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I'm just saying you're needlessly dramatic about how much does it impact the weapon. This is a real problem, but samish as parry stance on HBG. Trust me, trying to parry a deadly attack to watch your guy reload instead is carting you more than missing the right note.
What i was talking about is the AoE song, echo wave, which is the most used as HH (since part of your DPS). The problem impact mostly depend of your HH song list, if the echo wave use the double note or not.
I don't care how powerful the weapon is, the missed input takes you out of the fight.
The feel is just as important of a weapon as how powerful it is. That's why so much of the community complained about the lack of hitstop in the betas. It's a real issue and I don't think the fix is "just queue up impact wave instead."
and I'm on M&K!
basically its easy to accidentally buffer a Y or B note instead of the Y+B because you're accidentally pressing one during the buffer time slightly before the other. The way i've found to fix it is to pretend you're skipping a buffer phase between each button press. So just add a heart beat to your timings between the presses. You don't have to be on beat or anything silly... you just need to avoid accidentally buffering the wrong input
I'm playing on ps5 and we don't have this problem there, maybe it's about FG?
Btw, i saw some people here saying you can store 3 notes, you can actually store 5 if you time it correctly and if FG doesn't ♥♥♥♥ you up.
it being frame perfect when it's not meant to be or in any way reasonable is the exact issue. No other inputs on HH are frame perfect - this is very obviously just broken.
Not that you can predict frame drops in this game, so I'm not blaming anybody for that. Just I could consistently reproduce it in that fight when I didn't get it any other time.