systems all the way into endgame.

They've stuck with the same system for far too long. A system that doesn't drive engagement for people that don't care about fashion in game.

It's pretty much just fashion hunters.

All you have to do is get G rank alloy set and upgrade it and you are done lol. Fully ready for endgame and the rewards in endgame don't matter. You can optimize small amounts of dps by following the same build everyone else makes which doesn't take long to get.
Fair enough, not much incentive to grab all armors if they aren't into fashion which is the true end game! Lol
Retsubty Mar 17 @ 6:26pm 
Originally posted by KingOfFriedChicken:
Originally posted by Eirawyn:

I think we aren't talking about the same thing.

Not the gameplay mechanics. i think the abilities and stuff are fun.

The issue is the upgrades/armor/weapons/progression systems all the way into endgame.

They've stuck with the same system for far too long. A system that doesn't drive engagement for people that don't care about fashion in game.

It's pretty much just fashion hunters.

All you have to do is get G rank alloy set and upgrade it and you are done lol. Fully ready for endgame and the rewards in endgame don't matter. You can optimize small amounts of dps by following the same build everyone else makes which doesn't take long to get.
Fair enough, not much incentive to grab all armors if they aren't into fashion which is the true end game! Lol

Exactly and to me it's like collecting all the furniture in Animal Crossing. Something I just don't care for as much.

Though some armor sets are really cool. I'll generally get at least one good looking set to wear but I wont' be switching it up all the time. I get bored long before I'd care about that.

I'm the type that just wants to get clears on all the hardest content and then call it a day I guess. Maybe try out a few different weapons.
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