安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It´s more a modern thing after world war 2.
aye i was gonna say the same thing. every game has a story these have just focused on it a bit more. personal opinion of mine i like it adds depth to an already amazing game
I can't count the number of times I'm locked out of the open world because of the scenario, requiring me to complete this main quest or that main quest before being able to free roam in the area I was able to freely roam into just five minutes ago.
"Nah ! You can't leave the village ! We gotta go to xxx together !"
God thanks this garbage story was short. Looks like an edgy 15 years old who thinks psychological trauma is a personnality trait or a scenario.
What's this city called already ? "Wyveria" ? That's all what the guys could come up with ? The damn "wyvern" counterpart of the hackneyed "Dragonia" ? Geez
MH, MHF, MH2, MHF2, MHFU, Port 3rd, MH4u, have no real story outside of quest descriptions lol gtfo world baby