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The devs revealed at some point that a large margin of players quit during/after the 2nd Zorah Magdorus fight. and that they wanted more people to actually finish their game. From what i've experienced so far its deffinitly the case that the story is a lot easier and faster to get through but post game lets me step it up a notch and i'm fine with that.
the tempered mobs and Abberant mobs and Frenzied mobs all pose a good challenge. but the reviewers wouldn't know it cause they never made it out of the tutorial lol. this is every MH game...the first few chapters are easy/breezy.
You're given the trap and tranq bombs in your bird-horse things inventory
Holy ♥♥♥♥ bro, trying to figure out how to delete or drop an item to put the ♥♥♥♥♥♥♥ trap and bombs into my inventory made me want to smash my head into a wall while my characters flailing around in circles cause it'll do that unless you remember to like unlock your targeting ♥♥♥♥ from the monster but you're too busy trying to figure out what keys open the menu and ♥♥♥♥♥♥♥ how to navigate it
Ragequit back to a camp and everything was fine afterwards
But holy ♥♥♥♥ I swear to god World's user interface and menus and controls were better than this, but maybe it's nostalgia talking and its the exact same idk
♥♥♥♥ everything else is awesome besides the menus in this game
Sooo you never got outa LR yet eh?
*cough* guardian Rathlos *cough* especiel when you play for the looks and not the stats. That thing is harder than most if not all Rathlos i ever faced, including them arch tempered ones.
Gamers these days are master in self-gaslighting though
100%, some guardian/tempered setups in this hurt.
Have you gotten to HR? Have you fought elder/altered versions of the monsters yet?
You have 10 hours in and have barely done anything, your "hours and hours" haven't been fighting anything challenging because you're still in low rank....