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It really depends on the mods and whether you know what you are doing.
A gun is safe too e.g. They are designed to be safe to begin with. And yet... you know where that is going, right?
You will not risk your Steam account. Steam is not monitoring Monster Hunter Wilds in any way. The worst which can happen -in practicality (it can be worse than that)- is in fact that your Steam ID is banned for playing Monster Hunter Wilds online.
The greatest risk, however, is solemnly in form of savegame corruption. You play a long time and your efforts are gone just because a future update causes an incompatibility with what the mod has done.
Either way, I recommend doing a daily savegame backup to have a peace of mind in that regards.
However, once the value for the vouchers is located in RAM (not hard with a RAM editor like cheat engine and a list of item IDs) and frozen rather than altered outright, it will stay at its current value when using the voucher — it will never decrease. This ensures no red flags on your save, since the vouchers would remain within an acceptable range for the game, and as long as the number of vouchers is above zero but not more than the in-game legal limit, a player would be able to alter their character infinitely without repercussions (thus granting "infinite" vouchers). This is significantly less sloppy, but also requires more effort and paying attention, which is apparently hard for a lot of people.
Of course this is all in theory. I've never messed with these vouchers in this game, since I like how my character looks and so don't need to, so I can't confirm if the game runs other checks to varify that vouchers are legit. However, I did modify my ce vouchers in both World and Rise, which did not have any such checks.
What's most likely to happen if you mess around with your items without knowing what you're doing (and what did happen in both World and Rise when players did this) is that your save will become irreversibly corrupt once the checksum fails on load. This happens when the inventory has items that it isn't supposed to have (such as items for unreleased content) or if it has an illegal number of any item (any hex value between 270F and FFFF). Sloppy item cheats will introduce both of these factors, and I can't count the number of World players who lazily used a "have max number of all items" mod and then complained when their save wouldn't load and they had to start over from scratch.
If you decide to use mods, then do so with at least a little bit of research behind you. The amount of people pointing their fingers at things they don't care to understand is unreal, but not surprising.
Yeah you won't risk steam or the game lol the ban that the user confirmed he used mods to get access to the dlcs instead of paying, but didn't say which "dlc" However ticket mods have said there is a hidden tracker to vouchers so it's at your own risk.
The ban didn't take MH wilds from them, but they can only play in offline mode now. Nor did it ban their steam account.
At the moment, don't cheat anything substantial and that would take profits from capcom, which to be fair if you are doing that, it isn't mods it's pirating/stealing lol even if you disagree with the vouchers for example I do, regardless a company is gonna protect their profits xD
Harmless modding that doesn't infringe on Capcom's sales doesn't seem to earn you a ban, however I still suggest you don't, as this will be something that will eventually start happening if you simply look at Capcom's stocks over the past couple years and understand how that translates to how a publicly traded company operates
Modding in DLC or character edit vouchers will definitely get you a ban and there's been a couple recorded cases of it happening
Just because your edit voucher count isn't changing, doesn't mean that the function call that starts the character editor isn't saving a value somewhere else where it counts how many times you've booted up the editor, and validates if that corresponds to the amount of vouchers you have left and how many you've purchased, or whether it reaches a count that shouldn't be possible.
There's also no guarantee that there's no code integrity checks determining that you are messing with DLC related code, because no one has gone out of their way to dismantle these functions. All mods pertaining to DLC unlocks are sloppy false > true changes or editing the voucher count.
You are playing with fire with these "mods".
Every ToS mentions every single legal point they can make. Unless it is enforced, it is just there for the "what if" scenarios to cover their asses. The ToS will also mention that they have the right to ban/revoke access for any reason. So guess the answer to not getting banned is not playing the game. Lol
So to summarize that point; yes, you can get banned for modding, as per OP's question, and not your anecdotal experiences.
It's not anecdotal. They do not now nor have they ever banned people for clientside modding or save file editing. In any Monster Hunter game. Ever.
The only times anybody has ever bean banned is for manipulating data that the authentication servers verify, which at that point is tantamount to trying to hack Capcom directly so of course they'll detect it and act.
Nobody, ever, has been banned for cosmetic mods or save editing. That has never happened. That's not anecdotal. You don't know what that word means.
Without RE framework, if you even attempt to edit the quantity amount of a specific item in the box, the game is likely going to crash on you shortly afterwards, and if you then allow the game to send a crash report, then you're basically sending a report to capcom letting them know you're cheating. My point is, people really are that stupid.
To sum it up, don't be stupid, and you won't get banned.
Note: the discussed edit voucher has REFramework as requirement, so it would not work without it to begin with.