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But if they actually made it for people who DON'T have problems with that, then Im at loss.
Framegen takes the frames you are natively rendering and uses them to generate fake frames that get inserted between the real frames. The more frames you get natively, the better the generation, and the shorter the time these fake frames are on screen.
If you're already getting 60 fps, then there's enough real performance there that the game doesn't suffer any degradation in image quality beyond an extremely minor shimmer that you may or may not even notice, so turning on framegen and going up to 80-90fps just means your game will appear to be running at a higher, smoother frame rate, and it just looks and feels nicer to play.
If you're trying to use framegen to climb up to 60fps from, say, 30fps, then the game doesn't have a high enough native performance to make framegen work properly, and you end up with long frame times for those fake frames which cannot receive inputs, and the image quality of the fake frames degrades pretty dramatically, and you end up with artifacting and ghosting problems that get worse the lower your native framerate is.
Ultimately it's just a matter of taste. If you have a stable high framerate but you aren't hitting your monitor's refresh rate, then turning on framegen will have literally no meaningful downsides to you, it will just make your perceived framerate go a fair chunk higher. But if you don't care and you're happy with where you are and would rather not spend the extra processing power, then there's no reason to use it.
In simple terms, it is literally just a technology that you can turn on to make good framerate better at the cost of more processing power.
Yeah, dlss is one thing fine it super samples to improve preformance for those who need it lol
But fake frames that not only increase imput lag no matter what, but is only for when the game is in a functional state.... throw it out with the trash lol
Basically if you use framegen with a base of more than 60FPS then the added input delay is pretty unnoticeable and the game looks very smooth and better looking plus it most likely won't have any smear ghosting or artifacts at a high base framerate.
It was never designed to be a performance tool like upscaling it's a visual tool.
I mean you CAN use it for that. Nobody can stop you. And if you're totally fine with the ghosting then power to you. Yes, you will just get a higher framerate with it turned on. The issue is just the lower your native framerate, the worse frame gen performs.
Because when you're using framegen properly you get no input lag or artifacting or ghosting.