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I see your point, and I understand that Monster Hunter has always handled multiplayer scaling this way. However, my question is whether the new features in Wilds have made things significantly easier compared to previous games.
For example, I remember struggling against Magnamalo in Rise, even with a full team of four hunters. We failed multiple times before finally defeating it. In contrast, I haven’t experienced that level of challenge in Wilds so far, even in Singleplayer. Could it be that the combination of faster combat, better hit detection on weak points, and overall improved mobility has made the game more forgiving?