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Een vertaalprobleem melden
Upon install, the settings defaulted to Ultra + DLSS 3.7 (Upscale: Quality Mode). Chose to leave frame gen OFF! It was... well I think it was still quite bad. 60 FPS in town, up to 80 or 90 in hunts. Or let's call it 70~80 FPS avg. Plus extremely inconsistent frame times.
After my first game crash a few hours in, I decided to finally adjust manually. TL;DR: FSR3+Frame Gen. Only now! The game runs at a level that I would call acceptable. Not good, not bad. But acceptable for what visuals vs. rig performance offer. Average of 130 FPS at all times. I could be mad that I can't even maintain 144 FPS @ 1080p with a high end card, but let's not beat a dead horse.
Detailed tweaks:
FSR3, Frame Generation, Upscaling: AMD Native AA, Sharpness: 70, Ray Tracing OFF
Texture: Highest (DLC Pack), Reduced Mesh to High, Fur to Low, Sky/Cloud to Medium, Grass to Medium, Shadow Quality to Medium, Distant Shadow Quality to LOW, Shadow Distance to Medium, Ambient Light Quality to LOW, Ambient Occulusion to Medium, SSSS Scattering Off, DOF OFF, Volumetric Fog to LOW, Variable Rate Shading Off.
I hope Capcom decides to target hire some talented and expensive engineers to mend this dumpster fire. It would only increase their reach as it would enable more people to play the game on PC.
Tested at the the little oasis with nothing going on (basically start area).
On 4K I need to reduce graphics to medium (or it was high) just to get 80fps. Why 80 fps?, because it makes a very noticeable difference in smoothness over 60fps. 4K Max setting was barely holding a solid 60fps.
1440p was not looking that good on the 4K screen for barely any FPS increase.
There is just really something odd going on with the graphic settings. I gotta play with this more later. It is as if there is barely a difference between low and high.
It really seems poorly optimized, but is smooth. It is almost as if Nvdia paid them to get people to use Frame Generation. Paid them?, sorry, clearly they would bully. Fake frames was making my eyes hurt just as much as 60fps or worse. I'm really used to 120fps or higher now.
The performance issues are going to be from midrange AMD CPUs which are overheating. If World was any indication, the game is CPU-intensive, and a ton of builds neglect cooling.
Your specs look like they should be fine, but you're getting terrible frame rates, the game feels choppy and laggy, and you frequently crash. The CPU is throttling.
Check your temperature. If you're spending too much time >~80C, get a can of air, blow out your case, and add case fans. If it's still happening, get an all-in-one liquid cooler, mount the coolant block on the intake, clean off your CPU really well, and add a high-conductance thermal paste instead of the crap that came with it (liquid metal is for overclock hobbyists only -- it's fussy, a little risky, and well past the point of diminishing returns -- just get a high performance regular paste).
A high performance CPU is only high performance if it's cold. Games like this one make CPUs hot and keep them hot and a powerful cooling solution can help a TON. On three separate occasions over my last several builds I've made cooling changes or repairs which made unplayable games smooth. I strongly suspect the difference between good cooling and bad cooling makes a bigger difference than a CPU tier upgrade within a generation.
https://www.nexusmods.com/monsterhunterwilds/mods/127?tab=description
runs like ♥♥♥♥ compared to the graphics