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I was surprised that theres no differences between different resolutions.
Yes, very heavy, I use frame generation with "Lossless Scaling" to counter that problem, I have a 3080ti/7700k, I can get more than 120fps.
https://store.steampowered.com/app/993090/Lossless_Scaling/
I have a 5800x3D and a 4090.
Also, Frame Gen does not fix anything. Especially if you are not already getting 60(DLSS and FSR actually help here). It's going to feel like 45 regardless of what your FPS says.
If you can't hit 60(With DLSS or FSR) your are actually better off locking the game to 30 or 40(if you have a 120 hz VRR display). The game will actually "feel" better even if it doesn't look as smooth.
P.S. The game is really poorly optimized. Look at my Build. I cannot run this game with Raytracing enabled and get above 60 fps.
There are a lot of posted benchmark results in this thread.
https://steamcommunity.com/app/2246340/discussions/0/720115720988405351/
The benchmark will have higher FPS average than the final game so keep that in mind. My first guess would be that your are CPU bottle-necked.
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I suggest using AMD FSR to get FG in this game if you want FG with 0 effort. There is also a FSR mod which will allow you to use DLLS4 which is a little more work.
What's weird is that Ray Tracing doesn't impact my performance, I guess it's because of the CPU like everyone says ?
Also can you check how and when you are bottlenecking ? is your cpu constantly at 100% ? Is your gpu ?
I thought I knew a little about PC but I realize I don't know ♥♥♥♥
With those setting I have constant 60 FPS.
Ray tracing is just very light in this game. Basically for RT reflections on water bodies in the game the impact will be 0 most of the time.
https://youtu.be/WYVTs1rfkSw?si=XNR6h2qL2q_Tz0mn
there's obviously something wrong with your setup. ><
I have performance overlay on to show.
https://github.com/GameTechDev/PresentMon/releases
You need to use the gpu wait metric.