Monster Hunter Wilds
I 1 мар в 12:32
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Story is unbearably bad
They picked one of the most interesting part of MH lore and made a soap opera out of it. Tons of walk and talk and boring meaningless dialogs. ALL CHARACTERS are uninteresting and non-relatable, their stories are just poorly written and don't make sense, sometimes it feels like they cut some chunks that glue the whole thing together.

It got so bad I just had to start skipping all of it and I waited to play this game since MHW.
Just venting
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Сообщения 121135 из 473
Автор сообщения: Hollow-Enigma
Автор сообщения: I
How about cinematic experience about some random useless bum kid? I'm so SICK of his dumb ugly face, g0dd@mn

Kind of a shallow take, they're pretty much setting him up to become a Hunter himself.
Do you know ANYTHING about MH lore? I don't think so.
Hunters are superhumans, not some random bums, you cant just "become" a hunter.
So why don't you just stay quiet, will ya?
Автор сообщения: Hollow-Enigma
Автор сообщения: Evil Sock
how about the fact that in the older games you are (you, not some whiny kid) literally the hero of the village by the end of the game. for ♥♥♥♥♥ sake the main theme of the series is called Proof of a Hero. in 4U Shagaru stares you down in its intro because it has a vendetta against you. the hunter was ALWAYS the central figure until World came out and started the focus on the story.

You’re right that the hunter is seen as a hero is that any different in Wilds? No, you still get hailed for your efforts. Monster Hunter has always framed the hunter as a skilled professional doing a job, not a traditional hero driven by personal glory or a heroic destiny. The focus is on the world and its ecosystem, not just on you. Wilds may shift the narrative focus slightly by adding said boy an outsiders perspective on what you do as a hunter, but the core remains the same: it’s about maintaining balance in the world, and the hunter is just one part of that, that never changed.

I don’t really see the point you’re trying to make here. Are you looking for things to feel more personal with certain monsters? Sure, it’s an awesome element to have around, but what does not having that have to do with how the other elements of the game work?

Very right! There is very little hero worship. The Hunter(s) are doing a job, for their community, that many people have done before and will do after. They are functionally janitors, necessary and needed but rarely the focus.

It wasn't till World and Rise, particularly World with its removal of ecology intros for slow motion action scenes, that the Hunter was the center of the universe.

I find myself a little more off-put by the Hunter taking part in conversations. There being an implied tragic history and motivations other than what you, the player, had in mind (i.e. fight monsters, make grear). It places a barrier between the Hunter-You-Think-You-Are and the Hunter-They-Designed which is both unnecessary and ultimately adds nothing to the game.
Отредактировано Briarcastle; 1 мар в 17:45
Автор сообщения: Rabbit
Older MH games had realy no story = people complain about that
Newer MH games have a "story" = people complain about that

For me, I would prefer the old times too where you just started the hunt without 30 hours of cutscenes.

BUT: They have to do that nowdays because the younger/newer players would lose interest sooooo fast. They need the constant flashys, pew pew's and the chara's who tells them how special and awesome they are.
I don't think ANYONE picked up this game thinking "oh jeez can't WAIT to hear what this random kid has to say in 10 hours of cutscenes and walk-n-talk!"
Автор сообщения: I
They picked one of the most interesting part of MH lore and made a soap opera out of it. Tons of walk and talk and boring meaningless dialogs. ALL CHARACTERS are uninteresting and non-relatable, their stories are just poorly written and don't make sense, sometimes it feels like they cut some chunks that glue the whole thing together.

It got so bad I just had to start skipping all of it and I waited to play this game since MHW.
Just venting

The characters and story seems to have quite the western influence.
Автор сообщения: I
Автор сообщения: Hollow-Enigma

Kind of a shallow take, they're pretty much setting him up to become a Hunter himself.
Do you know ANYTHING about MH lore? I don't think so.
Hunters are superhumans, not some random bums, you cant just "become" a hunter.
So why don't you just stay quiet, will ya?
Untrue, but nice try tourist.
i really wish these story characters gave me more gatherables to compensate. like honey... and whatever other i would use for consumables
Автор сообщения: I
Автор сообщения: Hollow-Enigma

Kind of a shallow take, they're pretty much setting him up to become a Hunter himself.
Do you know ANYTHING about MH lore? I don't think so.
Hunters are superhumans, not some random bums, you cant just "become" a hunter.
So why don't you just stay quiet, will ya?

Oh, so now you're the official gatekeeper of MH lore? Hunters are highly trained, sure, but they’re not some mythical chosen ones, you can become a hunter through skill and training. Maybe take your own advice and stay quiet until you actually know what you're talking about.
Автор сообщения: Izunyami
Автор сообщения: I
Do you know ANYTHING about MH lore? I don't think so.
Hunters are superhumans, not some random bums, you cant just "become" a hunter.
So why don't you just stay quiet, will ya?
Untrue, but nice try tourist.
says the actual tourist
Story of MH is never the focus. However wilds is truly one of the worst story in my memory. I am even fine with Rise and World but not wilds.
Автор сообщения: Hollow-Enigma
Автор сообщения: I
Do you know ANYTHING about MH lore? I don't think so.
Hunters are superhumans, not some random bums, you cant just "become" a hunter.
So why don't you just stay quiet, will ya?

Oh, so now you're the official gatekeeper of MH lore? Hunters are highly trained, sure, but they’re not some mythical chosen ones, you can become a hunter through skill and training. Maybe take your own advice and stay quiet until you actually know what you're talking about.
Nata would never be able to be a real hunter. I understood what they actually said in JP and even then, he's practically suicidal for someone who lives in a Monster Hunter World. I think the moment you let him go on a hunt alone, he'll feel really bad about the, "Savage Deviljo that just wants to eat everything!" and complete the quest by giving it indigestion.

The truth is that his character was not written for this game, it was forced into it.
Отредактировано Forte; 1 мар в 18:10
Автор сообщения: I
Capcom somehow went from unskippable cutscenes in World to unskippable walk and talk in Wilds.
Bravo
No you dont understand it HAS to be like world bro any bad parts of world need to be upped by 10x we HAVE to appease the worldcels bro
Автор сообщения: Evil Sock
Автор сообщения: Izunyami
Untrue, but nice try tourist.
says the actual tourist
This isn't the Witcher. All types of people become hunters in the franchise. There isn't some genetic or chemical requirement to become a hunter, it just takes the most elite of elite person. But they're not "superhuman" as in biologically different. There is nothing in the series' lore to confirm or declare that.
https://www.reddit.com/r/MonsterHunter/comments/2wh1qs/monster_hunter_lore_snippet_on_the_origins_of/
https://www.reddit.com/r/MonsterHunter/comments/q57ub6/lore_how_are_hunters_so_strong/
Автор сообщения: Forte
Автор сообщения: Hollow-Enigma

Oh, so now you're the official gatekeeper of MH lore? Hunters are highly trained, sure, but they’re not some mythical chosen ones, you can become a hunter through skill and training. Maybe take your own advice and stay quiet until you actually know what you're talking about.
Nata would never be able to be a real hunter. I understood what they actually said in JP and even then, he's practically suicidal for someone who lives in a Monster Hunter World. I think the moment you let him go on a hunt alone, he'll feel really bad about the, "Savage Deviljo that just wants to eat everything!" and complete the quest by giving it indigestion.

The truth is that his character was not written for this game, it was forced into it.

Therein exactly lies the point, he was all over the place, first just wanted to kill, then found a form beauty in its existance followed by acceptance of what needed to be done. Seems like a pretty logical progression towards a certain end.

Could it have been better executed, most certainly. But the thread is there.
Автор сообщения: Evil Sock
Автор сообщения: TheDutchman
zoomer brain mentality. Why the rush ? just take it slow and enjoy it for what it is.
sorry people want to hunt monsters in a series about hunting monster. :(

Your comment reminded me of Hardspace: Shipbreaker.
I just wanted to tear down spaceships, not listen to stupid pro union bs from characters I didn't like.
Автор сообщения: I
They picked one of the most interesting part of MH lore and made a soap opera out of it. Tons of walk and talk and boring meaningless dialogs. ALL CHARACTERS are uninteresting and non-relatable, their stories are just poorly written and don't make sense, sometimes it feels like they cut some chunks that glue the whole thing together.

It got so bad I just had to start skipping all of it and I waited to play this game since MHW.
Just venting
I say its more different, than bad. I'm fine with it, you can skip it if you don't like it. Tho I don't mind the nature walks.

Автор сообщения: Firaga
Storywise this is the veilguard of monster hunter for sure, the characters and cutscenes are unbeareably bad at least world which didnt even focus heavily on story had chads like the huntsman and the admiral but this is a joke
I wouldn't go that far, again this likely Capcom trying something new. These are my opinions, and I don't intend to change any. I do love Gemma, tho.
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Дата создания: 1 мар в 12:32
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