Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
MH as a franchise pushes cooperation entirely. It has never had any form of competitive aspect in game. No reason you can't chase biggest\heaviest creatures with your friends, but no. Nothing online, nothing major anyways.
But no, no rewards or competition built in.
Regardless, CAPCOM learned their lesson about wasting time creating internal leaderboards way back during Biohazard/Resident Evil 5; the top 50 clear times at any given moment were burner accounts with 0 second clears on every stage and difficulty. Why take the time to code it if people are just going to cheat it and make it pointless?