Monster Hunter Wilds

Monster Hunter Wilds

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Summary of fixes and bugs AMD graphics. (Crash, flickering and win8 compatibility mode)
Until now the MH Wilds PC community who have mid-low range AMD graphics cards, are working on solutions since AMD and CAPCOM do not have the courage to say anything about it. Those of us who have not asked for a refund have faith that Capcom or AMD will fix either the crash issue (AMD is responsible) or the texture flickering issue (Capcom is responsible).

Since Capcom is asking RX 7800 users to install a beta driver to not to crash.. I lost all my faith in Capcom (and more seeing what happened with Dragons Dogma 2 in terms of optimization and bugfix). After saying that all we can expect is to have an update that solves one of the 2 main problems in less than a month.

Below is all the information we have:

** MAIN PROBLEM **
AMD launched an optional update for Radeon™ RX 5X00 or superior, so if you have an older gpu you are lost as we and you will experience:

1º CRASH at start. If the shaders cache has to compile, it will do for like 3 minutes, then crash and has to start again.
2º If you start with compatibility mode it will compile but the rock and wood texture will be a random flickering mesh of textures (its funny because if you record the screen for a few seconds and pause on every second, you will see textures of carpets, chains, cloth, monsters. The not funny part is epileptic attacks exists).
3º Bargaining 4º Depression 5º Acceptance

DETAILS

The crash is done by un-handle command on amdxc64.dll (part of the amd driver), in fact the error code is C0000005 that seems to access a forbidden register at the memory.

The performance in low-medium is okay for my PC (RX580 2048SP 8GB vram, I5 4cores 3,2GHz, 16GB DDR3 Ram. I get 50fps in 1080) but this flickering make the title unplayable (by the headache you get)

The flickering stop as you are near the affected object. So I imagine this has to happen because of the render distance. In fact some properties in the graphics options are like disabled for me, like sand texture quality.

There are a lot of solution proposed, neither of them actually works. Below are described:
- Changing the dstorage.dll and dstoragecore.dll to the version 1.2.3 (this will make game to not start but in RTX4080 or superior it makes you get 10-20 more fps)
- Clear shaders cache in AMD Adrenaline and shaders cache in the game folder with compatibility mode win8 in steam.exe and MonsterHunterWilds.exe. Then remove the compatibility mode in both and start. Doesn't work.
- Fix the typos in the config.ini file. This doesn't work and the typo variables work at they are (If you do that as a programmer you're out in 100% of the jobs).
- Remove the crashReporter exe, dll and folder. Doesnt work and make the game close instead of crashing.
- Install linux in other partition and run the game there with the latest amd drivers for linux. Still Crash for graphic cards under RX 5000.
- Say to people to update graphics when the latest we can get (including betas is from 2024). Really your intentions are nice but we recieve that messages like 50 times per post.

These days were great for AMD for their market strategies and more, but in 3 years when no one buys AMD graphic cars they will ask, why people don't want amd graphic cards?

Good luck AMD users, all we can do is pray to ceadeus for an update.
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207 yorumdan 61 ile 75 arası gösteriliyor
I’m on a 7900XT / Ryzen 7 5800x3D / 32gb. Literally every issue you mentioned is what I’ve experienced. Never had any issues with literally any other game besides this one. If this ♥♥♥♥♥ not fixed soon literally getting a refund. I had no trouble playing both open betas, sure performance was not as high as I would have liked it but it was a beta and wrote it off. Now that the game is fully released capcom has my money and I can’t even use the product is beyond unacceptable.
İlk olarak ast tarafından gönderildi:
I’m on a 7900XT / Ryzen 7 5800x3D / 32gb. Literally every issue you mentioned is what I’ve experienced. Never had any issues with literally any other game besides this one. If this ♥♥♥♥♥ not fixed soon literally getting a refund. I had no trouble playing both open betas, sure performance was not as high as I would have liked it but it was a beta and wrote it off. Now that the game is fully released capcom has my money and I can’t even use the product is beyond unacceptable.

Did you try this thing I related?

İlk olarak ShawnTrack tarafından gönderildi:
... ture quality.

There are a lot of solution proposed, neither of them actually works. Below are described:
- Changing the dstorage.dll and dstoragecore.dll to the version 1.2.3 (this will make game to not start but in RTX4080 or superior it makes you get 10-20 more fps)
...
No issues for me and my friend since day one. 7900 XTX / 6950 XT.
There is a new update but it didnt fix anything for us
I wish they could at least address this issue... i have a friend with a rx580 facing these problems and absolutely nothing in the world can fix it. If he runs without win 8 comp, game insta crashes, otherwise insane texture flickering. He tried everything at this point but no luck, his hope is someone to find a way to deal with this bug or some sort of mod to fix it, since Crapcom will probably neglect older GPUs.
İlk olarak 4nD NR. tarafından gönderildi:
I wish they could at least address this issue... i have a friend with a rx580 facing these problems and absolutely nothing in the world can fix it. If he runs without win 8 comp, game insta crashes, otherwise insane texture flickering. He tried everything at this point but no luck, his hope is someone to find a way to deal with this bug or some sort of mod to fix it, since Crapcom will probably neglect older GPUs.
I am waiting a capcom mail about this.
İlk olarak 4nD NR. tarafından gönderildi:
I wish they could at least address this issue... i have a friend with a rx580 facing these problems and absolutely nothing in the world can fix it. If he runs without win 8 comp, game insta crashes, otherwise insane texture flickering. He tried everything at this point but no luck, his hope is someone to find a way to deal with this bug or some sort of mod to fix it, since Crapcom will probably neglect older GPUs.
Amd too, probably
Hi, as I had problems with crashes since launch and spend days testing every single fix out there I will share the last 3 changes I tried and made the crashes stop (don't ask me which one of the 3 is the right one I did all three and tested after so I don't know).

1. If you have something like XMP or DOCP (is the same ♥♥♥♥) enabled on BIOS change it so the profile is disabled (this stuff is supposed to increase the perfomance of your RAM but for some people is the cause of crashes).

2. Disable XBox Game Bar entirely, overlays, etc. In Windows 11 you have to do something else that I forgot to disable everything of it (I have Win10).

3. The last thing is just openning config.ini file of the game and searching "resoltuion" and yes, you have to change that part for resolution (yeah I don't know how can they ♥♥♥♥ that up), check this after updates of the game because it went back to resoltuion today after the update (this one fixed crash after initiating second quest for a friend).

Thats the things worked for me, and here is the other things I tested withouth result in case it helps with your problem:
- Erase CrashReport.exe and CrashReportDll.dll.
- Disable Frame Generation and DLSS or FSR.
- Run as admin.
- Run in compatibility mode Windows 8 (this is so bad it destroys the texture on rocks and didn't even stop the crashes for me).
- Increase virtual memory of the system or disk which the game is installed (1.5x of ur RAM for minimum and 3x of ur RAM for maximum.
- Uninstall and reinstall the game.
- Update drivers (in case of AMD you have to search in the web the optional driver 25.2.1, NVIDIA have new drivers for the game too).
- Disable steam overlay or other overlays.
- If you have vanguard close it.
- Add Monster Hunter Wilds to antivirus and firewall.
- Undervolting GPU and also Overclock.

I tried more stuff but I don't think it does anything... Things I didn't try because the crashes stopped is:
- Updating BIOS.
- Updating to Windows 11.
- Last resource I was about to try in case nothing worked is checking event viewer of Windows check the warning of system before the crash or system problems which showed lack of privileges for some AppIDs and changing it on regedit (advanced stuff that could even break Windows, I don't really care because formatting and reinstalling Windows is 30min for me).

Hope some of this ♥♥♥♥ helps you as I struggled hours and hours till the game worked.

My specs:
- CPU: AMD Ryzen 9 5900X
- RAM: 32 GB DDR4
- GPU: AMD Radeon RX 7800 XT
- SYSTEM: Windows 10
İlk olarak David Dios tarafından gönderildi:
3. The last thing is just openning config.ini file of the game and searching "resoltuion" and yes, you have to change that part for resolution (yeah I don't know how can they ♥♥♥♥ that up), check this after updates of the game because it went back to resoltuion today after the update (this one fixed crash after initiating second quest for a friend).
I feel like I should point out that doing this doesn't help. While the config does have typos, the game actually uses them properly. Fixing the typos only makes the game use the default setting.
After trying every step of those mentioned I threw another hail mary today.

Installed MSI afterburner for monitoring and reducing clock speed for my 7900 XTX
(lost trust in AMD Adrenaline's tuning profile)

sweet spot seems to be:
core voltage: 1100 mV (slight UV)
core clock: 2000 MHz (whopping 500 MHz UC)
memory clock: 2714 MHz (equals 2700 OC for AMD logic, slight OC)
power limit: -10 (doesn't really matter, you could also take +15)

with these settings MH:Wilds ran without crash for 5 consecutive hunts.
- different biomes
- FG enabled
- hd textures
- vsync off

downside:
1440p with FG, settings high/ultra, RT off -- FPS ~130-140 (instead of 200+ before)
slight upside: card only takes ~200W now running 100% and stays below 70°

raising the core clock to 2100 immediately brought back the crashes with no other setting touched.

crashes were always with a hung_device/ driver timeout. if this is also the case for anyone else you might give it a try
En son Asmodin tarafından düzenlendi; 4 Mar @ 7:02
İlk olarak Asmodin tarafından gönderildi:
After trying every step of those mentioned I threw another hail mary today.

Installed MSI afterburner for monitoring and reducing clock speed for my XTX
(lost trust in AMD Adrenaline's tuning profile)

sweet spot seems to be:
core voltage: 1100 mV (slight UV)
core clock: 2000 MHz (whopping 500 MHz UC)
memory clock: 2714 MHz (equals 2700 OC for AMD logic, slight OC)
power limit: -10 (doesn't really matter, you could also take +15)

with these settings MH:Wilds ran without crash for 5 consecutive hunts.
- different biomes
- FG enabled
- hd textures
- vsync off

downside:
1440p with FG, settings high/ultra, RT off -- FPS ~130-140 (instead of 200+ before)
slight upside: card only takes ~200W now running 100% and stays below 70°

raising the core clock to 2100 immediately brought back the crashes with no other setting touched.

crashes were always with a hung_device/ driver timeout. if this is also the case for anyone else you might give it a try
What GPU are you on?
https://www.monsterhunter.com/support/wilds/ja-jp/faq/detail/060

So basically they dont have plans for fixing the flickering or the crash like it dont happen to users...

They better not say what they are going to fix since the wont fix the important thing.
İlk olarak ShawnTrack tarafından gönderildi:
https://www.monsterhunter.com/support/wilds/ja-jp/faq/detail/060

So basically they dont have plans for fixing the flickering or the crash like it dont happen to users...

They better not say what they are going to fix since the wont fix the important thing.

Maybe we can force them to if we file enough support tickets
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207 yorumdan 61 ile 75 arası gösteriliyor
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