Monster Hunter Wilds

Monster Hunter Wilds

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Negative affinity weapons
Are these any good? Having the negative affinity doesn't seem to be balanced by the higher stats.
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Showing 1-12 of 12 comments
negative affinity affects your critical strikes making them do less damage.
You can use negative affinity on weapons that have attacks that don't trigger critical hits, like Charge Blade phial explosions, or bowgun wyvern ammo.
I don't know if it's the case for this game though, but it's worth trying.
zero Mar 2 @ 7:13pm 
unless you can offset it, generally no, they might have more raw but doing -25% damage on hit 10% of the time adds up, for example
zero Mar 2 @ 7:56pm 
Originally posted by Zep:
Originally posted by zero:
unless you can offset it, generally no, they might have more raw but doing -25% damage on hit 10% of the time adds up, for example
It depends on how severe the % difference in damage is.

(Only using non-bloated numbers and green sharpness)
For example a sword with 100 damage and 10 affinity will average 108 damage per hit, meanwhile a weapon with 110 damage and -10 affinity will average 113.

The higher your base damage goes up the smaller the difference the tradeoff will be, until it gets to a point where it doesn't matter anymore because you'll have access to enough decorations and armor skills that you can offset a small hit to negative affinity easily and gain a much more significant damage boost over a weapon with higher affinity but lower base damage.

Generally an extra tier or two of damage in low/high rank is worth a minor negative affinity tradeoff, but if the weapon instead has a bonus sharpness tier that is almost ALWAYS worth it, assuming you can keep your weapon in that sharpness color
the first one is 102.5(9 attacks at base 100, 1 attack at 125, averages out to 102)
the second one is 107.25(9 at 110, 1 at 82.5)

as you can see it is not much at such low values, but it is ultimately shaving off, 3% in that example alone

im gonna use the grimslayer and giant jawblade for this example
https://monsterhunterwilds.wiki.fextralife.com/Grimslayer+Urgeom
https://monsterhunterwilds.wiki.fextralife.com/Giant+Jawblade

jawblade is base 1152 no affinity, which means averages out to, well, 1152

grimslayer is 1200 with a -20, which means it will average out to 1140

as you can, even with what is nearly a 50 point divide in raw damage, the actual average across time means that the jawblade will be doing more damage on average

this can, of course, be mitigated with other effects, but at this point, unless you can get well over 120% affinity somehow, the jawblade would be th ebetter choice
is the skill that occasionally makes a negative critical hit do a lot of damage in this game?
I didn't know affinity was related to critical damage, makes me wonder why would they call it like that and not something like idk critical damage multiplier or some ♥♥♥♥
zero Mar 2 @ 8:25pm 
Originally posted by kinchiii:
I didn't know affinity was related to critical damage, makes me wonder why would they call it like that and not something like idk critical damage multiplier or some ♥♥♥♥
its crit chance(10%=10% chance to crit), not crit damage(25% modifer in either direction,before manipulation)

though i do agree the naming is bad.
zero Mar 2 @ 9:43pm 
Originally posted by Zep:
Originally posted by zero:
the first one is 102.5(9 attacks at base 100, 1 attack at 125, averages out to 102)
the second one is 107.25(9 at 110, 1 at 82.5)

as you can see it is not much at such low values, but it is ultimately shaving off, 3% in that example alone

im gonna use the grimslayer and giant jawblade for this example
https://monsterhunterwilds.wiki.fextralife.com/Grimslayer+Urgeom
https://monsterhunterwilds.wiki.fextralife.com/Giant+Jawblade

jawblade is base 1152 no affinity, which means averages out to, well, 1152

grimslayer is 1200 with a -20, which means it will average out to 1140

as you can, even with what is nearly a 50 point divide in raw damage, the actual average across time means that the jawblade will be doing more damage on average

this can, of course, be mitigated with other effects, but at this point, unless you can get well over 120% affinity somehow, the jawblade would be th ebetter choice
My numbers are correct when factoring in green sharpness, you used the yellow sharpness calculation. Also as I said, the major difference maker is the percentage difference between two weapon base damage values. A 50 point difference means nothing when you're using values that high, as the percentage difference between their damage is only about 4%, where in my example I stated a difference of 10%. I also mentioned the significance of a weapon having a negative affinity but a higher sharpness tier, which can drastically increase damage. There's a reason speedrunners often use weapons with low or negative affinity but high base damage.
i didn't factor in sharpness in either case as its a needless variable when they are equal.

the point is the same, it is a pretty strong dps decrease the more you have, to the point where you can functionally lose out on nearly 100 effective damage on average.

in the case i provided, the better weapon changes compared to its base value, all because of crit chance
Last edited by zero; Mar 2 @ 9:54pm
It will depend on the decoration slots and the starter skills to if it is worth it or not. No affinity generally means higher base damage, but the two things that matter most as deco slots and starter skills.
YMD Mar 3 @ 3:42am 
i thought affinity = crit rate. Isn't it pointless to go below 0?
Originally posted by GazimoEnthra:
Are these any good? Having the negative affinity doesn't seem to be balanced by the higher stats.
depends on what your building and what weapon you play in some cases crit isnt used eg a stick ammo hbg dosent use affinity
Lavis Mar 3 @ 3:48am 
Originally posted by YMD:
i thought affinity = crit rate. Isn't it pointless to go below 0?

Depends on the weapon/build/sharpness and all that. Affinity = crit chance and by default does 25% damage per hit. Negative affinity will do -25% damage when it procs.
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Date Posted: Mar 1 @ 5:19pm
Posts: 12