Monster Hunter Wilds

Monster Hunter Wilds

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BeepBoop 3月1日 11時02分
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Typo in the config.ini
Has anyone else noticed this in the config? I found mine to have "Resolution" spelled wrong on this line: https://imgur.com/a/oVLGRF6

Fixing the misspelling gave me a performance boost from what I can tell.

Edit: Also linking to Sononeo's suggestion. This gave me a very nice boost as well, but make sure to watch your temps. It made my processor temp jump significantly (50C to 70C).

Edit 2: Fixing the typo is breaking the setting, as Sarbian has posted. So if you think this may help you with various issues, you can just delete that whole "MinimumStreamingTextureResolution" line and the game still runs.
最近の変更はBeepBoopが行いました; 3月2日 7時03分
投稿主: Sononeo:
Interestingly I found that changing these two lines actually helped me a lot with performance.

ParallelBuildProcessorCount=16
RenderWorkerThreadPriorityAboveNormal=Enable

First was at 8 before and second was false. On Intel so maybe some threading oddities going on, but there is a big jump with a 13900k and RTX 3090 to being nearer to 60 most of the time, with DLSS set to Quality.
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ThePhenomenal1 の投稿を引用:
DaSkippa の投稿を引用:
I agree that it's unlikley the typo is doing anything, but some people have reported changes in performance. If they are not in fact responding to placebo effect the only thing off the top of my head is it's generating some type of null return thats paging some default somewhere
I dont think its placebo, the setting name indicates that it likely prevents from loading textures at lower quality so they can get performance improvements from it, especially with less vram, problem is the visual quality of textures can be far worse.
to be fair they weren't great to begin with. It's likely gonna be a value judgement for each user

EDIT What I find more interesting is that if this slipped through sure as the sun rises there is more stupid deeper in that DOES have a major impact. This is high level pass stuff......


whatever algorithm they are using for the compression streaming springs to mind.
最近の変更はDaSが行いました; 3月1日 17時14分
Jerricky Jebates の投稿を引用:
Flash Point の投稿を引用:
Tested a bit more and yeah changing these lines helped in 10-20% range. Resolution misspell thing seems like doesnt affect fps.

ParallelBuildProcessorCount=16
RenderWorkerThreadPriorityAboveNormal=Enable
this 100% gives a large increase in performance because it utilizes 8 cores and 16 threads instead of 4 cores and 8 threads. it wont help if you have a 4 core cpu 8 thread cpu, but ive been testing it for an hour and there is a large performance uplift and overall smoothness.
Exactly I also got a nice boost!
identify_with_your_ignorance の投稿を引用:
anyone found any other things that need to be adjusted?
turn SSSS Scatering off, it smudged some textures into oblivion
DaSkippa の投稿を引用:
A R G O の投稿を引用:
Seems like a placebo at best. When i'm in town i have drops to mid 30's depending on how many players are. When Outside im usually hovering between 50 and 60, with some dips to mid/high 40's. None of that changed with these suggestions for me and my pc is above recommended specs (10700k, 4070ti, running on SSD at 1080p).

*for reference those are native fps, no framegen or dlss.
Be aware the game overwrites the file if not set to read(from a source no one knows). If you made the core changes, and you didn't notice a change running more cores in parallel, or your cpu didn't get a bit warmer, that likely happened


EDIT never mind I think that cpu only has 8 cores. so yea no change for you
The setting is related to direct x 12 parallel command list building and therefore specifies the amount of threads. That processor is capable of 16 threads so he should benefit from it.
Rumi の投稿を引用:
DaSkippa の投稿を引用:
Be aware the game overwrites the file if not set to read(from a source no one knows). If you made the core changes, and you didn't notice a change running more cores in parallel, or your cpu didn't get a bit warmer, that likely happened


EDIT never mind I think that cpu only has 8 cores. so yea no change for you
The setting is related to direct x 12 parallel command list building and therefore specifies the amount of threads. That processor is capable of 16 threads so he should benefit from it.
cool, couldn't remember. after awhile the ol file gets mixed
最近の変更はDaSが行いました; 3月1日 17時16分
I tried this ini setting and the difference is only in the 0.1% and 1% lows, it runs smoother but fps remain the same

Edit: i also changed this setting to true FullScreenMode=true , no changes

rtx4070
5700x3d
32gb ddr4
最近の変更はBoba Fittが行いました; 3月1日 17時22分
Sononeo の投稿を引用:
Interestingly I found that changing these two lines actually helped me a lot with performance.

ParallelBuildProcessorCount=16
RenderWorkerThreadPriorityAboveNormal=Enable

First was at 8 before and second was false. On Intel so maybe some threading oddities going on, but there is a big jump with a 13900k and RTX 3090 to being nearer to 60 most of the time, with DLSS set to Quality.

Sweet holy flaming cheetoes correcting the typo and changing these fixed my Fatal D3D error (25, DXGI_ERROR_DEVICE_HUNG, 0x887a0006) for the moment will do more testing but I was able to get through to the first camp!
does ParallelBuildProcessorCount=16 means i'll be using 16 cores or 16 threads? bc i dont have no 16 cores
Rumi の投稿を引用:
DaSkippa の投稿を引用:
Be aware the game overwrites the file if not set to read(from a source no one knows). If you made the core changes, and you didn't notice a change running more cores in parallel, or your cpu didn't get a bit warmer, that likely happened


EDIT never mind I think that cpu only has 8 cores. so yea no change for you
The setting is related to direct x 12 parallel command list building and therefore specifies the amount of threads. That processor is capable of 16 threads so he should benefit from it.
So I'm correct in thinking my 12-core, 24 thread file should set this to 24?
em ψ`ー´)ノ の投稿を引用:
which config file is it? mine's much shorter and doesn't show any of the params that yours does

You might be looking at Monster Hunter World's file rather than Wilds because that's what mine looked like.
kinchiii の投稿を引用:
does ParallelBuildProcessorCount=16 means i'll be using 16 cores or 16 threads? bc i dont have no 16 cores
threads
make sure to watch your temps. It made my processor temp jump significantly (50C to 70C).
That was because your CPU wasnt putting in work as you were GPU bound before changing these settings, you fool
Fixing the typo does nothing for performance for me. Runs just as poorly, and has the exact same streaming issues.

Also, changing that parallel whatever value from 8 to 16 also does nothing.

I have a 5800X3D, and the game was already hitting all 16 threads before the change, with no difference after the change.

Seems like pure placebo.
Ah of course, everyone forgot to set the
MakeGameRunLikeDogwater= Enabled
And change to disable, of course how could we have been so foolish. Thanks for the heads up Sononeo. This unironically made a rather disappointing release into a great one seriously.

Pour out a cold one for everyone that this fix doesn't work for, rip in peace.
最近の変更はgpthreeが行いました; 3月1日 19時02分
It worked. I have less stuttering when fighting 2 ajarakan b4
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投稿日: 3月1日 11時02分
投稿数: 261