Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Halfway through Low Rank, i was so confused as to what we were doing. MH3U we were dealing with unusual disturbances eventually chasing away Lagiacrus. 4U was focused around finding the origin of a strange stone and chasing Gore Magala and was actualy decent enough to follow. MHGU was super generic 'plz help us' with a random 'oh wow we spotted something BIG, hunter take care of it'. World was following Zorah magdaros nd learning of the truth behind the Elder's crossing. And Rise was defending the village from monsters going crazy eventually leading to the rampages.
Each of these games at least had a direction in Low Rank. For Wilds, we are helping Nata get back home, but we get sidetracked so we partake in a festival, explore a forest because a guy wants to look at a pretty spider, and get forced by Ewoks to hunt a monkey. Then all of a sudden, Oh yeah we had a story. Suddenly Arkveld appears and we chase him.
There is zero reason we did half of the things in the story, and the kid whining and crying to people who can't do anything makes me want to feed him to a hermitaur. "hE wAnTs tO lIvE". you know what kid, go ahead and throw that rock and see if it'll let you live. Cry to the non-Hunter elder that life is unfair. I was so happy to be rid of him in High Rank, then he became a HUNTER??? Crying so hard about a creature having the right to live, just to get a job where you turn them into hats for fun??? Yeah, i skipped a lot of dialogue in High Rank. At least Rise, World, GU, 4U, 3U, Freedom, and even 2 had something to latch onto in high rank to push the player.
The only decent part was when the story started hyping up Frenzy monsters for Gore Magala, but they dropped that ball so hard and once again 'Suddenly, Arkveld has returned, go kill every Apex because we said so'. "bUt hE wAnTs tO LiVe". Yeah, im sure Uth Duna also wanted to live, go cry about him.
Wilds can't decide if it wants to be a drama or a travelogue. The "Nata going home" and "Arkveld is here" bits are the drama, and the "look at a pretty spider" and "partake in a festival" bits are the travelogue. There's nothing wrong with either of those - there's not even anything wrong about combining the two - but the execution was kinda fumbled in this case. Wilds' integration of the two themes was clumsy.
To be specific, I think the big sin in execution was that so many of the "travelogue" segments had no real hook back into the "drama" segments. For a large part of the story, conversations go something like this:
"I've killed that monster that was causing you trouble. Hey, have you seen any traces of the White Wraith?"
"No, never heard of it."
"Darn. Well, let's go ask these guys over here after I kill the monster that is causing them trouble. Have you seen any traces of the White Wraith?"
"No, never heard of it."
And so on. If you're going to have these little slice-of-life segments interspersed with the hunt for the White Wraith, it would have been much more engaging for each little travelogue bit you do to give you a clue to propel you onward. The same was true of the Keepers - the expedition keeps asking people about the Keepers, no one's ever heard of them, and everyone just shrugs and says "go ask this very smart person", who as it turns out has never heard of the Keepers either. This continues until you just sort of stumble upon them when the plot decides it's time.
Aside from the boring dialogue, that may be the biggest problem. Everything is very disjointed, one scene does not really flow naturally into the next, and you never have any real direction other than the game deciding that one of the characters will randomly say, "okay, now let's go look over here". You're not really following clues or gradually unearthing revelations. You don't know anything until you stumble upon Tasheen and he spills everything all at once. They could have spread that out more to heighten the mystery, offer some narrative direction, and whet the appetite.
But I think it's flawed in its execution, in particular, identifiable ways. So I've tried to be precise in my critique, pointing to specific examples of flaws I perceive rather than a useless blanket statement of "oh I hate it, it sucks". Throwing that kind of generic shade says nothing, and can't even be meaningfully debated.
I posted here not because I'm mad - "annoyed" and "disappointed" is about as far as my emotional state there goes - but because I'm passionate about writing and storytelling, and thought I had a perspective both specific and meaningful.
Every time I post on a forum it feels like a mistake, because saying anything at all is the fastest route to catching flak, but it feels bad to abandon the field to those of bad faith.
The Dialog and the story is completly created wit A.I. I work a lot with new AI stuff every day and I am very good in spotting that.
If it was it would have to be stated as such to be in accordance with the European legislation of 24/11
It's funny how you bring up Dunning-Krueger while you're right on top of mount stupid.
You write a lot but your reply has no arguments, only ad-hominems, dismissals and some bad faith arguments like "MH was made for salarymen on the train" which isn't true since world and you know it.
No i'm not going to dissect your whole reply, there's no reason to since everything falls under those three categories.