Monster Hunter Wilds

Monster Hunter Wilds

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Can we mod the game or is it bannable??
I'd just like to use mods to be able to take screenshots ingame, and would like to confirm if that's safe or would ban me from playing online after !
Originally posted by chashibu:
Originally posted by Fever 🔥:
Originally posted by chashibu:
It would probably be faster to ask Capcom directly rather than discussing it here.
It seems that when a certain Japanese player inquired, they received a response saying it’s fine as long as it doesn’t affect other players.
That person asked Capcom to officially recommend the introduction of REFramework.
is that true, chat?

It seems that the email content cannot be pasted due to restrictions on unauthorized reproduction, but it does appear to be a fact that the user made the inquiry.

https://x.com/flalis21/status/1900535856580198714
https://x.com/flalis21/status/1901979366416142614
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Showing 76-90 of 124 comments
Originally posted by decizion:
Originally posted by アンジェル:

That image of them getting banned is hilarious. :lisr_chloe_laughing:
Wait so the mods for free tickets are 100% confirmed to get your account banned? Crazy stuff if true, now the white knights saying every mods is safe are exposed to be clueless.

It really depends on the mods and whether you know what you are doing.

A gun is safe too e.g. They are designed to be safe to begin with. And yet... you know where that is going, right?
decizion Mar 22 @ 8:18am 
Originally posted by アンジェル:
Originally posted by decizion:
Wait so the mods for free tickets are 100% confirmed to get your account banned? Crazy stuff if true, now the white knights saying every mods is safe are exposed to be clueless.

It really depends on the mods and whether you know what you are doing.

A gun is safe too e.g. They are designed to be safe to begin with. And yet... you know where that is going, right?
Not downloading any mods for this game ever then. Cannot risk my whole steam account.
Originally posted by decizion:
Originally posted by アンジェル:

It really depends on the mods and whether you know what you are doing.

A gun is safe too e.g. They are designed to be safe to begin with. And yet... you know where that is going, right?
Not downloading any mods for this game ever then. Cannot risk my whole steam account.

You will not risk your Steam account. Steam is not monitoring Monster Hunter Wilds in any way. The worst which can happen -in practicality (it can be worse than that)- is in fact that your Steam ID is banned for playing Monster Hunter Wilds online.

The greatest risk, however, is solemnly in form of savegame corruption. You play a long time and your efforts are gone just because a future update causes an incompatibility with what the mod has done.

Either way, I recommend doing a daily savegame backup to have a peace of mind in that regards.
All consumeable items in the game (including all vouchers) are stored as signed 16 bit integers, which carries a value range of -32768 to 32767. The cheats that allow people to have infinite vouchers generally do so in one of two ways: either by giving a higher value than the game expects, or by allowing the value to underflow. Either of these methods will result in the same outcome, as underflowing a 16 bit integer will make it go from 0000 to FFFF, which when signed will result in a value of -1 (which is congruent with what people are reporting is happening). People who aren't paying attention will often try to use FFFF as their target value instead of 7FFF, not realizing the difference between signed and unsigned integers, which will also raise red flags. Both of these methods are sloppy from a programming standpoint, and it isn't any wonder if either of them get somebody auto banned.

However, once the value for the vouchers is located in RAM (not hard with a RAM editor like cheat engine and a list of item IDs) and frozen rather than altered outright, it will stay at its current value when using the voucher — it will never decrease. This ensures no red flags on your save, since the vouchers would remain within an acceptable range for the game, and as long as the number of vouchers is above zero but not more than the in-game legal limit, a player would be able to alter their character infinitely without repercussions (thus granting "infinite" vouchers). This is significantly less sloppy, but also requires more effort and paying attention, which is apparently hard for a lot of people.

Of course this is all in theory. I've never messed with these vouchers in this game, since I like how my character looks and so don't need to, so I can't confirm if the game runs other checks to varify that vouchers are legit. However, I did modify my ce vouchers in both World and Rise, which did not have any such checks.

What's most likely to happen if you mess around with your items without knowing what you're doing (and what did happen in both World and Rise when players did this) is that your save will become irreversibly corrupt once the checksum fails on load. This happens when the inventory has items that it isn't supposed to have (such as items for unreleased content) or if it has an illegal number of any item (any hex value between 270F and FFFF). Sloppy item cheats will introduce both of these factors, and I can't count the number of World players who lazily used a "have max number of all items" mod and then complained when their save wouldn't load and they had to start over from scratch.

If you decide to use mods, then do so with at least a little bit of research behind you. The amount of people pointing their fingers at things they don't care to understand is unreal, but not surprising.

Originally posted by アンジェル:
do not use what you do not understamd
Originally posted by decizion:
Originally posted by アンジェル:

It really depends on the mods and whether you know what you are doing.

A gun is safe too e.g. They are designed to be safe to begin with. And yet... you know where that is going, right?
Not downloading any mods for this game ever then. Cannot risk my whole steam account.

Yeah you won't risk steam or the game lol the ban that the user confirmed he used mods to get access to the dlcs instead of paying, but didn't say which "dlc" However ticket mods have said there is a hidden tracker to vouchers so it's at your own risk.

The ban didn't take MH wilds from them, but they can only play in offline mode now. Nor did it ban their steam account.

At the moment, don't cheat anything substantial and that would take profits from capcom, which to be fair if you are doing that, it isn't mods it's pirating/stealing lol even if you disagree with the vouchers for example I do, regardless a company is gonna protect their profits xD
chancan Mar 22 @ 12:01pm 
Any kind of modding is against the game's TOS that you agreed to on first launch, but...

Harmless modding that doesn't infringe on Capcom's sales doesn't seem to earn you a ban, however I still suggest you don't, as this will be something that will eventually start happening if you simply look at Capcom's stocks over the past couple years and understand how that translates to how a publicly traded company operates

Modding in DLC or character edit vouchers will definitely get you a ban and there's been a couple recorded cases of it happening
Last edited by chancan; Mar 22 @ 12:02pm
chancan Mar 22 @ 12:08pm 
Originally posted by Emerald Lance:
However, once the value for the vouchers is located in RAM (not hard with a RAM editor like cheat engine and a list of item IDs) and frozen rather than altered outright, it will stay at its current value when using the voucher — it will never decrease. This ensures no red flags on your save
There are plenty other ways to detect foul play.

Just because your edit voucher count isn't changing, doesn't mean that the function call that starts the character editor isn't saving a value somewhere else where it counts how many times you've booted up the editor, and validates if that corresponds to the amount of vouchers you have left and how many you've purchased, or whether it reaches a count that shouldn't be possible.

There's also no guarantee that there's no code integrity checks determining that you are messing with DLC related code, because no one has gone out of their way to dismantle these functions. All mods pertaining to DLC unlocks are sloppy false > true changes or editing the voucher count.

You are playing with fire with these "mods".
I got about 30 mods installed and still playing
⚡DooM⚡ Mar 22 @ 12:14pm 
Originally posted by chancan:
Any kind of modding is against the game's TOS that you agreed to on first launch, but...

Harmless modding that doesn't infringe on Capcom's sales doesn't seem to earn you a ban, however I still suggest you don't, as this will be something that will eventually start happening if you simply look at Capcom's stocks over the past couple years and understand how that translates to how a publicly traded company operates

Modding in DLC or character edit vouchers will definitely get you a ban and there's been a couple recorded cases of it happening

Every ToS mentions every single legal point they can make. Unless it is enforced, it is just there for the "what if" scenarios to cover their asses. The ToS will also mention that they have the right to ban/revoke access for any reason. So guess the answer to not getting banned is not playing the game. Lol
Hardwenzen Mar 22 @ 12:20pm 
Booba mods are allowed, and even increase your performance. Anything that gives you more damage is an insta ban.
chancan Mar 22 @ 12:20pm 
Originally posted by ⚡DooM⚡:
Originally posted by chancan:
Any kind of modding is against the game's TOS that you agreed to on first launch, but...

Harmless modding that doesn't infringe on Capcom's sales doesn't seem to earn you a ban, however I still suggest you don't, as this will be something that will eventually start happening if you simply look at Capcom's stocks over the past couple years and understand how that translates to how a publicly traded company operates

Modding in DLC or character edit vouchers will definitely get you a ban and there's been a couple recorded cases of it happening

Every ToS mentions every single legal point they can make. Unless it is enforced, it is just there for the "what if" scenarios to cover their asses. The ToS will also mention that they have the right to ban/revoke access for any reason. So guess the answer to not getting banned is not playing the game. Lol
It wasn't OP's question whether your anecdotal experience with modding has gotten you banned or not. Under TOS, you can get banned for modding, and people have gotten banned for using certain mods that are effectively piracy. This hasn't happened before in World or Rise where the same type of modding was done. This also shows an escalation of how Capcom is handling this subject.

So to summarize that point; yes, you can get banned for modding, as per OP's question, and not your anecdotal experiences.
Oku Mar 22 @ 12:25pm 
Originally posted by chancan:
Originally posted by ⚡DooM⚡:

Every ToS mentions every single legal point they can make. Unless it is enforced, it is just there for the "what if" scenarios to cover their asses. The ToS will also mention that they have the right to ban/revoke access for any reason. So guess the answer to not getting banned is not playing the game. Lol
It wasn't OP's question whether your anecdotal experience with modding has gotten you banned or not. Under TOS, you can get banned for modding, and people have gotten banned for using certain mods that are effectively piracy. This hasn't happened before in World or Rise where the same type of modding was done. This also shows an escalation of how Capcom is handling this subject.

So to summarize that point; yes, you can get banned for modding, as per OP's question, and not your anecdotal experiences.

It's not anecdotal. They do not now nor have they ever banned people for clientside modding or save file editing. In any Monster Hunter game. Ever.

The only times anybody has ever bean banned is for manipulating data that the authentication servers verify, which at that point is tantamount to trying to hack Capcom directly so of course they'll detect it and act.

Nobody, ever, has been banned for cosmetic mods or save editing. That has never happened. That's not anecdotal. You don't know what that word means.
chancan Mar 22 @ 12:28pm 
Originally posted by Oku:
Originally posted by chancan:
It wasn't OP's question whether your anecdotal experience with modding has gotten you banned or not. Under TOS, you can get banned for modding, and people have gotten banned for using certain mods that are effectively piracy. This hasn't happened before in World or Rise where the same type of modding was done. This also shows an escalation of how Capcom is handling this subject.

So to summarize that point; yes, you can get banned for modding, as per OP's question, and not your anecdotal experiences.

It's not anecdotal. They do not now nor have they ever banned people for clientside modding or save file editing. In any Monster Hunter game. Ever.

The only times anybody has ever bean banned is for manipulating data that the authentication servers verify, which at that point is tantamount to trying to hack Capcom directly so of course they'll detect it and act.

Nobody, ever, has been banned for cosmetic mods or save editing. That has never happened. That's not anecdotal. You don't know what that word means.
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AH-1 Cobra Mar 22 @ 12:40pm 
RE framework guts the game's anti-cheat mechanisms, so if someone did get banned they probably attempted something very specific and weren't using RE framework.

Without RE framework, if you even attempt to edit the quantity amount of a specific item in the box, the game is likely going to crash on you shortly afterwards, and if you then allow the game to send a crash report, then you're basically sending a report to capcom letting them know you're cheating. My point is, people really are that stupid.

To sum it up, don't be stupid, and you won't get banned.
Last edited by AH-1 Cobra; Mar 22 @ 12:41pm
Originally posted by AH-1 Cobra:
RE framework guts the game's anti-cheat mechanisms, so if someone did get banned they probably attempted something very specific and weren't using RE framework.

Without RE framework, if you even attempt to edit the quantity amount of a specific item in the box, the game is likely going to crash on you shortly afterwards, and if you then allow the game to send a crash report, then you're basically sending a report to capcom letting them know you're cheating. My point is, people really are that stupid.

Note: the discussed edit voucher has REFramework as requirement, so it would not work without it to begin with.
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Date Posted: Feb 28 @ 11:16pm
Posts: 124