Monster Hunter Wilds

Monster Hunter Wilds

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Embrace frame gen. It really does make all the difference.
I'm on a 3090 and struggling to maintain a locked 60 fps. I want to play at 4K without reducing too many settings as the game really starts to look rough.

I can't use DLSS frame gen but i switched over to FSR with quality upscale and frame gen. Locked in game to 30 fps which gives me a 60fps output and honestly..... it's actually fine. I'm not noticing any input lag.

Not sure if it helps but i also turn Nvidia reflex OFF as it's caused issues for me with framegen.

So while yea - the idea of 'fake frames' might put some people off. At least try it and see how you feel. It made a huge difference for me.

Try it if you are still having performance issues. Might not work for everyone but after feeling frustrated the last few days this was the thing that finally got me enjoying the game.
Last edited by ChubbiChibbai; Mar 1 @ 9:54pm
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Showing 106-120 of 157 comments
Asher Mar 2 @ 12:44am 
You should ideally have 60fps before you use frame gen. Normalising anything lower and starting to take frame gen as a baseline is a severe backslide for the consumer.
Nonomori Mar 2 @ 12:45am 
Is it true that frame gen will only work as it should if you can muster up 60 fps without it? Which sort of alleviates the use of it? Like, if I have 60 fps in native, why the hell would I use FG in first place.
Originally posted by Nonomori:
Is it true that frame gen will only work as it should if you can muster up 60 fps without it? Which sort of alleviates the use of it? Like, if I have 60 fps in native, why the hell would I use FG in first place.
To get more fps, obviously
Originally posted by Asher:
You should ideally never use framegen
I fixed it lol
Originally posted by Nonomori:
Is it true that frame gen will only work as it should if you can muster up 60 fps without it? Which sort of alleviates the use of it? Like, if I have 60 fps in native, why the hell would I use FG in first place.
Exactly lol
Nonomori Mar 2 @ 12:51am 
Originally posted by lolschrauber:
Originally posted by Nonomori:
Is it true that frame gen will only work as it should if you can muster up 60 fps without it? Which sort of alleviates the use of it? Like, if I have 60 fps in native, why the hell would I use FG in first place.
To get more fps, obviously
No, I mean, I thought FG is a feature for those of us who have a hard time running hardware intensive games, for example, if your rig is struggling to go over 45 fps, you turn FG on and boom, you got stable 60+.

But if they actually made it for people who DON'T have problems with that, then Im at loss.
Oku Mar 2 @ 12:53am 
Originally posted by Nonomori:
Is it true that frame gen will only work as it should if you can muster up 60 fps without it? Which sort of alleviates the use of it? Like, if I have 60 fps in native, why the hell would I use FG in first place.

Framegen takes the frames you are natively rendering and uses them to generate fake frames that get inserted between the real frames. The more frames you get natively, the better the generation, and the shorter the time these fake frames are on screen.

If you're already getting 60 fps, then there's enough real performance there that the game doesn't suffer any degradation in image quality beyond an extremely minor shimmer that you may or may not even notice, so turning on framegen and going up to 80-90fps just means your game will appear to be running at a higher, smoother frame rate, and it just looks and feels nicer to play.

If you're trying to use framegen to climb up to 60fps from, say, 30fps, then the game doesn't have a high enough native performance to make framegen work properly, and you end up with long frame times for those fake frames which cannot receive inputs, and the image quality of the fake frames degrades pretty dramatically, and you end up with artifacting and ghosting problems that get worse the lower your native framerate is.

Ultimately it's just a matter of taste. If you have a stable high framerate but you aren't hitting your monitor's refresh rate, then turning on framegen will have literally no meaningful downsides to you, it will just make your perceived framerate go a fair chunk higher. But if you don't care and you're happy with where you are and would rather not spend the extra processing power, then there's no reason to use it.

In simple terms, it is literally just a technology that you can turn on to make good framerate better at the cost of more processing power.
Last edited by Oku; Mar 2 @ 12:55am
Originally posted by Nonomori:
Originally posted by lolschrauber:
To get more fps, obviously
No, I mean, I thought FG is a feature for those of us who have a hard time running hardware intensive games, for example, if your rig is struggling to go over 45 fps, you turn FG on and boom, you got stable 60+.

But if they actually made it for people who DON'T have problems with that, then Im at loss.
I mean you can use it on any frame rate, but the higher the base already is, the more sense it makes. Input lag is a concern on low base fps and if you already have high fps, you can make more use out of high refresh rate monitors.
Originally posted by Nonomori:
Originally posted by lolschrauber:
To get more fps, obviously
No, I mean, I thought FG is a feature for those of us who have a hard time running hardware intensive games, for example, if your rig is struggling to go over 45 fps, you turn FG on and boom, you got stable 60+.

But if they actually made it for people who DON'T have problems with that, then Im at loss.

Yeah, dlss is one thing fine it super samples to improve preformance for those who need it lol

But fake frames that not only increase imput lag no matter what, but is only for when the game is in a functional state.... throw it out with the trash lol
Originally posted by Nonomori:
Is it true that frame gen will only work as it should if you can muster up 60 fps without it? Which sort of alleviates the use of it? Like, if I have 60 fps in native, why the hell would I use FG in first place.
Yes. That is the correct intended way of using frame gen. The higher the base fps >60 fps the better results you get.
BEEP! Mar 2 @ 12:55am 
Originally posted by Nonomori:
Originally posted by lolschrauber:
To get more fps, obviously
No, I mean, I thought FG is a feature for those of us who have a hard time running hardware intensive games, for example, if your rig is struggling to go over 45 fps, you turn FG on and boom, you got stable 60+.

But if they actually made it for people who DON'T have problems with that, then Im at loss.
The point of it is to basically max out the monitor refresh rate 60-120 72-144.
Basically if you use framegen with a base of more than 60FPS then the added input delay is pretty unnoticeable and the game looks very smooth and better looking plus it most likely won't have any smear ghosting or artifacts at a high base framerate.
It was never designed to be a performance tool like upscaling it's a visual tool.
Last edited by BEEP!; Mar 2 @ 12:56am
Oku Mar 2 @ 12:58am 
Originally posted by Nonomori:
Originally posted by lolschrauber:
To get more fps, obviously
No, I mean, I thought FG is a feature for those of us who have a hard time running hardware intensive games, for example, if your rig is struggling to go over 45 fps, you turn FG on and boom, you got stable 60+.

But if they actually made it for people who DON'T have problems with that, then Im at loss.

I mean you CAN use it for that. Nobody can stop you. And if you're totally fine with the ghosting then power to you. Yes, you will just get a higher framerate with it turned on. The issue is just the lower your native framerate, the worse frame gen performs.
Alchemy Mar 2 @ 12:58am 
People complaining they cant play a game in 4k are truly dumb. I run this game on high with a 4070TiS and it is beautiful. no complaints
Or hear me out devs can stop relying on it as a crutch why would I want fake frames the induce input lag and artifacting and ghosting
Oku Mar 2 @ 1:04am 
Originally posted by FallenActual:
Or hear me out devs can stop relying on it as a crutch why would I want fake frames the induce input lag and artifacting and ghosting

Because when you're using framegen properly you get no input lag or artifacting or ghosting.
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Date Posted: Mar 1 @ 9:06pm
Posts: 157