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Plenty of people are using that and have been using that, and there's been like a handful of ban reports? They must have been doing something else, I've seen little evidence linking specifically this one mod to the bans.
There is none. We still have the mentioned unsolvable conundrum in regards of evidence.
We just know within the modding community that Capcom can track it.
Whether they do it we do not know.
They changed the savegame architecture to make that possible, in comparison to the previous Monster Hunter titles.
There are extremely egregious things that people do online that might better explain a ban, but I doubt the ones who received the bans would ever admit to engaging in those activities, even if they did.
Capcom support have said repeatedly throughout modern monster hunter than modding is not supported but unless you cheat in a way that impacts other players they don't care. Nothing has fundamentally changed with Wilds aside from the fact that they are now primed for an approach to modding like FF14 has, where it's banned, but they don't care unless you're hacking the game or harassing people and so they just operate on a don't ask don't tell policy with an iron clad "no" to cover their asses and let them freely go after anybody doing something they shouldn't be but are trying to find loop-holes that don't exist.
Mhm. Indeed. And as long as there is no economic interest to pursue offenders, there will be no much action either.
The last time I have seen Capcom regarding Monster Hunter agitated was when manipulated investigations available online started to mass crash and corrupt savegames on consoles.
For good reasons.
Mods are great and I encourage people to use them to get more out of their games. But they must not be used to spoil the fun of others.
I could not agree more.
And people probably will be. Capcom only really cares if you start ♥♥♥♥♥♥♥ with the online. As long as you're just doing performance or aspect ratio fixes or cosmetic mods that only you will ever see, they genuinely do not care and they have said as much for years.
Both World and Rise required players to purchase these vouchers. In World I froze the values and edited my character a dozen times or so, and in Rise I simply gave myself 100 vouchers and edited maybe three or four times. I recently booted up World a couple days ago and played with friends, and I was playing Rise until the day Wilds released; still no bans on either game.
That doesn't mean that Wilds hasn't introduced any new measures to detect these things. The truth is, I don't care to find out, for the reason I already listed (I don't need to edit my character in this game). Somebody else can take that chance if they want. But precedent says nothing will happen as long as the person is sensible about what they're doing.
This sort of thing actually DID result in bans in Rise.
-Camera Tweak Mod to extend the distance away from my character.
-No Invisible Monster Mod that prevents the monster from vanishing when you are under them in combat.
-Various QoL Mods that do things like add icons for weakness to the monster log so you can tell at a glance what is going on.
-Ultra Widescreen Mod to remove the grey bars on the side of your monitor.
-Gold Crown Alert that gives a msg in the environment update when there is a G Crown in the area.
-The big one I love is the Overlay that gives you all the combat data like what parts of the monster are weak and their health as well as the monsters life bar etc etc.
Here is the thing.... None of these are mods that CHANGE the game like giving more items or 100% Chance Gold Crown monster spawns after camp... or messing with the DPS of an item.
All of the Mods I use are essentially QoL mods that just make the game feel better on PC.
The only one that I could see MAYBE sending up a yellow flag would be the Overlay, but it is just collecting monster data and showing it on screen, no playing with their stats.
*shrug*