Monster Hunter Wilds

Monster Hunter Wilds

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Tallon Mar 1 @ 12:08am
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BEST Settings for Medium/High-End PCs (60fps @1440p High Settings)
I have done some experimenting with settings since launch. Here is what I did to get Monster Hunter Wilds from a stuttery mess with crashes and freezes to a game as playable as World:

NOTE: This may not solve your specific performance woes due to the variability of an individual's hardware, but this has worked unanimously as a performance solution for my friend group of about 4-5 people with PCs ranging from medium to high end.

This will work for both Nvidia and AMD Cards.

Options > Graphics:
- Upscaling (Super-resolution Imaging) - Set this to AMD FSR 3 -- Even if you are using an Nvidia GPU, it will still work all the same
- Frame Generation - Enable
- Upscaling Mode - AMD Native AA (This will prevent blurriness caused by the upscaler)
- Upscaling Sharpness (optional) - I found the sweet spot for this was around 0.65, but default is fine. This comes down to personal preference

Options > Display:
- Uncapped Frame Rate - Capped
- Frame Rate - 30 (BEFORE YOU CLICK AWAY, NOTE: This paired with the Frame Generation in the Graphics settings above will actually output 60fps, but the GPU / CPU load will only have to process 30fps -- this is a huge performance improvement)
- HDR (optional) - I find that HDR looks pretty bad in this game, so turning this off may improve overall visual clarity

Options > Graphics (Optional Adjustments)
- If you are still needing to squeeze more frames out, you should go here and tweak settings as needed until you are pleased with the result.

Hope this helps some people out there.
Last edited by Tallon; Mar 1 @ 12:12am
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Showing 1-15 of 16 comments
Kitsune Mar 1 @ 12:11am 
i will give this a try when i next play thankyou for posting this :spiffo:
lvl 4000 Mar 1 @ 12:14am 
Originally posted by Tallon:
- We are Setting the frame cap to 30fps, BUT enabling Frame Generation on AMD FSR
Stopped reading right there. The copium is real.
frame gen fixes everything including my life
Kevan357 Mar 1 @ 12:19am 
Thanks :D
this somehow runs worse than default medium settings, good effort though
Thank you - followed this and went from a shocking 30fps in the Oil Basin village to 60 capped (I have a 4070).
Originally posted by SourPhoenix:
this somehow runs worse than default medium settings, good effort though

DLSS and FSR have very different settings.
it works somehow, thanks
daym, u made the game better in my mid pc
ru55lee Mar 1 @ 4:14am 
Trouble with this is that even though it may be 60fps, it'll feel like 30fps which for me is too sluggish.
OFF Mar 1 @ 5:42am 
Originally posted by ru55lee:
Trouble with this is that even though it may be 60fps, it'll feel like 30fps which for me is too sluggish.

Because it is indeed 30 fps. :lunar2019deadpanpig:
Kenjjoo Mar 1 @ 5:47am 
Originally posted by Tallon:
I have done some experimenting with settings since launch. Here is what I did to get Monster Hunter Wilds from a stuttery mess with crashes and freezes to a game as playable as World:

NOTE: This may not solve your specific performance woes due to the variability of an individual's hardware, but this has worked unanimously as a performance solution for my friend group of about 4-5 people with PCs ranging from medium to high end.

This will work for both Nvidia and AMD Cards.

Options > Graphics:
- Upscaling (Super-resolution Imaging) - Set this to AMD FSR 3 -- Even if you are using an Nvidia GPU, it will still work all the same
- Frame Generation - Enable
- Upscaling Mode - AMD Native AA (This will prevent blurriness caused by the upscaler)
- Upscaling Sharpness (optional) - I found the sweet spot for this was around 0.65, but default is fine. This comes down to personal preference

Options > Display:
- Uncapped Frame Rate - Capped
- Frame Rate - 30 (BEFORE YOU CLICK AWAY, NOTE: This paired with the Frame Generation in the Graphics settings above will actually output 60fps, but the GPU / CPU load will only have to process 30fps -- this is a huge performance improvement)
- HDR (optional) - I find that HDR looks pretty bad in this game, so turning this off may improve overall visual clarity

Options > Graphics (Optional Adjustments)
- If you are still needing to squeeze more frames out, you should go here and tweak settings as needed until you are pleased with the result.

Hope this helps some people out there.
The fact that you lock FPS is completely irrelevant once you enable framegen my man. Framegen disables any kind of fps lock/limiter.
Originally posted by ru55lee:
Trouble with this is that even though it may be 60fps, it'll feel like 30fps which for me is too sluggish.
It will actually be worse for input lag since AI framegen isn't magic, it still has to wait for real frames to be generated to do its thing. Framegen is just a completely unplayable tech in a game like this.
Lyuze Mar 1 @ 6:03am 
Originally posted by Kenjjoo:
Originally posted by Tallon:
I have done some experimenting with settings since launch. Here is what I did to get Monster Hunter Wilds from a stuttery mess with crashes and freezes to a game as playable as World:

NOTE: This may not solve your specific performance woes due to the variability of an individual's hardware, but this has worked unanimously as a performance solution for my friend group of about 4-5 people with PCs ranging from medium to high end.

This will work for both Nvidia and AMD Cards.

Options > Graphics:
- Upscaling (Super-resolution Imaging) - Set this to AMD FSR 3 -- Even if you are using an Nvidia GPU, it will still work all the same
- Frame Generation - Enable
- Upscaling Mode - AMD Native AA (This will prevent blurriness caused by the upscaler)
- Upscaling Sharpness (optional) - I found the sweet spot for this was around 0.65, but default is fine. This comes down to personal preference

Options > Display:
- Uncapped Frame Rate - Capped
- Frame Rate - 30 (BEFORE YOU CLICK AWAY, NOTE: This paired with the Frame Generation in the Graphics settings above will actually output 60fps, but the GPU / CPU load will only have to process 30fps -- this is a huge performance improvement)
- HDR (optional) - I find that HDR looks pretty bad in this game, so turning this off may improve overall visual clarity

Options > Graphics (Optional Adjustments)
- If you are still needing to squeeze more frames out, you should go here and tweak settings as needed until you are pleased with the result.

Hope this helps some people out there.
The fact that you lock FPS is completely irrelevant once you enable framegen my man. Framegen disables any kind of fps lock/limiter.
I could be wrong about this, i'll have to test it, but I was under the impression that the frame cap only capped the pre-fg fps, and that the additional frames generated by frame gen were allowed to go over, which is why OP is suggesting this, as you get a more consistent framerate when you limit to 30, and this results in a more stable post-fg framerate.

Still, the latency at 30 fps, even post-fg, would feel bad to those more sensitive to latency.

EDIT: just got back in game and tested it, the frame cap does still work with frame generation enabled, it only caps raw frames. If you are running consistently at your frame cap without frame gen enabled, your fps with frame gen will be around 2x your raw framerate. Tested this by uncapping frames with in-game frame gen enabled, was around 130 in the area i was in, then capped it with frame gen still enabled at 40, and was hovering around 80 fps.
Last edited by Lyuze; Mar 1 @ 9:53am
Lyuze Mar 1 @ 6:09am 
Originally posted by Caramel_Clown:
Originally posted by ru55lee:
Trouble with this is that even though it may be 60fps, it'll feel like 30fps which for me is too sluggish.
It will actually be worse for input lag since AI framegen isn't magic, it still has to wait for real frames to be generated to do its thing. Framegen is just a completely unplayable tech in a game like this.
I would agree at 30 fps, but in my case, I play the game without frame gen at around 100-140 fps, and use amd afmf2 (outside the game, in adrenalin, as i find it works a little better visually than the in-game frame gen, imo) to boost that up to my monitors refresh rate of 170, and use radeon chill to limit my fps to 168 (to avoid screen tearing issues from frame buffering, and to avoid frame pacing issues from small fluctuations above refresh rate). Im on mostly ultra/high with a few medium settings, with a few either unwanted post-processing settings like motion blur turned off, and other settings that have minimal visual impact turned down, like volumetric fog being set to low. Game runs fine and plays amazingly for me with frame gen. What makes it unplayable?
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Date Posted: Mar 1 @ 12:08am
Posts: 16