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I get it if you're only able to raster 30fps. When you FG to 60, there's awful latency, as if your inputs are rubber banding. If you're able to hit minimum 50 fps though the technology is amazing.
The worry is that publishers and shareholders will lean on Frame Generation as a way to cut development costs rather than to genuinely improve the user experience. What this looks like in practice is to further reduce the amount development time that is normally allocated towards optimization and using Frame Generation as a crutch/replacement.
At that point, turning frame generation on/off is no longer a realistic choice. It becomes much closer to a requirement and it comes with all of the graphical issues, blurry looks, and input lag that many users experience regularly. This is not good for consumers no matter one slices it.
What is good for consumers is releasing an optimized game where frame gen is both optional and often beneficial when paired with strong enough hardware, but too many AAA publishers and especially shareholders could care less about that so long as the title sells enough copies.
Nvidia & AMD both stated they do not advise using framegen if you cant do 30 fps w/o it as its going to be bad.
Framegen "smooths" out visual look but it NEEDS frames to work with and if you have too few its goign to be issue.
That is the issue with Wilds wanting you to use FG when you cant get enoguh base frames as its not going to be fun.
Devs just abuse the tech provided (same way they did with dlss) in what was meant to help the low end hardware being used as shortcuts to avoid optimizing game and just brute force it.
FG itself is not bad just how many devs sue it is bad.
Another person that doesnt understand tech at all but not surprising coming from a weeb
+80 isn't necessary. It is more like +50, but that aside you are correct in general.
With that said, there is nothing "wrong" with users giving it a try anyways to see if they find the experience more enjoyable. The real issue is what I described in my post above where users expect that their $70 is purchasing them an optimized game when the reality is that it is being held up by the frame gen crutch due to cutting costs.
No one should want this to become the trend in the industry. It does nothing positive for any gamer regardless of one's opinion about Frame Gen. It is worth speaking out against while simultaneously recognizing the potential benefits when used properly by devs/publishers.
good old days remember game like battlefield 3 (2011)