Monster Hunter Wilds

Monster Hunter Wilds

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Hunting horn input problem
While using either the focus attack of the bubble, you are able to store notes on the hh. My problem is storing the third note which requires both attack buttons on controller to be pressed at the same time. It always stores one of the other single button notes. I have no trouble with the third note attacks or storing them using the flourish.

Imo this is killing the weapon and needs addressed.
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Showing 16-30 of 52 comments
Same for the "Bubbles or fields" on xbox controller. You have to press "Rt+A". But very often you have the problem of RT input firing first and you can not put the bubble down on the ground.
RahKiel Mar 2 @ 12:07am 
Originally posted by MacaroniBurger:
Originally posted by RahKiel:
I don't know what you're talking about in that second paragraph.

A weapon that's designed around inputting a sequence of notes feels bad when i get the wrong note.

I'm just saying you're needlessly dramatic about how much does it impact the weapon. This is a real problem, but samish as parry stance on HBG. Trust me, trying to parry a deadly attack to watch your guy reload instead is carting you more than missing the right note.

What i was talking about is the AoE song, echo wave, which is the most used as HH (since part of your DPS). The problem impact mostly depend of your HH song list, if the echo wave use the double note or not.
I thought I was going crazy! I initially thought it was the controller but outside of the bubble inputs, the Y+B executes every single time without fail, even with near mashing. But when doing the bubble, the third note failure rate is so high (yes, it's on beat) it's annoying.
Originally posted by RahKiel:
Originally posted by MacaroniBurger:
I don't know what you're talking about in that second paragraph.

A weapon that's designed around inputting a sequence of notes feels bad when i get the wrong note.

I'm just saying you're needlessly dramatic about how much does it impact the weapon. This is a real problem, but samish as parry stance on HBG. Trust me, trying to parry a deadly attack to watch your guy reload instead is carting you more than missing the right note.

What i was talking about is the AoE song, echo wave, which is the most used as HH (since part of your DPS). The problem impact mostly depend of your HH song list, if the echo wave use the double note or not.
I made this post to try to find a fix and bring attention to it.
I don't care how powerful the weapon is, the missed input takes you out of the fight.

The feel is just as important of a weapon as how powerful it is. That's why so much of the community complained about the lack of hitstop in the betas. It's a real issue and I don't think the fix is "just queue up impact wave instead."
I agree. This needs to be adressed. At this point the game is simply doing something else than I am telling it to. It doesn't matter if I can still salvage it, or if I can work around it by only using specific weapons. It is not working as intended and is causing frustration.
ElyD Mar 3 @ 11:09am 
This is a significant issue that, as a time attacker, makes me straight up not want to play the game anymore. I doubt they'll address it at all, they've known for half a year. Might not be fixable, who knows. REengine is a dumpster fire.
Last edited by ElyD; Mar 3 @ 11:20am
Zogtar Mar 3 @ 11:12am 
I've had issues on kbm with getting the dual 8th note during fast input queue moments. Glad it's not just me.
Last edited by Zogtar; Mar 3 @ 11:12am
Adding my experience to this thread, this issue is present on Charge Blade + dualsense, specifically when doing SAED (Triangle +circle) after an AED or after a slash combo (hold down circle then Triangle +circle for shield attack), my two cents are on frame gen due to increased input lag, in some areas where the frame drop is noticeable you will likely have this issue, if you try your combo in a less dense area it will be flawless.
Originally posted by SirVinzPak:
Adding my experience to this thread, this issue is present on Charge Blade + dualsense, specifically when doing SAED (Triangle +circle) after an AED or after a slash combo (hold down circle then Triangle +circle for shield attack), my two cents are on frame gen due to increased input lag, in some areas where the frame drop is noticeable you will likely have this issue, if you try your combo in a less dense area it will be flawless.
yep, same experience. Even though SAED is ass atm, still doesnt feel good to miss it when intentionally going for it.
Tustle Mar 3 @ 12:23pm 
Originally posted by Hollapeno:
I thought I was going crazy! I initially thought it was the controller but outside of the bubble inputs, the Y+B executes every single time without fail, even with near mashing. But when doing the bubble, the third note failure rate is so high (yes, it's on beat) it's annoying.
I, too, thought I was on crazy pills! Every single time I try to queue up the Offset Melody with the focus strike I somehow press the third note incorrectly! Outside of that, it queues up fine!

and I'm on M&K!
honestly its a timing issue, every time i've done it its because i'm trying to slam out the button presses with old buffer timing but the new buffers are different... as i've gotten used to them the dead notes have been happening alot less and are basically gone.

basically its easy to accidentally buffer a Y or B note instead of the Y+B because you're accidentally pressing one during the buffer time slightly before the other. The way i've found to fix it is to pretend you're skipping a buffer phase between each button press. So just add a heart beat to your timings between the presses. You don't have to be on beat or anything silly... you just need to avoid accidentally buffering the wrong input
Last edited by Wingnut Mcmoomoo; Mar 3 @ 12:31pm
L:D Mar 3 @ 12:32pm 
It will sound stupid but you need to press both buttons at the same exactly time. People are having this problems and some are using steam overlay to both buttons at the same time.

I'm playing on ps5 and we don't have this problem there, maybe it's about FG?
Btw, i saw some people here saying you can store 3 notes, you can actually store 5 if you time it correctly and if FG doesn't ♥♥♥♥ you up.
ElyD Mar 3 @ 12:34pm 
Originally posted by L:D:
It will sound stupid but you need to press both buttons at the same exactly time. People are having this problems and some are using steam overlay to both buttons at the same time.

I'm playing on ps5 and we don't have this problem there, maybe it's about FG?
Btw, i saw some people here saying you can store 3 notes, you can actually store 5 if you time it correctly and if FG doesn't ♥♥♥♥ you up.

it being frame perfect when it's not meant to be or in any way reasonable is the exact issue. No other inputs on HH are frame perfect - this is very obviously just broken.
Tustle Mar 3 @ 1:06pm 
Originally posted by ElyD:
Originally posted by L:D:
It will sound stupid but you need to press both buttons at the same exactly time. People are having this problems and some are using steam overlay to both buttons at the same time.

I'm playing on ps5 and we don't have this problem there, maybe it's about FG?
Btw, i saw some people here saying you can store 3 notes, you can actually store 5 if you time it correctly and if FG doesn't ♥♥♥♥ you up.

it being frame perfect when it's not meant to be or in any way reasonable is the exact issue. No other inputs on HH are frame perfect - this is very obviously just broken.
...seriously, sometimes third note does register...as well as one of the first two notes I did not mean to press but the game registers anyway because TECHNICALLY: one or the other is pressed. It is perfectly functional otherwise, except for the stated scenarios.
Last edited by Tustle; Mar 3 @ 1:07pm
After fighting Zoh Shia I just finally had this problem happen to me. It's a problem with the input buffer during frame drops. Every time I tried getting wound attacks/beyblade spins off during the fire attacks I would get the double note + random added inputs I didn't press. The rest of the time it was totally fine.

Not that you can predict frame drops in this game, so I'm not blaming anybody for that. Just I could consistently reproduce it in that fight when I didn't get it any other time.
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Date Posted: Feb 28 @ 8:46pm
Posts: 52