Monster Hunter Wilds

Monster Hunter Wilds

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RE Framework Crashes
Please fix the issues with mods causing game to crash after 15-30 minuted of gametime. It is REALLY ANNOYING !!!
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Showing 1-15 of 17 comments
HL Mar 1 @ 3:09pm 
Cheating hard huh.
Nope, RE Frameworks fix black bars on ultrawide, avoiding oled screen burn. Hope devs fix this issue so no RE Framework needed.
Baffman Mar 1 @ 3:13pm 
Works fine for me. Actually never had a single crash since I installed RE framework, the game was crashing on its own before.
BEEP! Mar 1 @ 3:15pm 
Originally posted by HL:
Cheating hard huh.
If Capcom took the extra minute & a half to add proper ultrawide support I wouldn't need RE FRAMEWORK.
What Capcom did litterally put a risk of my monitor getting burn through on the sides.
...The game has been out less than 2 days, and you're MODDING?
Baffman Mar 1 @ 3:16pm 
Originally posted by HL:
Cheating hard huh.
I'm using it to enable framegen with DLSS since I have a 30 series card.
Originally posted by Shiki:
Please fix the issues with mods causing game to crash after 15-30 minuted of gametime. It is REALLY ANNOYING !!!

Capcom won't fix the game to allow modding, considering the EULA specifically states "You won't modify the game files." It's the bad side of modding, unless officially supported, you're on your own.
the mod dev already put warning that REframework will crash the game after some time usually 30-60 min due to capcom inhouse anti tamper, looks like they bypass the initial/launch scan but not the one after that hence the crash
If mods don't end up working for Wilds as they did with World -- even more so, in fact -- the game will be dead within six months...

Originally posted by Goblin:
...The game has been out less than 2 days, and you're MODDING?
Have you seen the state of the game... and "Modern" games in general? 😕
Last edited by Shoah Kahn; Mar 1 @ 3:17pm
Baffman Mar 1 @ 3:21pm 
Originally posted by Kashra Fall:
Capcom won't fix the game to allow modding, considering the EULA specifically states "You won't modify the game files." It's the bad side of modding, unless officially supported, you're on your own.
Well technically you're not modifying anything, you just have to copy a DLL file in the game's folder, much like reshade.
Originally posted by Baffman:
Originally posted by Kashra Fall:
Capcom won't fix the game to allow modding, considering the EULA specifically states "You won't modify the game files." It's the bad side of modding, unless officially supported, you're on your own.
Well technically you're not modifying anything, you just have to copy a DLL file in the game's folder, much like reshade.

That's... That's modding. Adding something that wasn't there before that alters the game is modification to the game.
BEEP! Mar 1 @ 7:52pm 
Originally posted by Kashra Fall:
Originally posted by Shiki:
Please fix the issues with mods causing game to crash after 15-30 minuted of gametime. It is REALLY ANNOYING !!!

Capcom won't fix the game to allow modding, considering the EULA specifically states "You won't modify the game files." It's the bad side of modding, unless officially supported, you're on your own.
Funny thing is there's already mod after a single day hell there was a game trainer in the first 12hrs so Capcom basically wasted development time adding it at this point because it didn't even do it's just very well, maybe if Cacpom devs spent time somewhere else in development maybe ultrawide would at least work properly instead of trying to ruin and damage peoples monitors.
Baffman Mar 1 @ 9:09pm 
Originally posted by Kashra Fall:
Originally posted by Baffman:
Well technically you're not modifying anything, you just have to copy a DLL file in the game's folder, much like reshade.

That's... That's modding. Adding something that wasn't there before that alters the game is modification to the game.
Yeah but since you talked about modifying the game files... in this case you're not touching the game files at all, it all happens at runtime.
You can just delete the DLL and everything returns to normal.
Last edited by Baffman; Mar 1 @ 9:09pm
Baffman Mar 1 @ 9:14pm 
The latest REframework nightly apparently fixes the crashes by bypassing all the anti tamper checks. Tested myself, played for a couple of hours and no crashes so far.
Not for me. When i installed the updated version, 1st crashed right when the camp loaded, afterwards, crashed 45m - 1h later
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Date Posted: Mar 1 @ 1:54pm
Posts: 17