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I don't know if it's the case for this game though, but it's worth trying.
the second one is 107.25(9 at 110, 1 at 82.5)
as you can see it is not much at such low values, but it is ultimately shaving off, 3% in that example alone
im gonna use the grimslayer and giant jawblade for this example
https://monsterhunterwilds.wiki.fextralife.com/Grimslayer+Urgeom
https://monsterhunterwilds.wiki.fextralife.com/Giant+Jawblade
jawblade is base 1152 no affinity, which means averages out to, well, 1152
grimslayer is 1200 with a -20, which means it will average out to 1140
as you can, even with what is nearly a 50 point divide in raw damage, the actual average across time means that the jawblade will be doing more damage on average
this can, of course, be mitigated with other effects, but at this point, unless you can get well over 120% affinity somehow, the jawblade would be th ebetter choice
though i do agree the naming is bad.
the point is the same, it is a pretty strong dps decrease the more you have, to the point where you can functionally lose out on nearly 100 effective damage on average.
in the case i provided, the better weapon changes compared to its base value, all because of crit chance
Depends on the weapon/build/sharpness and all that. Affinity = crit chance and by default does 25% damage per hit. Negative affinity will do -25% damage when it procs.