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I do agree that it did take more skill and game/monster knowledge to land hits with the Greatsword in World. It was more satisfying however.
fake Gamers™©® and tourists just love to complain about everything under the sun
Wound system
Perfect dodge and guarding.
Clashes with monsters.
Maps are even more alive lot more entities and changing weather/seasons.
If you stop and pay attention the details and day/life cycles are insane.
It has lot of new stuff world does not have.
But it will not be complete till Expansion with G/Master rank comes out with real endgame.
But on release Wilds is much better than on release World was.
Id recommend World to new players, and if they get their fill and want more, Wilds is great
what are you talking about lmao
Devs like these see success, and instantly thinking of pleasing all the casuals, the tourists, etc. When real developer with a vision for their game, offer what they have always done, and it gets them extreme success. This is why we have Larian and Fromsoft, devs that understand for whom they are making their games, and not trying to please the ubisoft demographic. Because when the game is good, everyone will come, including casuals, and you don't need to add BS to your game (such as the campaign of Wilds that is more cinematic than a Sony exclusive) to attract tourists.
The wound system is nice, but honestly I just made that button a toggle straight away and then hit away like normal while aiming my hammer with it which is a plus. Doesn't really feel engaging to use but I'm heavily rewarded for using it. Not to talk about how easy it is to keep it down when 3-4 players.
I know we are getting a main hub in april and current system they have is just bad. The material collecting people are based on time and not around the mission you beat. So you can do 15 mission and still only get 6 items from each vendor. Meanwhile you can fast forward the time through resting and get max amount of items in no time. Not fun.
The rooster for me was better in World. More memorable and honestly had better music too. Yes there where a lot of Elder dragons but that was awesome to fight them. They stood out.
Wilds just feel lacking,
You know where the monsters are at all times without having to paint pod, positioning is pointless now that everyone has easy access to small decorations that completely nullify friendly fire knockback (outcoming & incoming) in addition to not having to commit to attacks (can just re-aim them via focus mode mid combo).
Some of the moveset changes I like, some are steps back. Power clashes are awesome. Offset attacks are awesome. The wound system is far too easy to do and exploit, they open up for attack too easily and you can force a stagger pretty much whenever you want; on some weapons like bow this doesnt even require any positioning at all.
Story sucks, aggressively; as in it forces you to interact with it again and stops you from doing what you want every step of the way until the credits roll.
Not going to even speak on the performance related stuff since it's been said a billion times.
Looking forward to future updates that add some more difficult content, as the current endgame of tempered you-know-who is pathetically easy; those updates may be a long ways off though.
If world was any indication, this will be an excellent game in 3-5 years.