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You literally have 18 hours played on Rise. You probably didn't even complete the village quests. You were probably fighting actual jobber monsters in HR. And you were probably playing in a strong 4 man co-op where most of the monster just get chained CC and busted down.
Monster Hunter is always easy to kill monsters but take skill to do it fast or in style.
And theres always a quest that are tuned to be hard as ♥♥♥♥ later event quests.
I still enjoy Wilds for now.. to a degree. But defeating high rank and even tempered monsters within 5-10 minutes without me even trying and the monsters keep getting staggered without using Focus mode mechanics and stuffs is killing my enjoyment fast. The feat of defeating monster this quick should come with strategic planning and/or min-maxing builds, but somehow you can just upgrade your weapon to hit harder (and it only takes like 2 or 3 hunts at maximum) and you can mow down monsters just swinging weapons around without the need to carefully aim your attacks (since you can just reposition or cancel your moves now), and hunters are now equipped with so many super moves and parry and everything that it feels like a power creep. It’s not Monster Hunter anymore it’s just Monster Slaughter.
Older titles are a lot harder and more engaging for it.
So much charm and nuance has been lost in the pursuit of photo-realism and "QoL".
(Lance main since PSP days, I absolutely despise that every weapon has stolen the identity of mine.)
I know most people here are hardcore, never give up monster hunters, but a lot of people don't want to waste time on something that feels tedious to do or unfair to go up against. It's quite shocking I know, every new dark souls goes through this issue. Die hard players want to gate keep new players at every turn.
I should have been getting pummelled by Tempered Arkveld but I wasn't, I don't think a single one of his attacks could one shot me? I just dunno I got smacked around A LOT but never died.
Barely used the Seikret rescue thing either because in the heat of the moment pressing that hotkey instead of just lying on the ground for 1-2 seconds to focus on the situation is usually not worth it to me, anyway.
Feels like the only way they could make the gamer harder going forward is to make monsters immune or resistant to wounds. Like a Master Rank tier thing, monsters have thicker skin and need a wound to be popped 2-3 times before it actually breaks, lol.
Monsters like Gypceros that magically create a wound in their head when doing their flash attack now which can be abused every time for a stagger, item drop or even a knockdown, which further trivialises them.
Also I haven't been stunned a single time in all my time playing (not counting Gypceros stuff) - like, is that not a thing anymore? Is Stun Res only for Gypceros flash attack now or what?
At this point I just want Capcom to make a big collection of the older games and put them on modern hardware with crossplay, but they'll probably never do that.
Oh yeah I definitely got bored of ER. Didn't even finish the DLC.
I don't think literally anything in base world was difficult except nergi and bazel first time. Rise was such a breeze I don't even remember 90% of it, like literally nothing was difficult or left any impression to me. To clarify, I don't think this game is hard either, but monster hunter isn't some genre that is difficult, it's just obtuse and people conflate that with difficulty so now that a lot of the obtuse bs is streamlined it seems easier.
Ah yes, game has lost its DNA because I don't need to load the same zone 50 times to mine the same ore route in expedition over and over. /s
My profile isn't private you can see I have 1000 hours on Rise. And I can tell you now most of the late game stuff playing solo unless you really know monster pattern and tele is anything but easy for a lot weapon types. Though people that hardly played the game will tell you other wise.
And before anyone reply anything else. I'm one those player that do speed runs like Triple Cart Team. So me telling you the games not crazy button mash easy. Isn't me having a skill issue.
Having said that.... I enjoyed Rise a lot more than World, so maybe they're doing something right? These games aren't really about the difficulty, they're about flexing on the monsters and looking cool while doing it anyway. The biggest difference to older games is that now you can trade hits like an idiot and still get away with it before you run out of potions.