Monster Hunter Wilds

Monster Hunter Wilds

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Is monster hunter always this easy?
I came from souls game and Its too easy tbh

ps. Im already at high rank
Postat inițial de sidray749:
All the people gaslighting you with “MH was always easy” are on maximum cope for spending money on this easy ass game. Ever since the change of the series’ director, the game loses every uniqueness that makes old MH a different experience. Nowadays MH is just God Eater with MH skin. Turn your brain off and just hack away at monsters.

I still enjoy Wilds for now.. to a degree. But defeating high rank and even tempered monsters within 5-10 minutes without me even trying and the monsters keep getting staggered without using Focus mode mechanics and stuffs is killing my enjoyment fast. The feat of defeating monster this quick should come with strategic planning and/or min-maxing builds, but somehow you can just upgrade your weapon to hit harder (and it only takes like 2 or 3 hunts at maximum) and you can mow down monsters just swinging weapons around without the need to carefully aim your attacks (since you can just reposition or cancel your moves now), and hunters are now equipped with so many super moves and parry and everything that it feels like a power creep. It’s not Monster Hunter anymore it’s just Monster Slaughter.
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Se afișează 31-45 din 57 comentarii
Postat inițial de Nikloss:
Most likely because people have more experience from several games but they still need a sort of tutorial for new people. If you didn't get better than a newbie after 5-6 games something would be seriously wrong.
but im newbie lmao
Postat inițial de FakeEgirl:
Postat inițial de Darkreaver1980:
the first 5-6 monsters are like harmless. Even MH Rise starting ones can manage to kill you if you dont watch
bro what, rise even in early high rank is a joke you can brain afk button mash and youre immortal.

You literally have 18 hours played on Rise. You probably didn't even complete the village quests. You were probably fighting actual jobber monsters in HR. And you were probably playing in a strong 4 man co-op where most of the monster just get chained CC and busted down.
Rise was piss easy too before they added harder quests with updates so same thing.
Monster Hunter is always easy to kill monsters but take skill to do it fast or in style.
And theres always a quest that are tuned to be hard as ♥♥♥♥ later event quests.
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sidray749 2 mart. la 23:23 
All the people gaslighting you with “MH was always easy” are on maximum cope for spending money on this easy ass game. Ever since the change of the series’ director, the game loses every uniqueness that makes old MH a different experience. Nowadays MH is just God Eater with MH skin. Turn your brain off and just hack away at monsters.

I still enjoy Wilds for now.. to a degree. But defeating high rank and even tempered monsters within 5-10 minutes without me even trying and the monsters keep getting staggered without using Focus mode mechanics and stuffs is killing my enjoyment fast. The feat of defeating monster this quick should come with strategic planning and/or min-maxing builds, but somehow you can just upgrade your weapon to hit harder (and it only takes like 2 or 3 hunts at maximum) and you can mow down monsters just swinging weapons around without the need to carefully aim your attacks (since you can just reposition or cancel your moves now), and hunters are now equipped with so many super moves and parry and everything that it feels like a power creep. It’s not Monster Hunter anymore it’s just Monster Slaughter.
Editat ultima dată de sidray749; 2 mart. la 23:26
Basically as others have said, Player Powercreep is insane for this series at this point.
Older titles are a lot harder and more engaging for it.
So much charm and nuance has been lost in the pursuit of photo-realism and "QoL".
Editat ultima dată de Emmy; 2 mart. la 23:31
Postat inițial de VDCrimson:
Postat inițial de FakeEgirl:
bro what, rise even in early high rank is a joke you can brain afk button mash and youre immortal.

You literally have 18 hours played on Rise. You probably didn't even complete the village quests. You were probably fighting actual jobber monsters in HR. And you were probably playing in a strong 4 man co-op where most of the monster just get chained CC and busted down.
Fair, but I've gotta chime in as somebody who's done the much harder stuff in endgame. Rise is incredibly easy. Do your lap of picking up bugs and birds, throw the funny cc items at the monster and then parryparryparryparry silkbindskill parry carve.
(Lance main since PSP days, I absolutely despise that every weapon has stolen the identity of mine.)
Postat inițial de Kashra Fall:
The game was intentionally made easier, based off World data of where people got slowed down or stuck in World. Believe it or not, a good portion of people never got to HR in world, so the game was made easier and gets progressively more difficult as you unlock more HR, instead of going "HERE IS TWO B-52 bombers! ENJOY!" like World did lol.
Most of the people I know who played Worlds as their first monster hunter got stuck on Anjanath and never wanted to play again.

I know most people here are hardcore, never give up monster hunters, but a lot of people don't want to waste time on something that feels tedious to do or unfair to go up against. It's quite shocking I know, every new dark souls goes through this issue. Die hard players want to gate keep new players at every turn.
Editat ultima dată de Lunar Fang; 2 mart. la 23:29
Tempered Gold Crown Arkveld has been the only challenging fight, but I wasn't even using proper gear that had been upgraded or indeed a proper weapon, just a full set of Ebony that I made to replace my LR Bone gear and like what, some Hunting Horn that cures ailments with the echo ring, can't remember which. We flew through the game so fast and never hit any walls so we never needed to even upgrade our equipment.

I should have been getting pummelled by Tempered Arkveld but I wasn't, I don't think a single one of his attacks could one shot me? I just dunno I got smacked around A LOT but never died.

Barely used the Seikret rescue thing either because in the heat of the moment pressing that hotkey instead of just lying on the ground for 1-2 seconds to focus on the situation is usually not worth it to me, anyway.

Feels like the only way they could make the gamer harder going forward is to make monsters immune or resistant to wounds. Like a Master Rank tier thing, monsters have thicker skin and need a wound to be popped 2-3 times before it actually breaks, lol.

Monsters like Gypceros that magically create a wound in their head when doing their flash attack now which can be abused every time for a stagger, item drop or even a knockdown, which further trivialises them.

Also I haven't been stunned a single time in all my time playing (not counting Gypceros stuff) - like, is that not a thing anymore? Is Stun Res only for Gypceros flash attack now or what?

At this point I just want Capcom to make a big collection of the older games and put them on modern hardware with crossplay, but they'll probably never do that.
Editat ultima dată de Greb; 2 mart. la 23:39
Postat inițial de 󠀡󠀡:
Postat inițial de Some Kinda Kobold:
The game is definitely a little easy. But that was likely a choice made to make the game more accessible for more people. Which is what Elden Ring was compared to Dark Souls. And it worked fabulously.

I'd wager the devs will probably add in some sort of difficulty modifier at a later date to appease the amount of total punishment sweats whining about it.
Elden Ring was never so easy that ppl got bored out of it unlike this one they respect old and new comers.

Oh yeah I definitely got bored of ER. Didn't even finish the DLC.
Postat inițial de 󠀡󠀡:
I came from souls game and Its too easy tbh

ps. Im already at high rank
Imo world and rise were easier, more so rise. The only people saying "it's too easy" don't realize having hundreds of hours in other games have effectively made this game feel easier. The same way if you go jogging 5 miles every day for a year, then run a mile, you will probably left feeling "wow that was nothing".

I don't think literally anything in base world was difficult except nergi and bazel first time. Rise was such a breeze I don't even remember 90% of it, like literally nothing was difficult or left any impression to me. To clarify, I don't think this game is hard either, but monster hunter isn't some genre that is difficult, it's just obtuse and people conflate that with difficulty so now that a lot of the obtuse bs is streamlined it seems easier.

Ah yes, game has lost its DNA because I don't need to load the same zone 50 times to mine the same ore route in expedition over and over. /s
Postat inițial de Emmy:
Postat inițial de VDCrimson:

You literally have 18 hours played on Rise. You probably didn't even complete the village quests. You were probably fighting actual jobber monsters in HR. And you were probably playing in a strong 4 man co-op where most of the monster just get chained CC and busted down.
Fair, but I've gotta chime in as somebody who's done the much harder stuff in endgame. Rise is incredibly easy. Do your lap of picking up bugs and birds, throw the funny cc items at the monster and then parryparryparryparry silkbindskill parry carve.
(Lance main since PSP days, I absolutely despise that every weapon has stolen the identity of mine.)

My profile isn't private you can see I have 1000 hours on Rise. And I can tell you now most of the late game stuff playing solo unless you really know monster pattern and tele is anything but easy for a lot weapon types. Though people that hardly played the game will tell you other wise.

And before anyone reply anything else. I'm one those player that do speed runs like Triple Cart Team. So me telling you the games not crazy button mash easy. Isn't me having a skill issue.
Moment-to-moment difficulty is similar to World, but monsters have Rise hp, and focus mode is huge, so fights end much faster. Most of the actual challenge in World came from the endurance side of things, and that's basically gone in Wilds, which feels much more like a Rise without wirebugs than a sequel to World when it comes to gameplay.

Having said that.... I enjoyed Rise a lot more than World, so maybe they're doing something right? These games aren't really about the difficulty, they're about flexing on the monsters and looking cool while doing it anyway. The biggest difference to older games is that now you can trade hits like an idiot and still get away with it before you run out of potions.
Postat inițial de Jotun:
Postat inițial de 󠀡󠀡:
Elden Ring was never so easy that ppl got bored out of it unlike this one they respect old and new comers.

Oh yeah I definitely got bored of ER. Didn't even finish the DLC.
bored because of skill issue?
while this is definitely the easiest, I think a lot of people don't realize that the easy also comes from the fact that the gameplay of these games barely changes and they have 500+ hours in the others
Postat inițial de 󠀡󠀡:
I came from souls game and Its too easy tbh

ps. Im already at high rank
Tell me you didn't play Rise without telling me. It's certainly more Arcade-y than previous entries, except for Rise. The point of an Arcade styled game is that it's quick in and out and relatively easy as a result. That's not necessarily a bad thing, but they need way more content as a result, and a robust end-game that ramps up quickly. This is lacking that second part of the equation, but I'm still enjoying the hell out of the game so I personally don't really care that much. If I wanted difficult I'd go play Elden Ring and try to beat every boss with starting gear.
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Data postării: 2 mart. la 11:43
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