Monster Hunter Wilds

Monster Hunter Wilds

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What settings are you running to get "acceptable" performance?
I am having a great time with the game, but it really does run like total ♥♥♥♥. Here are the settings I am running to get 50-60 with only occasional stutters, it helps if you pretend that the game is on 3DS........

Specs:

3600XT all core 4.5ghz
RX6800 2400mhz
32GB 3600mhz
NVME Corsair MP510

Settings:

3440x1440

XESS ULTRA PERFORMANCE (using xess over FSR because I prefer the way it looks especially at lower resolutions FSR just turns grass into a see of mush. Like I said imagine you are playing on 3DS)

TEXTURES MEDIUM stops frametimes spikes from simply turning, texture work is wild in this game. Even though 6800 is a 16gb card I got awful spikes with the HR texture pack and even on high. Dropping to medium stopped this, and you get to see some of the worst textures in a modern game! win win

TEXTURE FILTERING 16AF

MESH QUALITY HIGHEST seems to have no/low cost for me

FUR QUALITY HIGH as above

SKY/CLOUD QUALITY LOW when I ever looking at fluffy clouds I got monsters to kill

Grass/tree quality high seems to have no/low cost

Grass/tree sway enabled seems to have no cost

Wind sim high

surface quality high

sand/snow quality high

water effects enable

Render distance high (setting above this causes alot of spikes, probably due to my relatively weak cpu)

shadow quality high moderate performance bump dropping from very high to high

distant shadow quality high

shadow distance far (v low cost for less shadow pop in)

ambient light quality low (reduced light realism for moderate frame rate increase)

contact shadows enable no cost for me

AO medium keeps AO with low cost

Bloom mb vignette all off for me user preference

SSR on

SSSS scattering on

DoF off for me user preference

Volumetric fog Low

VRS off

With these settings for my rig relatively low traversal stutter, no turn stutter, combat 50-60 FPS

The resolution obviously is a big sacrifice, but I prefer not having the constant stutters.

If you have a weaker system than me I'd drop MESH QUALITY, RENDER DISTANCE and shadows one step

If you have a stronger system I'd bump up the res with performance or balanced upscaling.
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Exibindo comentários 1621 de 21
lolschrauber 2 de mar. às 1:16 
Escrito originalmente por Steve:
Escrito originalmente por lolschrauber:

Some textures look like they belong on the N64 even on DLAA 4k native with high texture setting. The graphics in this game are nothing acceptable to begin with, so you might as well use FSR if it runs better.

If you have the VRAM download the High Rez Texture Pack.
I do have a 4080 Super which can propably run that in general but I held off on that because people reported it'd make the game unstable.

https://steamcommunity.com/sharedfiles/filedetails/?id=3436928292

Look at the wood and tarp specifically. This is native 4k with DLAA and ultra settings in-game, which means high texture settings in my case. That's absurd.
Escrito originalmente por Khergit Horse Archer:
your frame spikes might be caused by your cpu, i'd suggest at least getting a 5600 or 5700x3d or if your planning to upgrade into a better gpu like 9070xt then maybe buy ryzen 7500f + b650m

https://youtu.be/zA--JcIBEDk

as a reference this is 3080 and 13600kf heavily undervolted and underclocked with fsr + fg on @ 1440p med-high not ultra wide though
Normally I'd agree, but I saw a Digital foundry video and they were getting the stutters with a 9800x3d which is wild, I was actually going to drop in a 57/5800x3d for PoE2 in December but saw reports of people getting crashes with it. PC gaming kinda a mess at the moment isn't it :/



Escrito originalmente por Ohen:
Escrito originalmente por Danny Dyers chocolate Homunculus:
What is the ini typo?
https://imgur.com/a/Gkb75b9 typos and this is all the ones i found. there could be more
Cheers I will check that out!
Katsudon96 8 de mar. às 1:00 
Using an 4060ti (on 1440p) High settings (Mesh on Highest), some lighting and shadows on Medium as not really needed, not much difference to high. Playing without Ray tracing, because only 8GB Vram.

So far using FSR on Quality and Frame Gen with sharpening turned to 70. Get about 70-90fps. Looks and runs better than DLSS as of now. Texture being slow at loading is not as bad, and the weird pixelated shimmer that moves with the camera is almost non existent (was so bad with DLSS)

(CPU is Ryzen 5600X, is at 50-90% thanks to NVME not using GPU for Directstorage, pretty sure that is a big, probably the reason textures are slow to load)
Lynsis 8 de mar. às 1:18 
Ryzen 5 7600x
RTX 4070 Super
64GB Ram

game settings: https://imgur.com/a/nt8NsqO

It does get 60-70+ fps with these settings, but i choose to limit it to 45 fps as the games not a twitch shooter so i don't really need more than that and this limits any stutters and keeps the game play smooth. i can play with the HQ textures and maintain 40-45, but the texture loading when moving the camera is very noticeable so i go with medium to limit that.

i have used a few mods to update some of the outdated files that were shipped with the game and have modified the page files for the drive the game is installed on. This allows me to play at a consistent fps and record/stream/watch anime while playing.
Edit: i have also fixed a few typos in the config.ini.
Última edição por Lynsis; 8 de mar. às 1:19
My frame rates are running between 100 - 130fps the only time it dips below this is when the game is first loading up. My nvidia app settings are now are optimised to quality. I assigned nvidia app to use latest dlss. My specs are as follows i9 -14900kf 24 cores, 96gb of ddr5 @ 5600, nvidia rtx 4080 super 16gb vram, nvme2 ssd 4 tb, my display resolution is 3840x2160 @ 60Hz, I'm not using fsr frame generation. I'm half tempted to record some in game video to prove that that there are no micro stutters and it doesn't dip below 100 fps. It would be the first game recording I ever made. Oh my windows pagefile has been modified for skyrim mods I believe it 48gigs or something of that nature, it was required for lorerim. gonna load up the game and give you guys every in game settings too. it's using the highest quality textures(downloaded the texture pack).

Graphic Settings - Custom
Cut Scene Graphics - Do Not Adjust Seperately
Upscaling -Nvidia DLSS
Frame Generation - Enabled
Upscaling mode - Nvidia DLAA
Ray Tracing - High
Texture Quality - Highest
Texture Filter Quality - Highest
Mesh Quality - Highest
Fur Quality - High

Page 2

Sky Cloud Quality - Highest
Grass Tree Quality - High
Grass Tree Sway - Enable
Wind Simulation Quality - High
Surface Quality - High
Sand Snow Quality - Highest
Water Effects - Enable
Render Distance - Highest
Distance Shadow Quality - High
Shadow Distance - Far
Ambient Light Quality - High
Contact Shadows - Enable
Ambient Occulusion - High

Page 3

Bloom - High
Motion Blur - On
Viganette Effect - On
SSSS Scatering - On
Depth of Field - On
Volumetric Fog - High
Variable Rate Shading - Off
Última edição por exiledangel420; 8 de mar. às 2:34
Widgit 8 de mar. às 1:54 
-Ultra preset, then I disable motion blur and depth of field.
-Textures high, not highest.
-DLSS Quality
-The dreaded fake frames mode enabled.
-Get over 100 fps outside of town areas, around 80 fps inside town areas.

Specs: RTX 4070 ti Super, Ryzen 9700x, 32gb DDR5-6000

Also, I could run highest textures and frame rates stay essentially the same, however due to the horrible texture streaming it causes jitter/frame drops/pop-in, so I don't currently use it.

Edit: playing at 1440p, also I don't use ray tracing in this game because the difference is hardly noticeable for the fps cost. I only use ray tracing in games where it's transformative to graphical fidelity like Cyberpunk, not in games where I can't even tell its on except for a framerate decrease.
Última edição por Widgit; 8 de mar. às 1:56
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