Monster Hunter Wilds

Monster Hunter Wilds

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Brondy Mar 1 @ 5:57pm
Monster Hunter Wilds: the new Cyberpunk 2077?
After all the information and confirmations post-Day One, it's clear that we are facing a disastrous release. Development pushed in the wrong direction, questionable design choices, and a technical side that doesn't convince: Capcom made short-sighted moves, sacrificing the core identity of the series in favor of a forced revision that has only worsened the gameplay experience.

Monster Hunter Wilds is already the Cyberpunk 2077 of the franchise. A game that was released in an embarrassing state, failing to deliver the promised experience, and now destined to be playable only after years of patches and updates.

I can already imagine many unsuspecting players who bought on Day One or pre-ordered Wilds, only to find themselves with a game that explodes in their face, filled with technical issues, frame drops, and mechanics that don't work as they should.

Technical and development issues and Gameplay ruined by senseless choices.

1. Massive maps without loading screens.
Capcom decided to remove the loading screens between areas, but instead of improving the experience, it has only weighed down the game, creating performance issues and making battles less dynamic.

2. An unsuitable RE Engine.
Capcom’s engine works fine for survival horror, but for an open world with dynamic ecosystems, it’s a questionable choice. Based on the trailers and the information released, the game suffers from frame drops, bugs, and a visual performance below expectations.

3. Development pushed in the wrong direction.
Instead of focusing on improving the classic Monster Hunter formula, Capcom chose to expand the world at the expense of gameplay and immersion. The idea of a larger, more dynamic environment could have worked, but it seems to have only made the experience more cumbersome and less engaging.

4. Mounts ruining immersion.
Now hunters can travel quickly thanks to mounts that seem more like a workaround for the huge maps than a real interesting addition. This not only removes part of the exploration, but also makes the game more boring and less engaging.

5. No return to base between hunts.
One of the most questionable decisions is the ability to continue hunting without ever returning to base to collect rewards. This, instead of improving the game's pacing, turns Monster Hunter into a repetitive, tiring routine, removing the sense of progression and preparation between hunts.

6. Unnecessary simplifications and lowering of difficulty.
Instead of expanding the depth of combat and preparation, it seems they opted for making everything more accessible, losing some of the challenge and strategy.

7. Lack of endgame content.
There's nothing that truly motivates the player to continue beyond finishing the main story. And while the fanboys rush to justify this lack by saying "future patches will fix it", the reality is that it's another sign of a half-baked release, a game that feels more like a work in progress than a finished product.

8. The problem of fanboyism.
Every time Capcom makes questionable decisions, there's always a wave of yes men and fanboys defending any choice without thinking twice, buying the game on Day One or pre-ordering it regardless of the final quality. This attitude damages the franchise, as it allows developers to release mediocre products without consequences.

The worst chapter of the series that will drive many true fans away, all to attract those who see the game as an approach of "enter, hunt, bye"? Those who complained about having to track the monster on the map and wanted autopilot or auto-combat? Those who will play it for a week, then drop it and go back to Fortnite?

However, the game in its current state risks a lawsuit as happened to Cyberpunk 2077. A game can't released in this technical state.
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After cyberpunk shat the bed CDProjektRed hired new managers that re-organized their entire company and development process and the CEO resigned. The CEO of Capcom is the founder's ♥♥♥♥♥♥ failson, so don't expect any broad improvements.
I'm having a blast, personally, but I've got a beefy rig so I'm not having the performance issues some others are reporting.

As far as gameplay is concerned, I really enjoy the changes.

If someone only checked out the complaints on these discussion boards they might think the game isn't fun, which couldn't be farther from the truth.
Brondy Mar 1 @ 7:44pm 
Originally posted by mUstyCinNamonRing:
After cyberpunk shat the bed CDProjektRed hired new managers that re-organized their entire company and development process and the CEO resigned. The CEO of Capcom is the founder's ♥♥♥♥♥♥ failson, so don't expect any broad improvements.
I doubt it too. But hoping is better than nothing.
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Date Posted: Mar 1 @ 5:57pm
Posts: 3