Monster Hunter Wilds

Monster Hunter Wilds

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Difficulty is 100% on pair with world and rise base game and not easier
I did now most quest up until HR50 and it's 100% the same as world and rise, some are harder some are easier but it's not hard and the hard fights will come with the updates.

I have the feeling the reviewers did compare iceborn and sunbreak state of the game with wilds.

I didn't die once 3 times in a quest but that's also on pair with world and rise, in both I only died in later updates.

I was scared about everyone calling it easier but I am now 100% sure it's the same as all new gen games and gameplay wise it's by far the most fun and monster design wise it's also by far the best
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I agree.

I just fought Rey Dau and he's in no way something you can simply walking through without any previous MH experience. I'm sure his thunderclap move is annihilating a lot of new players. I even thought Dosharuga (or whatever) was a good fight and a monster new players would have a good fight against.

They did seem to give the monsters about 25-30% less health, though.
Editat ultima dată de Medina_Rico; 1 mart. la 16:19
I've been playing since Freedom and the alpha Doshaguma was very difficult to me, especially for an early story fight.
Agreed feels about worlds diff before ib. Not punishing hard. If I’d have to say. The wound mechanic does give a little more ease (much better then clutch tenderizing)
>every reviewer and player, aside from a <0.1% contrarians who claim otherwise, is lying
>as are your eyes


'k 👌
I hope I agree by the time I complete as much of the game as you have, but so far I am just not in agreement. I have been playing MH since Tri was first released. In every install of the series, I have felt the desire to craft equipment that was ideal for my next upcoming fight even in low rank. Not because it was entirely necessary, but it always felt important enough to ignite my desire to do so.

In Wilds, so far at least, that feeling is not present for me. Half the time I am forgetting that I even should be crafting upgrades at all. And I am not a great player either. I dare say I kinda suck compared to most of you and yet this is still my experience. I have not carted once yet or even felt like I have come close.

Hoping it changes as I play more.
Editat ultima dată de xavier434; 1 mart. la 16:24
Postat inițial de xavier434:
I hope I agree by the time I complete as much of the game as you have, but so far I am just not in agreement. I have been playing MH since Tri was first released. In every install of the series, I have felt the desire to craft equipment that was ideal for my next upcoming fight even in low rank. Not because it was entirely necessary, but it always felt important enough to ignite my desire to do so.

In Wilds, so far at least, that feeling is not present for me. Half the time I am forgetting that I even should be crafting upgrades at all. And I am not a great player either. I dare say I kinda suck compared to most of you and yet this is still my experience. I have not carted once yet or even felt like I have come close.

Hoping it changes as I play more.

I mean thats the same I had with rise and world for most of the time in the base game up until maybe late endgame, all 3 games story and LR and most of HR are just easy, but wilds isn't easier its on pair easy
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Data postării: 1 mart. la 15:52
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