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Bear in mind you have to use a 4k monitor or a 5120 x 1440 or better one to see the difference and disable that crap of dlss or fsr.
It isn't so much for resolution as it is for keeping textures crisp when closer to the camera. Even High textures look blurry sometimes, especially when cinematics move the camera close for 'artistic' shots.
Also as stated before, DLSS transformer models take textures into account when upscaling, to better clean up the image even if the texture is too small to represent cleanly normally. It's like cheap supersampling using texture pixels instead of screen pixels. Pretty neat.
But I also play 4k ultra + rayracing so that's probably why it doesn't stay at 60 with it.
I'm using the HD Pak
It sits at 21-22 GB VRAM, which is crazy :))
https://i.imgur.com/wRWFEOc.jpeg
Not worth it for me.
Ryzen 9 5900X, 32GB RAM, RTX 4080 Super
unless your using native aa or DLAA , its not worth it. Secondly you would need native 4k for it to be viable since the standard textures are 1 and 2k respectively and most people game at 1080p - 1440 and use DLSS or FSR quality or balanced modes. use the 70 gigs and install another game with that space.