Monster Hunter Wilds

Monster Hunter Wilds

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What is with all the DLC?
Look like all Cosmetic.... but why so much at launch?
This kinda think makes me not want to get the game, Even later
Because I'm not paying $70 for it, plus I waiting for the game's Performance issues to be fix.
Ursprünglich geschrieben von Sir Lunchalot:
normal capcom, look at Dragons Dogma 2 or MH:World. Was to be expected, unfortunately
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Ursprünglich geschrieben von soul like that be capable of:
that what people expect from MH game ! that how they always did it . go back to steam store and look up older MH games
On release? Ugh... I don't like that kinda thing on paid games... Free to Play games, it's fine.
Look at other Capcom games, that's what they like to do. Buy2Play games with tons of cosmetic microtransactions
Ursprünglich geschrieben von I:
Look at other Capcom games, that's what they like to do. Buy2Play games with tons of cosmetic microtransactions
TBF, I really haven't bought (other than Worlds on sale and haven't played it yet) anything from Capcom in a while. Like back on the PS3/PSP.
The 1st and Only MH game I actually played was on the Sony PSP... great game, on an under used handheld. good times.
Ursprünglich geschrieben von Fenix:
Ursprünglich geschrieben von I:
Look at other Capcom games, that's what they like to do. Buy2Play games with tons of cosmetic microtransactions
TBF, I really haven't bought (other than Worlds on sale and haven't played it yet) anything from Capcom in a while. Like back on the PS3/PSP.
The 1st and Only MH game I actually played was on the Sony PSP... great game, on an under used handheld. good times.
Capcom is on the roll by making semi-decent games, mostly because every other AAA studio is doing a terrible job.
DLC is content that you can download, that is what is with it
it's the stuff from the pre-order bonuses it's there if you don't want the full package and just want a single thing like the armor
Zuletzt bearbeitet von vindurza; 1. März um 12:55
Prepare to see a looooot more of it.
Worlds did it as well.
just curious when it comes to buying games i usually throw like $20 or $50 aside in a small tin collectible lunch box which i call my entertainment fund. do yall do the same? at least for me using this method i tend to build a good amount of money for gaming.
Der Ersteller des Themas hat angegeben, dass dieser Beitrag die ursprüngliche Frage beantwortet.
normal capcom, look at Dragons Dogma 2 or MH:World. Was to be expected, unfortunately
Ursprünglich geschrieben von Kriya Takagi:
just curious when it comes to buying games i usually throw like $20 or $50 aside in a small tin collectible lunch box which i call my entertainment fund. do yall do the same? at least for me using this method i tend to build a good amount of money for gaming.

Every paycheck I put 25 in a bin for games and 50 in a bun for other hobbies like 3D printing. If the till is empty, no purchasing even if I technically have the spare dosh. If I have extra in the till and want something like a cosmetic MTX, sure, why not? Sounds like a pretty rational system.
Ursprünglich geschrieben von Fenix:
Look like all Cosmetic.... but why so much at launch?
Their analytics show that it makes money to piecemeal divvy content, no matter how frivolous, to the highest bidders.

Capcom are a billion-dollar company, which to me, and their stockholders, and their 7-figure per annum executives, says that they know what's best for their game franchises -- as an extension of that, their customers -- and that we should zip up as such. 🤐

#YouWillBuyDLCAndBeHappy
Zuletzt bearbeitet von Shoah Kahn; 1. März um 15:23
Nah, that's not it. The game went gold months ago, likely half a year back. Between gold and launch, the art teams have nothing to do but may still be on the payroll. If they are being paid, they get told to make day-one content like cosmetic DLC items. Most special edition or preorder bonus content comes about this way. If it's ready before launch, it may even get put on the disc itself to prevent users from needing to download anything except an unlock key.

Some studios like Bungie lock content on the disc, but it's rare. Remember when they said the industry needed to start charging $100 per game when Destiny was near launch? Remember how they backpedaled and sold an anemic game for $60, with $40 in 'season pass' DLC? Remember when people went through the game files and discovered like 90% of the DLC was finished on disc, heavily implying they shortened the game to force $100 total sales in the long run? Yeah, that's a bad company making bad DLC practices.

Capcom is not new to day one DLC or on-disc DLC. Dead Rising had a lot of that, as far back as that game goes (first year 360/PS3, right?). But it was cosmetic and fun, and completely optional. It was also discovered to be made a month from launch printings, or like 60 days before launch, and the game went gold 7 months prior. No biggie, just a dev team making use of their time and asking a modest fee for it.

Do I think DLC like this should be free? Yep, absolutely. The dev team being on the payroll is included in the pricing of the game, so anything they make up to launch is technically already paid for by you. But if it's cosmtic, do I really care? Nah, no biggie.

I'm more concerned about putting a price on character re-dos when there is literally zero cost to let you edit your local save data with the same tools that you used to make it in the first place. Zero overhead, pure greed. On top of that, the DLC implementation means you can only remake a character or palico as many times as there are DLC tickets to do so, because you can't repeat purchase the DLC... so at some point, a feature that should be easy and free will actually just remove itself entirely. Bad practices.

/rant
Nothing to do?
They are working on Master Rank you silly
Ursprünglich geschrieben von I:
Nothing to do?
They are working on Master Rank you silly

The continuing support team is not the main developer. They are ~starting~ on Master Rank, to be fair.
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Geschrieben am: 1. März um 12:11
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