Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My god this is a game changer if it's not story locked also, I will happily be an idiot if that's the case. I'll check it out, thank you.
I think there is almost no difference between them, except that the operation process has changed from [talk -> open quest board] to [enter tent -> open quest board].
This operation flow greatly disrupts the rhythm of the game.
Many times I just want to quickly open the quest board and enter the quest, but now I have to do an extra step before opening the quest board.
And after one mission Gemma was missing in Azul's smithy but was there in all other areas, that was a bit weird.